The Second in Mr J Gray’s series on Castle Falkenstein rules variations, once again ,covers the use of Tarot cards instead of an ordinary pack of cards but this time as the general Fortune Cards pack rather than one for Magicians only. There is a very useful page of discussion about the effects on game balance that using a Tarot-based Fortune pack produces and suggestions of a variety of ways this can be balanced or used to enhance the wild card nature of the Major Arcana cards. Just like the previous Tarot Variation, the Minor Arcana cards simply act like slightly altered normal pack of cards. The Major Arcana produce a range of quite powerful negative and positive, but always interesting, outcomes on play.
From my strictly personal view, I won’t be using this Variation in my campaign. simply because I really like the idea of the Tarot pack being a Special Set of cards just for magical purposes (as in the first Variation) and since Magick gives great power to a Dramatic Character, I love the idea of Magicians having less control over the outcome that the Major Arcana cards bring to the game system.
That said, what I will do is make a small Host’s pack made up of just Major Arcana cards and use Mr.Gray’s excellent ideas as wild card effects. So, when a joker comes up in the mundane pack, I, as the Host can draw a card from my little pack and gain inspiration for the outcome the players receive.
As ever, this Fat Goblin’s Games product is beautifully laid out with clear text. Even though I am not making use of all of it myself, it scores 5/5 as this is a quality product that many Hosts of “The Great Game” will like.
[5 of 5 Stars!]