DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
ASA: Alice in Wonderland #2 5E $2.99
Average Rating:4.3 / 5
Ratings Reviews Total
1 1
0 0
0 1
0 0
0 0
ASA: Alice in Wonderland #2 5E
Click to view
You must be logged in to rate this
pixel_trans.gif
ASA: Alice in Wonderland #2 5E
Publisher: Playground Adventures
by Paul E. [Verified Purchaser]
Date Added: 11/27/2016 15:42:46

SPOILERS - NOT TO BE READ BY PLAYERS

I like the publisher and the series overall, so I hesitate to give only three stars, but this really should have been combined with #3 for the price. I understand that they are trying to break these up by time to play, but the amount of content is light. Most of this adventure is comping up with words based on the first letter of the word and number of sylables to feed a magic dictionary that will allow you to slowly levitate to the bottom of the rabit hole. This can take about 30 minutes with young children and much much quicker with older or more language-gifted kids.

The door challenge at the bottom was fun.

My biggest disappointment is that I bought all three of the ASA:AIW adventures, not realizing that that they have not completed the adventure path. So if you want to run this as an adventure path you can't and they are designed to flow one into the other, they are not really "drop-in" adventures. Unlike the #1, this module (#2) really doesn't fit as a drop-in. It's sole purpose is to roleplay falling down the rabbit hole and finding a way to open and get through the door into Wonderladn.

This "adventure" module is really two challenges. They are fun for kids and, unlike #1, do give opportunities for role play. But I feel that I'm paying too much for just two challenges. Unlike #1 there are no playing aids like maps and tiles. It feels overpriced. When the entire adventure path is done and, hopefully, available as one book/pdf, these will be fun challenges are part of it, but I'm not sure they deserve to sold as an adventure module.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Thank you for your review! The fault on that belongs with me. We had initially planned to release them every week/two weeks until completed, but I became deathly ill and the entire production schedule fell apart. In future mini paths we will be releasing vol. one for free and then the rest in a PDF together to prevent just such a thing from happening! BJ
pixel_trans.gif
ASA: Alice in Wonderland #2 5E
Publisher: Playground Adventures
by Thilo G. [Featured Reviewer]
Date Added: 10/21/2016 12:23:48

An Endzeitgeist.com review

The second module in the Wonderland-inspired series of mini-modules for the youngest gamers clocks in at 9 pages, 1 page front cover, 1 page editorial/SRD, 1 page advertisement, leaving us with 6 pages of content, so let's take a look!

This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. Young 'uns - sneaking a peek here can spoil your fun - don't do it, okay?

...

..

.

All right, so the PCs have chased the white rabbit through the forest in #1 and this module begins as the players fall down the rabbit hole...wait, no, they are not...they basically are floating, with no means of propulsion and the sides of the tunnel too far away to reach. As the PCs ponder their predicament, a blue dictionary will float over...you know, it's hungry and wants to be fed with words from A - Z. This little vocab test, including an Intelligence or Wisdom check to help them for the more difficult words, is a fun start. Then, things get more difficult with the letter "I": The next array of words needs to have the letter AND two syllables. Once the PCs reach "R", they will have to work backwards from Z to S. Oh, and the read-aloud text of the dictionary is intended to be sung to "Pop goes the Weasel" and rhymes appropriately. And yes, I had to look the tune up. XD

As the party finally floats down, they will reach a table with a drink and a cake...and we all know what these do, right? But there's a twist: A) If the PCs are itching for a fight, the table will happily oblige. And B), the doors open to show the peek-a-boo - a unique monster that has the proper key to pass...and it teleports to other doors when the PCs try to take it from its mouth. Here, multiple strategies help: Making the creature laugh, guarding doors, using logic, making it cry - oh, and the module does use this chance to teach the players about using attribute checks to determine information about creatures - which, however, sports a minor hiccup - it refers to Intelligence (Lore), which should probably be (History) or (Nature) instead.

Bypassing the friendly creature in this game concludes the adventure for now and should see the PCs reach level 2.

Conclusion:

Editing and formatting are very good, I noticed no issues apart from aforementioned little hiccup. Layout adheres to Playground Adventures' beautiful two-column full-color standard with Cheshire Cat on top and all. The pdf's art is sparse, but similarly child-friendly. Spells etc. are hyperlinked to the PRD for your convenience. In spite of the module's brevity, it features bookmarks - nice. This time around, the module has no cartography, but it doesn't really need maps for the encounters herein.

J Gray's second Adventures in Wonderland-module is more rewarding than the first: Where the first module focused its efforts via a boardgame-like playing field on teaching the very basics of roleplaying, this one focuses a bit more on the actual roleplaying aspect and problem-solving skills of the kids that play it. This renders the module more palatable for older kids as well. The content herein is btw. appropriate for kids ages 4 and up (with my suggestion being that players ages 8+ will probably start having less fun with this due to its cute tone) and even the most scaredycat, sensitive child will not be frightened by this one; this is pretty much the definition of wholesome and harmless, with literally each encounter focusing on unobtrusive engagement of the mental faculties of kids rather than just rolling the dice and defeating foes. Even the optional combat is not something anyone would consider problematic.

So yes, this very much achieves its goal; it has versatile challenges, nice visuals and is a fun romp. My one complaint would be that a hard-mode version for the challenges would have been nice for particularly smart kids, but then again, one can easily improvise the like on the fly, based on the material that is provided here. (The syllable angle can be easily expanded; I had them actually spell the words...but only do that if the kids are already reading a lot and capable of spelling...you know your audience best, GM!)

So, how to rate this? As mentioned, I consider this to be better than the first module and while older kids won't have as much fun with this as the young ones, for the target demographic, this is awesome indeed. The unobtrusive educational angle's here and the locations are unique. The small hiccup and the fact that the conversion of the creatures is a bit more conservative than I like is all that costs this version the seal of approval, leaving me with still a final verdict of 5 stars.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 2 (of 2 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates