For years, many people have claimed that Savage Worlds can't do dungeon crawls. Gold & Glory proves otherwise, combining old school concepts (like random character generation and encounter tables) with more modern ideas (such as usage dice and simplified encumbrance), blending them seamlessly with the Savage Worlds system to form a cohesive and versatile toolkit.
If you like Savage Worlds and dungeon crawls, you need this book.
Rating: [5 of 5 Stars!] |