The Fear-Maker’s Promise is well-balanced and tightly-paced plot for Changeling. It is part of the Storytelling Adventure System, which seeks to reduce prep time needed to put together a World of Darkness roleplaying campaign and offering non-linear story scenarios. Included are scene cards, for instance, that you can organize on the fly depending on what path your players choose. This is the first of so far two SAS adventures for Changeling and it really delivers the tone and emotional tenor of the game line. Right away the player’s characters are thrust into an arcane magic ritual. Things get complicated and they either have to stay and deal with the political fallout or choose to chase after a kidnapped child and explore an unfamiliar swath of the Hedge with all the horrors it conceals. Both options play to strengths in the game setting. The other strong point is how the players are quickly forced to make moral decisions early in the game, which is great fodder for storytelling. Only dense players would sit back and let events unfold instead of really questioning what your character feels and opinions he or she holds. Are they willing to let an innocent be harmed in order to save scores more? Would they trust a stranger with a relatively unproven arcane method of solving dire problems? Whatever they choose there are great hints at either political maneuverings or a more action-oriented chase and confrontation, all with a colorful cast of supporting characters to interact with. It would serve as a fine one-shot introduction to Changeling: the Lost or the platform to launch a long-running campaign.
[5 of 5 Stars!]