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Read What Others Are Saying
Super Kids - A Superhero Expansion for Hero Kids
by Scott G.
Publisher: Conrad Evanshire
Date Added: 03/23/2017 18:19:04
Super Kids - A Superhero Expansion for Hero Kids With my kids reading comics and watching shows like Teen Titans and Powerpuff Girls, I'm glad to see someone finally bringing superheros to the Hero Kids rule system. I'm a bit disappointed in the amount of content included. The setting is very lightly explained in one page. Yes, I can make my own or place it in our city; but most games give one to use or base your own off. I like the sample characters, and my kids have always used the pregen characters for any Hero Kids game, but this is a genre where I think personalized characters could be amazing. I think this could combine very well with the publisher's Character Advancement rules, especially if the kids have a list of possible superpowers to choose from (and possibly level up). :hint: :hint: :nudge: :nudge: This has potential, and could make for some fun adventures (should the publisher want to make some pregen adventures with maps I think there's a market). Sorry if Hero Kids core and Bayhaven have gotten my expectations u...

Rating:
[3 of 5 Stars!]
Player's Guide to the Aegean (BASH Fantasy)
by Christopher C.
Publisher: Skirmisher Publishing
Date Added: 03/23/2017 18:09:58
Player's Guide to the Aegean (BASH Fantasy) One of the things I like most about Skirmisher Publishing is the amount of detail they put into a product. In the Player's Guide to the Aegean we are presented with all manner of options for character creation. This product presents a myriad of ideas ranging from the various Human nationalities to their take on elves and dwarves. There are also 'monstrous' creatures like centaurs as character options. I really enjoy this product. It is written with BASH in mind but it can be used as a resource for most any fantasy game. The versatility and detail lend themselves well to translating to other games. Well worth the investment....

Rating:
[5 of 5 Stars!]
DDAL05-15 Reclamation (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 03/23/2017 17:44:55
DDAL05-15 Reclamation (5e) There are some real concerns with the mod, but all of those for me can be adjusted by simply using DM's perogative to upgrade, or give tactical advantages to the NPCs. As it is currently designed, most compentent parties are going to death stomp these encounters pretty quickly. The only time folks were even a bit squeemish was during a possible threat by an actually very low HP creature. I agree with another commentor's idea that the boss villain from the past mod should return here to launch a surprise attack. The positives: I liked the extra dimentional setting, and thought the mod was competently arranged. I liked the continued involvement with the University, and would want to see that expanded to additional encounters and story flavor. It was clear to understand the path of the adventure, even when it included a puzzle (I am not a puzzle fan, but my fellow players are, and they loved it.) Extra-Dimentional Room for Improvement: 1) It's a magic school. Offering professora...

Rating:
[3 of 5 Stars!]
Player's Guide to the Aegean (BASH Fantasy)
by BENJAMIN N.
Publisher: Skirmisher Publishing
Date Added: 03/23/2017 16:49:59
Player's Guide to the Aegean (BASH Fantasy) Following Men & Monsters of the Aegean, the folks at Skirmisher Game Development Group now give BASH gamers the Player’s Guide to the Aegean a guide to creating heroes for their Swords of Kos fantasy rpg set in the lands and isles around the ancient Aegean and Mediterranean seas. As with the last BASH product, the book is a mix of modern and old artwork, some black and white and some in colour. We are given beautiful colour maps of the greater Mediterranean area and the Aegean in close-up. The Isle of Kos, the center of their setting is also mapped out in black and white and perfect for handing to every player in a cost effective manner. The Player’s Guide provides a quick history of this world of ancient Greek legend as it would have progressed a few centuries, without the dominance/interference of Rome. In this alternate Grecian history there was a great cataclysm a century earlier that brought many monsters and races back to the world (including a few new ones). This book ...

