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Beast Player's Guide $14.99
Publisher: Onyx Path Publishing
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by Olivier d. N. [Verified Purchaser] Date Added: 03/16/2018 15:16:31

Unlike many fans, I actually love Beast, but even I acknowledge it has flaws; among these were a lack of varied and actually powerful antagonists, and too little lore to stand of its own, giving little to do to your character besides feeding and fighting Heroes. Conquering Heroes eventually took care of the former, introducing actually compeling Heroes characters and bringing a new type of antagonists, the Insatiable, on the table. Now, this book has come to take care of the latter; and I got to say, it does a great job at it.

Whereas Conquering Heroes was about Heroes and antagonists in general, the Beast Player Guide is about Beasts, and fleshing them out in general. It gives us plenty on their perspective, showing how it feels to be a Beast, what problems they have to face, how they handle their condition. But it also gives them an actual culture, in particular regarding their relationship to the Dark Mother; one chapter gives us multiple factions all studying her in different ways, my favourite being the Anethaeum, a group of scholars and archeologists who created an gigantic Hive library where they collect everything they know about their progenitors; that sounds to me like an awesome setting, not to mention it offers a possible tie to Mage the Awakening. We also gets more informations about the Primordial Dream, finally making it accessible through mechanics, as well as where Horrors come from and how they are born. Two new Families and Hungers, the Inguma and the Talassii, also are introduced, both interesting in their own ways; I especially like the Inguma, who take inspirations from both Slenderman and Invasion of the Body Snatchers.

Mechanic-wise, this book brings tons of new materials on the table; we got several new Beast-exclusive merits (including ones specifically related to the Lair or Kinship), new Atavisms, new Birthrights (along with an optional rule to learn more of them), and even their own equivalent of the Werewolf rites. We also get the option to create Cults around Beasts, much like Mummies and Demons, as well as the ability to create "Horrorspawns", essentially your own baby monsters. While I would argue this might make Beasts somewhat overpowered, I appreciate the fact the widened the options.

Overall, a great addition which brings exactly what the corebook was missing. I'm really happy with this product.



Rating:
[5 of 5 Stars!]
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Beast Player's Guide
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