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CE 8 - Goblins of the Faerie Wood $5.99
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CE 8 - Goblins of the Faerie Wood
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CE 8 - Goblins of the Faerie Wood
Publisher: Purple Duck Games
by Florent D. [Verified Purchaser]
Date Added: 08/02/2017 07:17:15

Very fun module. Exactly what i was searching for for my "goblin funnel". I know it's a niche product for a a sub-genre, but if you want to play a goblin funnel, this is exactly what you need ! I played the module with D&D5 and the "fifth edition funnel" rules (you can find them on DTrpg), re-worked some rules for about 3 hours to convert DCC to 5th and it went really smoothly. We had a real good time and quite a laugh :-) Thx purple duck !



Rating:
[5 of 5 Stars!]
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CE 8 - Goblins of the Faerie Wood
Publisher: Purple Duck Games
by Thilo G. [Featured Reviewer]
Date Added: 02/28/2017 07:53:58

An Endzeitgeist.com review

This installment of the Campaign Elements series of modules/sites/set-pieces to introduce into a given campaign clocks in at 37 pages, 1 page front cover, 1/2 a page editorial, 2 pages of SRD, leaving us with 33.5 pages of content, though these pages are formatted for A5-sized (6'' by 9'') book, which means you can, provided your eyesight is good enough, jam up to 4 pages on one sheet of paper if you're printing this out.

This being pretty much an adventure-location-review, the following contains SPOILERS. Potential players should jump to the conclusion.

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All right, only judges around? Great! The goblins presented here are small humanoids, accomplished miners with a lazy streak and a decidedly fey touch, with some sporting only a finger and a thumb on one hand and a reputation for being pretty ugly and abducting kids, but also for being talented craftsmen, provided you can keep their tendency to cut corners in check. Beyond basic adventure hooks, the pdf also contains a brief sketch of making this basically a goblin-themed funnel - one that features a table of nasty faerie tricks that include tiny flint arrows that magically and slowly burrow inside the affected being and worse...

The funnel is basically divided in a daytime reconnaissance and a nighttime full-blown exploration, which is a clever way of getting twice the value out of a given locale. Speaking of locale: The PCs will be able to encounter goblinoid cross between a bridge-troll and a water-beetle (yep, with artwork), witness red-hooded goblins haggle with elf-like faerie and twig-men. The PCs may encounter spatial disturbances that loop the area back upon itself; the PCs can encounter the goblin king of the red-hoods, perchance receive charms from the goblin witch doctor. Speaking of which: If the PCs ask the good doctor for advice, you'll have a nice and handy table to consult, which, you guessed it, does contain not only pieces of advice, but also rules-relevant repercussions for the respective prophecy.

Have I mentioned the grey ones? The wise, carnivorous sheep that answer your questions...but if they do, you're their lawful prey? There is also a dance-inducing faerie ring; rock-shell crabs. What about the small spider, whose voice can be captured, teaching the character to speak spider...which may lead to a sidequest to help her against her bullying spider sisters. Oh, and Gaulmurk, the ogre-sorceror is actually looking for such a voice, willing to trade it versus the weird of Sortharl that not only constantly changes appearance when unattended (massive table included), it's benefits are similarly chaotic.

Oh, and the pdf actually contains rules for 0-level goblins as well as the goblin warrior and goblin witch doctor class, both of which come fully depicted...so if you've been itching to lay a gobbo-game, you can do just that. As always, we receive information on how to get the most out of this particular book in the handy "squeezing it dry"-section...which btw. should be mandatory for all kinds of modules.

Conclusion:

Editing and formatting are top-notch, I noticed no hiccups. Layout adheres to Purple Duck Games' 1-column b/w-standard and the pdf sports nice full-color artworks, most of which I have not seen before. Cartography is in b/w and solid, though no player-friendly map is included. The pdf comes fully bookmarked for your convenience.

Daniel J. Bishop is one of the authors, who, by now, has not only earned my respect - I go into each of his offerings expecting to be wowed in some form or another. That usually is bad news for an author, for I am one jaded bastard and I have seen a lot at this point. We have seen in the amazing "Faerie Tales from Unlit Shores"-series (Get it! If you're not playing DCC, convert it!) that he can do faerie tales meet horror; he can do weird and sword & sorcery...and this pdf is proof he can do classic faerie tale material as well. This pdf breathes the spirit of the original tales of the brothers Grimm; it is suffused with an angle of the strange and uncommon and depicts the environments and beings in a captivating and concise manner.

The added classes for goblins are a nice plus and indeed, this could be read as a great scavenging ground, not only as a set-piece. In short, he once again did it and created one great pdf. While personally, I considered the Giggling Deep to be slightly more intriguing, that is just a matter of personal taste. This most certainly constitutes one amazing pdf...but has the added handicap of having to compete with another goblin-centric set-piece by the author: Compared with the Goblin Market in Faerie Tales from Unlit Shores I: The Creeping Beauties, it falls a bit behind. In fact, it is my contention that perhaps the best use for this pdf is as a supplement to the amazing aforementioned module. (Srsly, if you're a DCC-judge, these are must-own; even if you're not, they're worth converting!!) Well worth the fair asking price, my final verdict for this pdf will thus clock in at 5 stars, just short of my seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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