This adventure offers up a variety of challenges to the players - and not just in combat.
This one will test the player's ability to be diplomatic iff they so choose and also test the luck of their dice a fair bit too. I enjoyed running the investigation sequences, and the adventure offers a great deal of flexibility to the players in this regard. Certainly one of the less railroad-y adventures in season 1.
A creepy big bad will make the players ask themselves how willing they are to be cordial with the dark fey. A must play to introduce players to the spellcasting services available to them in season 4.
[4 of 5 Stars!]