'Coyote Falls' is one of the more intelligent, deeply engaging SAS modules. At the heart of the entire module is a moral choice for the characters that, if played superficially, won't make too much of an impact. In the hands of an ST willing to evoke the setting and the characters (and there is plenty of advice in this product on how to do that) there are some critical role-playing moments here that can influence the PCs many sessions afer this game is finished.
The NPCs are kept to a minimum, and the clarity of expression in the story benefits. There are plenty of hooks, depending on whether this is the next installment in your existing chronicle, or whether you want to run it as an intro adventure for Forsaken.
It is easily converted to 'Werewolf: the Apocalypse' (which is how I'll use it) and the concepts of Forsaken don't get in the way of a good tale.
The spirits and spirit world get some attention in the module too, and these provide excellent examples that you can reuse in similar locations for other games in your chronicle.
Overall, the mood and theme are conveyed in a meaningful manner, the NPCs useful and consistent, and the story hinged on an original concept that will intrigue investigative players.
[4 of 5 Stars!]