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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters $3.99 $1.95
Average Rating:4.3 / 5
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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters
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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters
Publisher: Tribality Publishing
by Robert B. [Verified Purchaser]
Date Added: 03/07/2023 01:23:53

a great set of rules for frequent and repeated naval use. a reasonable price. i would only use if you intend to use naval combat and seafaring heavily in your campaign.



Rating:
[5 of 5 Stars!]
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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters
Publisher: Tribality Publishing
by Shane B. [Verified Purchaser]
Date Added: 07/12/2020 10:45:14

Excelent - this product is 28 pages. 1 cover page and one for the OGL. 26 pages of rules for running Naval Combat. Small enough that I can find what I want quickly and has enough detail to get going with a Naval campaign. The Pdf has bookmarks as well - Awsome! I havent tried to print it, but really not alot of issue that I can see but I guess that would depend on your printer. Text is copiable so those that need a printout have minamal work if they have MS word. and the price is right! I think the Author did an excellent job! thank you very much Tribality



Rating:
[5 of 5 Stars!]
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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters
Publisher: Tribality Publishing
by Clifford M. [Verified Purchaser]
Date Added: 02/18/2019 22:25:48

I'm leaving a low review due to the formatting. I prefer to have rules printed up but these rules have some serious problems with printability. There is obnoxiously large black branding on every page and many large photos. I decided to eat the toner cost and print it anyway. To make this worse, when they are printed the transparent background of the large images turn black covering a lot of text. I've never seen this happen before so I learned a painful and expensive lesson by printing these.



Rating:
[1 of 5 Stars!]
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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters
Publisher: Tribality Publishing
by Robert M. [Verified Purchaser]
Date Added: 07/22/2018 12:53:35

This title appears to have a fair number of good ideas, equipment, handling skills on ships, etc. However there are several glaring issues, such as the table outlining stats for the ships being nearly completely different than the stats listed in the entries. Even if "entries always trump tables" applies, the numbers still seem incorrect as the entries list the brig, caravel, and sloop all as having the same number of hit points (for context, the table lists only the Caravel and Sloop as having the same number of hit points). The book also goes into details about how much damage cannons do, and how to adjust accordingly if you want cannons of a different size than those listed. However a very, very important detail seems to be missing, which is how many and of what size of these cannons any given ship can have equipped. Beyond this, and the multitude of grammatical errors in the printing, it was a good purchase for $5. UPDATE The recent update has adjusted the tables, entries, and hit points for the ships and seem much better now. Unfortunately, the only guide I am seeing at this point for the number and size of cannons/siege weapons a ship can have is the following line from the book; "The larger the ship, the greater the quantity and size of its cannons." If the DM is to come up with the numbers that is fine, but a general guide for how many and of what type of cannons NPC ships could have would be wonderful! Thanks go to the publishers for the update!



Rating:
[3 of 5 Stars!]
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Creator Reply:
Thank you for your comments. Shawn has made modifications based on your help, and we've uploaded a revision. Thanks.
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NAVAL COMBAT (5E) - Running Sea Encounters for Ships & Monsters
Publisher: Tribality Publishing
by Teos A. [Verified Purchaser]
Date Added: 04/13/2018 16:08:39

I enjoyed the ship vs ship combat rules. There is a lot here that will be useful in any adventures you run where ships will fight, or where a monster will attack a ship.

There are cool rules for equipment, cannons, roles on the ship, and more. It's the kind of read that is not only useful for your game, but helps you come up with more things you might want tinker with to make sea combats fun. Recommended!



Rating:
[5 of 5 Stars!]
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