Rating:
[5 of 5 Stars!]
The Knack Hack
by Luca C.
Publisher: Verdigris Press
Date Added: 03/23/2017 14:52:17
The Knack Hack I wanted a fast sytem to add skills to my games; the product is useful for that but not necessary or original (I could have come to the same result just looking to other rules systems) and a bit overpriced for what it offers. I'd have expected at least a couple of lines describing the skills; for ex. what a warrior is supposed to do with his free "party hard" skill? No idea!

Rating:
[2 of 5 Stars!]
MPS Complura-Class Passenger Liner
by Wayne G.
Publisher: Mongoose
Date Added: 03/23/2017 14:29:18
MPS Complura-Class Passenger Liner Travellers travel, and typically book passage on a scheduled route like anybody else. If it's going to be a passenger liner, instead of waving your hand and saying "And you arrive at Praxis IV," they can have adventures enroute. The Complura-Class Passenger Liner is perfect for that scenario. The deckplans are extensive and keyed, no matter where the characters wander. I enjoyed the booklet's Exotic Dish d66 table, which serves up delights like Scrambled maharedi eggs, Living sting beetle maggots, and Thin slices of crispy fried nijima sausage....

Rating:
[5 of 5 Stars!]
The Legacy Weapon - A Dungeon World Artifact and One Shot
by Senda S.
Publisher: Encoded Designs
Date Added: 03/23/2017 13:52:12
The Legacy Weapon - A Dungeon World Artifact and One Shot This is a brilliant solution to two player Dungeon World -- maintains the feeling of playing the full game, while solving for lack of moves if you're down to one player. Above and beyond that, it creates interesting stories in its own right as you describe the history of the weapon itself. Can't wait to show this one off to more people!

Rating:
[5 of 5 Stars!]
DDAL05-14 Reeducation (5e)
by Wrich P.
Publisher: Wizards of the Coast
Date Added: 03/23/2017 13:16:41
DDAL05-14 Reeducation (5e) There are good things about this mod which make it worth buying, and the things wrong with it could be easily fixed for the most part. As other reviewers have said, the combats are way, way, too easy. This is more of a Tier 2 challenge than a tier 3 fight. I fixed it by simply having a grand melee where ALL of the monsters attacked them in waves until the entire place was empty. That actually made the characters pant a bit, but the boss was still not even as tough as "The Dark Lords" end boss, so that fight was over quickly. Note: This could be a West Coast specific thing, and other players in regions with fewer "optimized" characters might find it a challenge. What I liked: The Story was fun, I enjoy Hsing and interactions with him, the history of the school, and the NPC who ran it are all interesting and well thought out. I think this is a well written mod, but the challenge rating will have to be scaled to your party more enthusiastically than the typical charts for mo...

Rating:
[3 of 5 Stars!]
The Legacy Weapon - A Dungeon World Artifact and One Shot
by Fraser S.
Publisher: Encoded Designs
Date Added: 03/23/2017 11:25:11
The Legacy Weapon - A Dungeon World Artifact and One Shot Heard about this on Misdirected Mark and Discern Realities podcasts. A fantastic idea implemented very well, the kind of fiction I like often focuses on some specific character arcs I don't often get to experience in a group dynamic, this allows for that goal wonderfully. The layout looks great, professional, clean, and great implementation of a design goal I am excited about.

Rating:
[5 of 5 Stars!]
RMS Titanic: The Millionaire's Special
by Megan R. [Featured Reviewer]
Publisher: Pelgrane Press
Date Added: 03/23/2017 09:20:04
RMS Titanic: The Millionaire's Special OK, we all know that the Titanic hit an iceberg and sank on her maiden voyage... but what else was going on? In this adventure, the Investigators - all travelling aboard and in First Class, no less - meet a gentleman who has a mummy (the Egyptian sort) that he's going to donate to an American museum but is eager to show it off to anyone who is interested. There's a legend that anyone who looks at this particular mummy's face is doomed, but that's all a silly superstition, isn't it? The background for the Keeper explains how the being doomed stuff is not quite as silly as it sounds (with a little bit of help from the Mythos, of course) and provides a spine for the adventure. This begins with a luncheon date with the mummy's owner and ends (naturally) with a certain iceberg... There's some interesting background on the trans-Atlantic trade of the time, and a quite detailed timeline of the Titanic's voyage. Rather neatly, all the encounters and events of the adventure are included in t...

