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Blood and Bone
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Read What Others Are Saying
Maze Rats
by Cody H.
Publisher: Questing Beast Games
Date Added: 12/18/2017 11:04:50
Maze Rats This system is great! I run a campaign for some high schoolers and Maze Rats lets them pick things up quickly without having to squabble over the details. If they've played any rpg, tabletop or otherwise, they can jump right into the game. The way the system is built lets their creativity come through, since there aren't many mechanics in the way of interesting solutions. The magic system might be my favorite part. The players and I will barter on the effects of a spell, and it really engages them. The ease of use also makes it easy to port adventures from other systems. I've been running one-offs in Yoon-Suin (with a different group) and the two systems mesh well together. Just get to the table, roll characters, and have an adventure. Highly recommended....

Rating:
[5 of 5 Stars!]
World War Cthulhu: Cold War
by Megan R. [Featured Reviewer]
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 12/18/2017 10:46:52
World War Cthulhu: Cold War If World War 2 proved a great opportunity for Mythos forces to get on with their own deviltry amongst the chaos, just imagine what they could do with the ongoing hostilities, tensions and confusion of the Cold War? Imagine no longer, here's a resource to enable you to bring the Cold War into your game. Part 1: Introduction sets the scene. It revisits the ideas expressed in World War Cthulhu: The Darkest Hour, that while the Mythos isn't interested in taking sides in human conflict, it will take advantage of the chaos, fear and suffering that arises from it. If nothing else, the activities of Mythos powers and their minions can always be passed off as having been 'enemy action' rather than exposed for what they really are - a threat to all humanity whichever side they are on. There's a brief but cogent history of the Cold War, loads of detail about the intelligence scene around the worlds, and information about Section 46 which grew out of the Network N of wartime days. The predomine...

Rating:
[5 of 5 Stars!]
City of Poison
by Cody H.
Publisher: Red Box Vancouver
Date Added: 12/18/2017 10:45:18
City of Poison This book really helped me flesh out how to run Nightmares Underneath. I really enjoyed reading through the main rulebook, but was left without a strong sense of how I might build or run a nightmare incursion, until I read this adventure. This book has good art and does a great job setting the tone for the world Metzger has created. A peculiar mishmash of betrayal, death, and things beyond our understanding. If you are thinking about picking up Nightmares Underneath, you should pick this up as well!...

Rating:
[5 of 5 Stars!]
Carnival of Dreams (Fate)
by Steve .
Publisher: MonkeyBlood Design
Date Added: 12/18/2017 08:28:28
Carnival of Dreams (Fate) A clearly written and concise adventure. Blending comedic elements, such as the absurd superpowers, with a dark and sinister plot generates a unique atmosphere around the table. There is a wealth of information for the GM to draw on without getting bogged down by it, in fact the book encourages you to use as little or as much of the provided information as you like. This makes it very accessable and suitable for players of all types. The maps are superb and the locations are well thought out, again with bags of information to accompany them. On the whole whis book is smart, clean and a great little adventure to pick up for a one-off evening of fun with friends, but there is enough depth there to mean no two games will play out the same. ...

Rating:
[5 of 5 Stars!]
Cold & Dark
by Miguel R.
Publisher: Modiphius
Date Added: 12/18/2017 08:12:38
Cold & Dark This game has been, apparently, a victim of lack of marketing, and it's sad because it's an unpolished gem that might get much better with future supplements. The setting offers exactly what it promisses, a fertile ground for a space thriller campaign inspired by movies such as the Alien franchise or John Carpenter's The Thing (or videogames like Dead Space), a more military approach to the alien fighting trope (in the vein of Starship Troopers), or something a little more bizarre, almost supernatural, like Event Horizon, or even a more space-faring adventurous type of thing, like Firefly. All these options are obvious (and all these films and games are advised as inspiration by the author). but the game is flexible enough to take other roads: political intrigue in the new homeworlds of the human race, corporate espionage, hunting down humans crazed by the effects of the Black Ressonance, plain exploration... Granted, the setting as it is lacks something. There's little information on ...

