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Amazing Adventures! $29.99
Publisher: Troll Lord Games
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by Thomas B. [Featured Reviewer] Date Added: 05/27/2018 14:43:09

THOUGHTS: The PDF is pretty no frills. No clickable links in the table of contents, no PDF index. The spells list LOOKS like it's indexed and clickable, but it was sure unresponsive when I tried to click on anything.

The adventure doesn't quite work for me, especially the first act, as noted above. It feels like the editing could have been tighter, at the least, given the mix-up I noted. It also feels like a missed opportunity to provide pregenerated characters, and then have an adventure that's too low of level for them.

I've never played Castles & Crusades (bought a corebook from Troll Lord at a convention years ago), but it looks like it has the same high level math problem that a lot of d20 games do.

That said, the flexibility is amazing. Soooo many options for customization, including the multiclass variations and swapping out general abilities. All the extra little variations in magic (like Counterspells and Emergency Spells, as well as Dragon Lines and Places of Power) are really cool, too. All the optional rules that can be added to fit what you're wanting are more than welcome, and the game boasts almost complete compatibility with Castles & Crusades, so you can combine the two for all kinds of crazy action.

The bestiary selection is pretty small, but in a mostly realistic game, using mobsters and Nazis should be more common than fighting legions of monsters.

CONCLUSION: The author insists that this more than "just" a pulp game, but that's largely what the core book does, and I suspect it does it well. I'm a little leery of that high level math, with the way the bonuses escalate. That said, if that's not a concern for you, this is a ridiculously flexible game with loads of pulp archetypes to use as your base and a great toolbox for modifying them. The author has mentioned that a 5e-based version is in the works, and if it can combine that base with all the great options and features in this book (I love bounded accuracy and flatter math), that should be a great pulp game. For this edition, I'd run it without reservation...I'd just be keeping a close eye on high level play.

Also, it is worth noting that the Companion and the Book of Powers expand the game significantly, but this review doesn't cover those, just the core. I'll try to crack into them soon.

Full review is posted here: https://mostunreadblogever-
.blogspot.com/2018/05/tommys-take-on-amazing-adventures.html



Rating:
[4 of 5 Stars!]
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Amazing Adventures!
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