Rating:
[5 of 5 Stars!]
Mythic Magic: Intrigue Spells
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 03/23/2017 05:21:20
Mythic Magic: Intrigue Spells An Endzeitgeist.com review This installment of the Mythic Magic-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let's take a look at this book! So, at this point, you probably are familiar with what these books by now - if not, the pitch is simple: We get mythic versions of all spells contained in Ultimate Intrigue and thus, we begin with an alphabetic list of the spells featured within this book. However, there is an important paradigm shift in this book, courtesy of the changed design paradigm Paizo introduced back in Occult Adventures and continued in Ultimate Intrigue. You see, the adaptations of spells in earlier hardcovers have been somewhat different in tone and focus; numerical bonuses and damage types, as a whole, obviously lend themselves to an adaptation to mythic adventure contexts based on numerical escalation; you ge...

Rating:
[5 of 5 Stars!]
Animal Races: Clan of the Goat
by Thilo G. [Featured Reviewer]
Publisher: Eric Morton Presents
Date Added: 03/23/2017 05:18:05
Animal Races: Clan of the Goat An Endzeitgeist.com review This installment of the Animal Races-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 8 pages of content, so let's take a look! The clan of the goat encompasses more than goats; sheep etc. are included...and the pdf has some intriguing cultural peculiarities - the clans know, for example, 4 genders, with pregnant females and infertile males being their own genders. Similarly, to wear or not to wear shoes is an important ideological statement! It is these little tidbits that make sense, that make these come to life! Muskox are mostly neutral, sheep mostly good and lawful and goats mostly evil and chaotic, tapping into the iconography of real world religions and blending them in a smart way with the race's flavor. Members of the clan of the goat, these guys are medium humanoids with the faun subtype, gain low-light vision and a +1 natural AC-bonus that increases to +2 at 10th level....

Rating:
[5 of 5 Stars!]
Village Backdrop: Lanthorn (SNE)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/23/2017 05:16:06
Village Backdrop: Lanthorn (SNE) An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Lanthorn is a peculiar settlement - named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers commissioning magic items, the village also is home to a thoroughly atypical tribe of matriarchal goblins the Flaming Skull tribe, who also act as the village's miners, digging strange and potent metals from the earth for their eldritch masters. The...

Rating:
[5 of 5 Stars!]
Village Backdrop: Lanthorn (5e)
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/23/2017 05:14:17
Village Backdrop: Lanthorn (5e) An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Lanthorn is a peculiar settlement - named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers commissioning magic items, the village also is home to a thoroughly atypical tribe of matriarchal goblins the Flaming Skull tribe, who also act as the village's miners, digging strange and potent metals from the earth for their eldritch masters. The...

Rating:
[5 of 5 Stars!]
Village Backdrop: Lanthorn
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/23/2017 05:10:40
Village Backdrop: Lanthorn An Endzeitgeist.com review This installment of RSP's Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement! Lanthorn is a peculiar settlement - named for the magical lanterns set atop its gates, the perpetually-shrouded village is situated under a massive overhang in Kuldor Pass, where winters are long and cruel and summers but brief. Heavily defended and fortified, the settlement controls traffic through the pass and represents a gateway to the untamed wilderness beyond. Governed by a conclave of powerful wizards with an economy fueled by adventurers and fortune-seekers commissioning magic items, the village also is home to a thoroughly atypical tribe of matriarchal goblins the Flaming Skull tribe, who also act as the village's miners, digging strange and potent metals from the earth for their eldritch masters. The...

Rating:
[5 of 5 Stars!]
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