Rating:
[5 of 5 Stars!]
Hc Svnt Dracones Sound and Silence
by Angel S.
Publisher: Weapons Grade Funk
Date Added: 12/18/2017 07:07:43
Hc Svnt Dracones Sound and Silence Very well done, it adds a lot of interesting illustration and help with a lot of lorestic informations

Rating:
[5 of 5 Stars!]
Yuletide Terror
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 12/18/2017 04:30:06
Yuletide Terror An Endzeitgeist.com review This massive Christmas mega-adventure clocks in at 119 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 6 pages of SRD, 2 pages of advertisement, leaving us with 107 pages of content, making this the single largest Christmas module I have ever read and played. This review was moved up in my reviewing queue as a prioritized review at the request of my patreons. Before we dive into the main meat, let us talk about a couple of peculiarities: One: The layout in full-color is gorgeous and sports a ribbon on the right side of the page, which denotes the act/part of the adventure you’re currently in. This makes navigation more convenient, so that would be one plus. Another plus would be that we get a total of 4 pages of player-friendly maps for the battle/exploration-relevant sections, all in full-color – big kudos for their inclusion. It should also be noted that the adventure makes use of the PHENOMENAL skill challenge rules provided in th...

Rating:
[5 of 5 Stars!]
Down in Yon Forest
by Thilo G. [Featured Reviewer]
Publisher: Zzarchov Kowolski
Date Added: 12/18/2017 04:28:53
Down in Yon Forest An Endzeitgeist.com review This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look! Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats; if you have the choice, I’d suggest using the NGR-versions. Secondly, this is a so-called buystarter. This is a term the author uses for an interesting concept: You purchase basically a completed manuscript; each day, the price of the project goes up slightly, as proceeds from the product’s sales are reinvested in artwork, layout, etc. Zzarchov Kowolski has done so twice before. (Yes, reviews of those projects are coming.) So yeah, sufficient interest provided, the adventure’s formal criteria will improve; hence, I will rate this with a WIP-status in mind. Now, why did I move this ahead in my reviewing queue? Well, it is only seasonally available. You can g...

Rating:
[4 of 5 Stars!]
The Darkest Night (5E)
by Thilo G. [Featured Reviewer]
Publisher: Tribality Publishing
Date Added: 12/18/2017 04:26:08
The Darkest Night (5E) An Endzeitgeist.com review This brief adventure clocks in at 8 pages, 1 page front cover, 1 page poem-introduction (by Edward McCulloch), 1 page SRD, leaving us with 5 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, in far-off Iceville, when the nights are longest, there is the gift-giving tradition of Kringlefest, named after Nicholas Kris Klaas Kringle, an ancient gnome who brought light in the darkest days and who traditionally presents a Christmas gift to all kids. Now, either a young gnome called holly, or a crazed hermit named Knecht Ruprecht beseech the players to save Kringlefest, for monstrous Krampus has taken control! Once the PCs leave the village, they will have to defeat snow persons (I am all for political correctness, but here…I don’t know…is anyone offended by snow man? If so, rest assured that the module is properly PC he...

Rating:
[3 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Timophey L.
Publisher: Wizards of the Coast
Date Added: 12/18/2017 04:00:19
DDAL07-01 A City on the Edge (5e) This was the first adventure I ran in the 7th season. That is very great adventure, but unfortunately the adjustments provided in the adventures do not provide real challenges for parties of APL 4 that I had. I had to enter a "gray area" of changing a spell list to make the challenge. Luckily, it's legal to change spells in the AL, so grung wildling attacked with a lightning arrow. That created some tension. The plot is overall good, but I didn't like the Harper being drunk all the time: my players didn't trust him. So, some advice: adjustments for stronger parties chould be checked more thoroughly....

