Hillfolk uses an innovative ruleset to place social interactions between characters at the heart of the game. It's aim is to make an RPG play more like one of the blockbuster TV series we get these days.
The story will be largely player led, with the GM almost on an equal footing as the players in terms of input.
The rules for physical confrontations are quite light, good if you want to focus on the drama played out by the characters. If not you could easly replace them with your favourite rule system for more crunch. I kept thinking this would be a perfect system for a Runequest campaign where all the players were members of the same tribe.
Rating: [5 of 5 Stars!] |