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Dim Spirit: Curse of the Golden Spear Part 2 (PFRPG)
[978-0-85744-085-3]
$9.99
Publisher: Rite Publishing
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by Dawn F. [Verified Purchaser] Date Added: 07/16/2011 13:47:36

This is the second part of the Curse of the Golden Spear adventure trilogy set in the Kaidan campaign setting. First off, like the previous adventure, the art and layout are very good. I frankly love that some of the art is taken from public domain sources and is traditional Japanese. This does an excellent job at setting the scenery and mood of this adventure, just as in the first part. Of course the maps are all stunning. I love good maps.

The adventure continues at the Diamyo’s palace. Here we get to meet this creepy guy and the foreign adventurers should now have their hackles raised after meeting him. He is more than a little creepy, though perhaps the PCs won’t identify just exactly how or in what way, yet. At any rate, it seems half their job is done. All that remains is to escort their employer back to Gaijinoshima. This should be fairly easy, except there are a few obstacles along the way, a few detours, and the rest of the adventure. There is a certain element of railroading that the GM must perform to get the PCs to the second encounter location. I do love the fact that the author has taken this into account that some parties will not be forced to remain with their employer as he deviates from the obvious path back. As an experienced GM I love the fact that some consideration is given for the recalcitrant party so I don’t have to come up with situations to steer the PCs back onto the path. Even so, you may have to allow a few PCs to die if they refuse. I love the fact that the method used to keep PCs from going off on their own and out of the adventure isn’t a contrivance but that it fits very nicely into the plot as a whole. This isn’t called the Curse of the Golden Spear for no reason.

The scene at the Garden Shrine and the encounters associated with are optional in the sense that the party may choose not to go this way with their employer. If they don’t there are serious consequences and a missed opportunity to earn a very nice magic item. But I would let this play out. There have to be consequences for not following through and at least making an effort to keep their employer safe.

Then there are a few encounters designed to help motivate the PCs onwards to the conclusion of this adventure. Some may balk at the herding, but it is entirely in keeping with the plot and the Diamyo’s decisions on what to do with this group of gaijin. There are a few encounters in the forest and some notes on the weather that are both useful for this adventure and useful for one’s own campaign set in Kaidan.

Part three of this adventure has some ties to the first adventure. There are consequences, good or bad, for how the PCs dealt with the situation in the village of Agoya. Consequences are key elements to help immerse PCs into a particular world and show them that their actions matter. Located in the rural forest village of Kitsumura, the PCs are introduced to the villagers and if they played their cards right in the first adventure should have no trouble locating where to go next to cure their curse. Of course it is never that simple and there is adventure to be found here as well.

What follows is an amazing set of appendices that the GM can use either for this adventure alone or for an extended campaign set in Kaidan. Appendix 1 is on PC reincarnation in Kaidan, important whether you are just going to run this adventure trilogy or an entire campaign in Kaidan. Appendix 2 includes the new monsters found in this adventure as well as a few monster templates. Appendix three details the new class of the samurai ranger called Yojimbo. Appendix for explains samurai honor for those who are not students of Japanese culture, very important if you intend to run a campaign set in Kaidan, or any other Japanese-like setting. Appendix five includes five pregenerated characters, useful for those who loose PCs or for other use, even use as NPCs by the GM. Lastly is a glossary of words and names which comes in handy for the GM.

Dim Spirit is perhaps even better than its predicessor at getting the characters to know the campaign world of Kaidan as they begin to discover just how different this place is. There is such depth in culture, setting details, characterization, plot, as well as the visual elements of maps and pictures that you really do feel the authors' familiarity and appreciation for this pseudo-Japanese style campaign. There is no fake American media drivel here, this is honest and so well researched that one can’t help but feel immersed in the culture. Granted this is a fantasy adventure and there are things here that really don’t exist, but we know this and expect it. The fantasy elements all belong here, none are incongruous. A Japanese Ghost story indeed, to the folks at Rite Publishing, Jonathan McAnulty and Michael Tumey, well done; this is well worth a five star rating.



Rating:
[5 of 5 Stars!]
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Dim Spirit: Curse of the Golden Spear Part 2 (PFRPG)
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