Rating:
[5 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
by Timophey L.
Publisher: Wizards of the Coast
Date Added: 12/18/2017 03:56:15
DDAL07-02 Over the Edge (5e) At least, there is a module that contains at least one adventure that doesn't involve hack'n'slash. I ran the second part and aim to run another parts on the weekend, but that adventure with peaceful yuan-ti is definitely worth it. It punishes murder-hobo characters that like to attack everything that doesn't look as a questgiver on sight without trying to negotiate or speak with them. But if they try diplomacy first, they are awarded much more. The story of peaceful yuan-ti is very philosophical and reminds us of humanity. There is a philosophical question: "The man does not deserve to hate another if he differs from the first one". Great Job!...

Rating:
[5 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
by Timophey L.
Publisher: Wizards of the Coast
Date Added: 12/18/2017 03:51:08
DDAL07-06 Fester and Burn (5e) Oops, that adventure is going to be deadly from the start. I wouldn't dare to play this adventure even if one would torture me, yet I ran it as my players asked me. A simple investigation of the cause of undead plague leads the characters into quicksands with zombie beholders and ogres. And beholder is capable of disintegrating in a 2nd tier. With the Death Curse at its power. That's going to be cruel to the players. Of course, the players know the risks they accept when they play adventures from a 7th season, but this one looks as overkill. I don't personally love the concept of Death Curse, because you can easily lose a character you are attached to. Also, to have a 5th level character means that one has already put at least some significant effort for that character. Instantaneous death is good for homebrew games when you don't actually lose the character and you can always bring a new character of exactly the same level should the original one die. But instantaneous death is not...

Rating:
[3 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
by Timophey L.
Publisher: Wizards of the Coast
Date Added: 12/18/2017 03:44:02
DDAL07-07 Rotting Roots (5e) That is one of the best adventures I have ever run. The Barrel scene reminds me of some animated super heroes comedy when you have to sneak through a countless horde of enemies without being seen. Unfortunately, a druid can conjure eagles to safely fly away, so there should be some countermeasure against that - although I can say for the spell: "No, I don't allow you to get eagles at the moment" - that is certainly going to ruin the player's fun. The moment when they realize that they are inside a tyrannosaurus zombie... is hilarious!...

Rating:
[5 of 5 Stars!]
Red Markets: A Game of Economic Horror
by Adam H.
Publisher: Hebanon Games
Date Added: 12/18/2017 03:43:39
Red Markets: A Game of Economic Horror Disclaimer: I am a long time fan of Role Play Public Radio and backed this project on kickstarter. At nearly five hundred pages this long this is a mammoth of a book which has been excellently converted into PDF format. The firdst couple of chapters are are world descriptive fluff pieces but they are of an excellent quality and showcase the range and depth of the world that is avvailable for you to create and change as your player groups needs it. This is further exemplified in the character generation and enclave (your hometown) generation where you get to build the whole community an have the players populate it with wild characters who survived the apocalypse. The rules themselves are very straightfowrad with dice roles primarily happening on the players side, with the results informing the GM on how to structure the narrative. From there with the buy system for rolls it is very easy to up the ante and make for some dire situations for the players. It also has something for ...

Rating:
[5 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
by Timophey L.
Publisher: Wizards of the Coast
Date Added: 12/18/2017 03:38:53
DDAL07-08 Putting the Dead to Rest (5e) This was the last part of the trilogy for the second tier of the 7th season. Although I liked the adventure, and it provided a great potential for in-character motivation of the main villain (I chose to roleplay him as a druid that has gone mad after being unable to raise his son from the dead, so he sealed a pact with some entity: better raise as an undead, than not to resurrect at all), the villain itself was pretty weak mechanically. I have an experienced group, but a druid simply doesn't have as much offensive spell as the other casters have. Also, I think that the base spell selection for the boss is pretty disastrous for him. Also, now when Xanathar's guide is known, some spells should be taken from that book, because they provide real challenge for the parties: CRs given for the NPCs do not take powerful magical items in account. But overall, the adventure is very well-written and is fun to run....

Rating:
[4 of 5 Stars!]
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