Recent Posts
Hugo Migration
Something’s changed obviously- I’ve migrated from wordpress to Hugo, a static site builder, this means the 1000+ posts I’ve had are likely mangled, but I don’t care. I’d like to start posting again, but I’ve been avoiding it because I can’t stand wordpress any longer.
This will get prettier as I continue on.
Earbud Comparison
ok, it’s been a while since I’ve posted. I’ve mainly been waiting on migrating off wordpress to Hugo, but that hasn’t happened and I need to collect my thoughts.
If you know me, you know I can be… Picky. I over-obsess about decisions (I have a spreadsheet with 17 apple varieties after finding out that Red Delicious were in fact the least delicious) to the point of absurdity. One of the things I’m most picky about are headphones.
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DD Blocksize
I’ve been working with Linux for 20 years, and dd has always been that dangerous tool that makes me nervous to use. While trying to burn a series of SD cards through a USB adapter, I decided to performance test various Block Size (BS) settings, and figured I’d share the results.
The following transfer rates were the result of copying the RancherOS from my local SSD to a microcenter XC 64GB SD card using a USB adapter.
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Unfinished Drafts: Proposal for New Server Implementation
Two issues: Builds and …Everything Else Builds have been a sore point for our for our team for some time. Common complaints involve:
Reliance on a proprietary tool (HP RDP), which is windows based and owned by another team Reliance on DNS entries for the build process, which may take days to go through Lack of Tribal knowledge of the build process (only 2 team members are fully educated in it) Lack of visibility and documentation of the process and details Lack of centralized account management ownership Slow to resolve issues with build (no default jdk install, ulimit) Newly built servers are not up to date (patched) Aged distributions (SLES 9, SLES 10) require hardware-specific drivers on newer hardware.
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Unfinished Drafts: Battle system
This article is from sometime in 2008. I was kicking around the algorithms for combat. While it didn’t go anywhere, it’s interesting to see where my mind was.
Battle mechanics are always fun… but how to calculate battle and/or damage…
Base characters stats Fighter Snapper Snake Worg Fighter (lvel 2) Fighter (level 20) Lvl 1 1 11 19 2 20 atk 12 5 15 28 16 28 def 10 12 5 18 10 18 str 12 12 5 18 16 28 eva 9 5 15 28 9 16 maj 4 2 2 4 4 7 res 6 10 10 18 6 10 con 10 8 5 18 11 18 hp 50 40 25 90 55 90 total 63 54 57 63 Levelling lvl 1: main stats(str,atk) +2, +5 points 27
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