Powered by DriveThruRPG

Home » White Wolf » The Danse Macabre » Reviews
 Quick Find
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
See our Quickstart Guide for information on how to get started.

Having Problems?
  • FAQ - our Frequently Asked Questions page.
  • Device Help - assistance for viewing your purchases on a tablet device.
  • Contact us if none of these answer your questions.

Affiliate System - Click here for information about how you can get money by referring people to Flames Rising PDF Store!

Our Latest Newsletter
Product Reviews
Privacy Policy
How to Sell on Flames Rising PDF Store
Convention Support Program

RSS Feed New Product RSS Feed
The Danse Macabre $23.99
Publisher: White Wolf
by Adrian S. [Featured Reviewer] Date Added: 05/30/2011 02:23:10

'Danse Macabre' covers a heck of a lot of ground in 256 pages, so I'll cover the four main elements I saw as useful. Bear in mind that there is a ton of other stuff, and your value may vary depending on the type of chronicle you play or run.

  1. Tiers of play. Introduces the concept of three tiers to run your game to. Each tier represents a concentric expansion to a new level, geographically, thematically and in terms of power and responsibility. Each tier is given enough detail to be useful, but the true gem here is in the description of how each Clan operates at the various levels. It covers their passions, their schemes and what really matters at each level, giving the Storyteller some good anchors for a chronicle. All new Requiem (and even Masquerade) ST's should read this section.

  2. Clans: Revisited. We're treated to a re-examination of the Clans here as the non-mechanical aspects are teased out and the question of 'Why play a ..." is answered convincingly. There is a lot of possibility from this chapter and I'd strongly suggest that all players should be given the section on their chosen Clan to read as a refresher. It should act as a spark to reinvigorate and reinvestigate why they are playing their character.

  3. Masquerade. The idea of types of Masquerade is introduced, a (sometimes disposable) mask that the vampire wears to blend with humanity, or even to explore their humanity in new ways. The monster who tries to be human is often the core of the Vampire game, and these ideas give you some additional tools to aid in your story.

  4. Social combat. I'm including this as it was very 'take it or leave it'. Whilst there are some good ideas here, I've never been a fan of mechanics for social interaction, so my interest waned rapidly.

As you can see, a very strong assortment of components that makes the book greater than the sum of its parts, but in doing so makes it appeal to varying degrees based on personal taste. Overall, I think it is a good product, well-produced and (now that it has been discounted) reasonably priced.

[4 of 5 Stars!]
You must be logged in to rate this
The Danse Macabre
Click to show product description

Add to Flames Rising PDF Store Order

0 items
Powered by DriveThruRPG