Despite a good introduction, the whole adventure is a big long railroad and the climax is very disappointing to say the list. The premise, NPCs and situations were simply too ridiculous to be taken seriously by any of my players. I kept shaking my head in disbelief while reading it.
DWW will require a lot of work from the GM (=rewritten almost entirely) to be considered playable.
If you were looking for something along the lines of Day of the Triffids (I know I did) stay away from this scenario. Really.
[1 of 5 Stars!]