Powered by DriveThruRPG

Home » GM Games » Cave of Seiljua » Reviews
 Quick Find
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
See our Quickstart Guide for information on how to get started.

Having Problems?
  • FAQ - our Frequently Asked Questions page.
  • Device Help - assistance for viewing your purchases on a tablet device.
  • Contact us if none of these answer your questions.

Affiliate System - Click here for information about how you can get money by referring people to Flames Rising PDF Store!

Our Latest Newsletter
Product Reviews
Privacy Policy
How to Sell on Flames Rising PDF Store
Convention Support Program

RSS Feed New Product RSS Feed
Cave of Seiljua $0.00
Publisher: GM Games
by Thilo G. [Featured Reviewer] Date Added: 02/14/2018 05:13:15

An review

This is a one-page-dungeon; as such, the dungeon and all text literally fit on, well, one page. There are no stats here, with monster-names bolded instead; the map is hand-drawn, in full-color, and surprisingly well-done – while a player-friendly, key-less version on a second page would have been appreciated, I still was positively surprised by the map.

As per usual, I don’t expect a pdf of this brevity to provide earth-shaking stories or the like. The adventure assumes a gold standard. Spells and magic items are not perfectly formatted.

This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.



Okay, only GMs around? Great!

The adventure assumes a loosely Nordic backdrop; Skorri, a huscarl, wants his name cleared of an accusation made by Ragnar…who promptly failed to appear before the Thing (or, originally, þing – the proto-parliament/court/etc.). The jarl of the huscarl, Fridgeir, wants the PCs to retrieve Ragnar – alive. (And we even get a bit of flavorful read-aloud text as justification why.)

Fridgeir assumes that Ragnar has hidden in the Caves of Seiluja – minor know-it-all nitpick: “Soul” in Norse translates to “sál”, not “seiljua”…but anyways, the cavern complex is actually pretty flavorful, particularly given the limitations of this humble adventure: Strange pictures on the wall, piles of bones and nasty trolls; we even get brief descriptive flourishes to set the individuals apart, which is neat indeed. Ragnar, btw., is grievously harmed and pummeled – which is particularly relevant if the PCs play this as an infiltration of sorts…his broken leg will slow them down…


Editing and formatting, while not perfect, are okay. I noticed a couple of minor hiccups. Layout adheres to a two-column landscape-ish presentation, with the map as a third, smaller column. The pdf has no bookmarks, but needs none at this length. Tim Shorts provides a nice little sidetrek here: Whether you’re playing in some sort of quasi-Scandinavia, Storm Bunny’s stormpunk-setting Rhûne or Frog God Games’ superb Northlands Saga, this makes for a neat diversion. Heck, even in another context, it only takes minor reskinning to make this work in other climates, though the module would lose a bit of its charm. This may not be a world-shaker, but know what? It’s FREE. As in: “Costs nothing.” Taking that into account, I definitely suggest taking a look at this. My final verdict will be 4 stars.

Endzeitgeist out.

[4 of 5 Stars!]
You must be logged in to rate this
Cave of Seiljua
Click to show product description

Add to Flames Rising PDF Store Order

0 items
Powered by DriveThruRPG