Finally! Of the several "100 ___ Seeds" books I've picked up, one that is unashamedly useful! Despite the usual atrocious editing, the adventure seeds in here are useful, diverse (each with three "twists" in the plot that can be used alone or separately to complicate your adventurers' lives) and each also with an "epilogue" that suggests a way to continue to have the outcome of your adventure complicate the lives of your players long after the adventure is over. All in all an excellent book.
Pros: Excellent ideas (many of them done before, but here given new life); with complications in the form of the twists that can be used to tie into other thematic adventures you may already have in mind. The ideas are somewhat expanded on as compared to the normal "adventure seeds" you see, and are fleshed out enough to actually only require a few stand-by NPCs, some extra detail on the main "mystery" you elect to be the point of the story, a few monsters or ghosts or what have you and bang, you're there (though you may need a haunted house or something to work with as well).
Cons: The usual crappy proofreading and "spell-check" editing which can result in some amazingly inappropriate sentences and word choices that can lead to much inadvertent hilarity and unnecessary confusion. The constant misuse of commas (comma-spliced sentences like the author's would have gotten me kicked out of most of the classes I attended in college) is just simply annoying. The inclusion of a line drawing or two of the locales might have been nice too.
All in all, I found this one much more useful than the author's other endeavors, and it leads me to hope that he may continue to improve his work to this standard. My other hope is that he will find someone educated to send his drafts to for actual proofreading and editing. Four stars for the utility of the book!
[4 of 5 Stars!]