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5E Mini-Dungeon #060: The Unquenched Thirst $1.99
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5E Mini-Dungeon #060: The Unquenched Thirst
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5E Mini-Dungeon #060: The Unquenched Thirst
Publisher: AAW Games
by Thilo G. [Featured Reviewer]
Date Added: 03/16/2018 07:36:40

An Endzeitgeist.com review

This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

...

..

.

Still here?

All right!

This mini-dungeon is a wilderness sidetrek on an island known for stranding folks, where orc watering parties have turned undead, deadly rapids drag towards the cascade that hides a cave; enchanted water,, the very rocks thirsting for blood - from children of the briar to leshies to interesting terrain features, the misery and death that has haunted this place is evident, sharply contrasting its dangerous nature with the per se pretty idyllic map for a relatively dark and interesting, if slightly unfocused, cursed region.

Wait, leshies? Yeah, page 2 of this conversion is taken up by the stats of both creatures, which have been reproduced here for your convenience. They originally appeared in Kobold Press’ fantastic Tome of Beasts and are credited as such. Nice!

Conclusion:

Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and really nice, and the inclusion of a key-less map and VTT-capable options is a big plus for me.

Michael Allen provides a region the PCs can happen upon that should be considered to be pretty fun, unconventional wilderness set-piece. The theme of nature as mystic, hostile, makes for a cool change of pace and I like very much how this works. Personally, I think the leitmotif could be slightly stronger and focused, but I'm complaining at a high level here. The conversion to 5E by Chris Harris is well done and on par with the PFRPG version and gets the same verdict: 4.5 stars, rounded down for the purpose of this platform, but only by a tiny margin.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
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