First of all let me start off by saying that I'm a sucker for new and interesting things so my view of this book is going to be pretty bias from the start. That being said I'll be as impartial as I can be. Yes I liked the book, but perhaps it could have been a bit better, but more on that later.
First let me start off by saying what I liked about the book. First thing thing is quantity of artifacts. There are 119 pages of artifacts. That's 119 interesting items to put into the campaign. Each with their own personality and plot devices mixed in with them. There's a lot to explore here. Next is the variety. There's something for everyone within the book. Finally I like that most of the artifacts are fairly easy to build a story arc if not campaign around.
Now let me start with the bad of the book. Let me start off by say I like the book a lot, but I feel I wouldn't be doing my due dilligence if I didn't say what I didn't like about the book. My biggest complaints about the book are very nitpicky to be honest. First is a lack of bookmarks. But I can see why they didn't bookmark the book thanks to the large amount of artifacts. My second complaint is that they didn't include adventure hooks and suggestions for adding them to the campaign. That being said I'm rather spoiled by the Tome of Artifacts to be honest (but that's another review and should not be held against this book).
In summation I do like the book I recommend this book for DMs that are curious and interested in looking for new ideas. There's a lot of interesting items for both the party and the BBEGs within this book. As I said there are interesting artifacts on each page and I personally take it as a challenge to read each of them to see if they spark the imagination. If you purchase this tome I hope you will too.
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