The Lost City, as an adventure in the Basic line, takes the GM from the hand-holding of a well scripted dungeon crawl through a sand-shrouded pyramid, to the cavern depths beneath. As the GMs confidence grows, so the trainer wheels vanish - with the lower areas of the complex provided in the vaguest of details and maps. Rounded out with the loose structure for a campaign - taking the PCs from arrival, through freeing the masses, defeating the enemy, restoring order, then returning home - you have a whole pile of potential crammed into a few dozen pages.
A great scan of the original, with those iconic blue maps. Brilliant illustrations by Jim Holloway.
Rating: [4 of 5 Stars!] |