The system is as different from Old World of Darkness MET as day is from night.
The LARP mechanics are not far from the tabletop mechanics, and not far from the kinds of mechanics LARPers have been using for a long time. This has many advantages.
First, you don't have to torture the English language to make a roll. No more "I, uh, am Brawny and I hit you." Just draw a card.
Second, there's no more Rock-Paper-Scissors. Removing Rock-Paper-Scissors from ANYTHING improves it -- RPS isn't truly random and I, at least, feel ridiculous using it.
Third, the mathematical errors in the original are fixed -- you no longer have to be able to overbid for your actual number of traits to be important. You're actually guaranteed to be good at what you're good at.
This edition of MET is also more stand-alone than the previous. You could play a game with just this book, and I'm glad not to have to buy the rules over and over for every creature type I want to play with.
All in all -- vehemently recommended both as an improvement over its predecessor and as a good general system for modern "crunchy" LARPs.
Rating: [5 of 5 Stars!] |