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Read What Others Are Saying
Cities: Shadepoint
by Bayley G.
Publisher: Loot The Room
Date Added: 03/22/2018 15:42:56
Cities: Shadepoint I've been trying to make my own city for a setting, and Cities: Shadepoint was just what I needed to get the gears turning and figure out how to colour code the thing. The landmarks and rumours section flesh out the city enough to make it interesting and unique while still leaving the game master enough room to do their own thing.

[5 of 5 Stars!]
100 Seedy City Business Locations
by Elizabeth R.
Publisher: Fishwife Games
Date Added: 03/22/2018 12:13:40
100 Seedy City Business Locations I have all five of these lists ("all" five so far) and they're very useful. I'm using them as inspiration to fill a few back streets of a medium-small town near my modern campaign venue. They're creative and amusing, and well worth a buck apiece to get my brain unblocked. Favorite item so far: Blazing Balls, which is a bowling alley. Using that one as is :-) Message to publisher: please could you do (or refer me to) some hospital lists? Staff, ward patients, emergency patients (both injuries from violence and the usual heart ailments and so forth) and visitors/passersby? Maybe EMTs and/or helicopter staff and attendents? Cause eventually my players are going to land their characters in the ER for at least a minute, and there might even be nastiness set in such a place. Thanks for the great work!...

[5 of 5 Stars!]
DDEX03-13 Writhing in the Dark (5e)
by Shane Y.
Publisher: Wizards of the Coast
Date Added: 03/22/2018 11:54:44
DDEX03-13 Writhing in the Dark (5e) Writhing in the dark is a flavourful module which primarily consists of a medium sized puzzle dungeon. Compacted within a 4 room dungeon with a final encounter which can easily lead to a TPK, Writhing's main weakness is the simplicity of it's overarching puzzle. What initially seems like an intricate easter egg hunt is solved by completing a single puzzle style mini-game which provided all the items needed to open the final area and face the boss.

[4 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by Shane Y.
Publisher: Wizards of the Coast
Date Added: 03/22/2018 11:50:58
DDEX2-10 Cloaks and Shadows (5e) Cloaks and Shadows is one of my favourite modules. It is investigation heavy, though there are more than enough clues to lead you to the end with ease. The vast majority of fights (all but 2) can be circumvented with clever roleplaying and the module actively encourages you to avoid combat and keep a low profile. The boss of the module is particularly fun, using a trick to cover his tracks which inspired many of my players to imitate him.

[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Frank v. d. Z.
Publisher: Wizards of the Coast
Date Added: 03/22/2018 11:04:08
DDAL07-03 A Day at the Races (5e) A day at the races is a well balanced 2 hour story for organised play. You really get the feel of dinosaur racing in this story. The story also allows starting DM's to unleash all that first timer excitement and energy into this story and it will only make the story even better most of the time. If you can, make it a 3 hour trip and really set the scene and introduce the characters to Chult and Port Nyanzaru. The story itself was average. The feeling crept up on me that dinosaur racing was the main setting and everything was ready to go, and only then, a story had to be build around what was created. The adventure does provide enough backstory/hooks to be creative as a DM. I implemented a team that raced for the glory of Amn. I reflavored some things to suit the adventure better and make motives of the enemy more easy to understand for the general public. All in all, this is a solid adventure and very suitable for running in stores, it will most defeniatly bring people back to yo...

[4 of 5 Stars!]
Dead God Excavation
by Shane W.
Publisher: Kort'thalis Publishing
Date Added: 03/22/2018 10:04:20
Dead God Excavation First thing that came to my mind when I read the title was "Who in their right mind would want to dig up a dead God? Venger Satanis! Here's the publisher blurb: Dead God Excavation is a short adventure for characters between 1st and 3rd level. I happen to think it's perfect for kicking off a gonzo, eldritch, science-fantasy campaign. If you incorporate this into your "session zero"... respect, hoss! This scenario was written for Crimson Dragon Slayer (including some new rules for clerics), but everything can be easily converted to your OSR system of choice. The layout is sick! But there's also a printer-friendly version for those who are intimidated by such lurid hues (or who want to print it out). Just to make you aware, the pagecount includes the cover, two decorative pages, and a page for the credits. It's a densely coiled micro-adventure... beyond gorgeous demon-haunted sandbox! YOU CAN GRAB IT HERE. First things first, I have to say I really appreciate t...

[4 of 5 Stars!]
Treasures & Trinkets: Treasure Hoards #4 (5e)
by Megan R. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 03/22/2018 09:58:08
Treasures & Trinkets: Treasure Hoards #4 (5e) In this fourth installment of the Treasure Hoards line, an array of twenty-five substantial hoards belonging to the wealthy (well, they ARE challenge level 17-20 after all!) are presented ready for you to locate for the party to pilfer. The format is as before, with a list of hoards which you can roll upon if you are happy with a random one, or you can read through each one if you'd prefer to select. This time, none of them is devoid of magic, unsurprising at this high level. Within each hoard, first you hear about the cash - just gold and platinum pieces at this level and even so the quantities are such as to require some heavy lifting. Next comes a selection of items: gemstones, clothing, jewellry and miscellaneous items. Each has a note concerning value, generally with an Intelligence DC check to work out what they are worth and sometimes to figure out what the item is if it's not readily apparent by just looking at it. (Although I don't think it really takes a DC 20 Intelligence...

[4 of 5 Stars!]
Torg Eternity: The Paraverse
by Carl M.
Publisher: Ulisses Spiele
Date Added: 03/22/2018 09:04:19
Torg Eternity: The Paraverse Excellent book, well worth the money. No matter which realm/cosm you are adventuring there will be something for you to use. New equipment and spells for the players, new monsters and background for the GM. It even includes rules for gridded combat and creating new magical items. If you are a fan of Torg, you owe it to yourself to get this!

[5 of 5 Stars!]
The Voyage
by xxx x.
Publisher: Oren Ashkenazi
Date Added: 03/22/2018 07:45:27
The Voyage I've only recently gotten into RPGs again and I hadn't DMed (or GMed) a game for more than two decades when I ran this. I loved it, the players loved it. The everyone-has-amnesia premise works very well and makes for a fun game. The rules are easy to learn, make sense, and don't get in the way of creative play/story-telling. The included sound effects, while not strictly necessary, contribute nicely to the game atmosphere. I think this game works well both as a fun one-shot for veterans and a gentle introduction to role-playing for newbies....

[5 of 5 Stars!]
V20 Beckett's Jyhad Diary
by James B.
Publisher: Onyx Path Publishing
Date Added: 03/22/2018 07:04:56
V20 Beckett's Jyhad Diary For fans of the original VTM metaplot this is a welcome supplement! The writing is crisp and natural and each chapter provides a number of great plot hooks and furthers the old metaplot in an interesting fashion. Many of the old characters are there but don't feel shoehorned in. Couldn't recommend this title more.

[5 of 5 Stars!]
Spheres of Might
by Benjamin M.
Publisher: Drop Dead Studios
Date Added: 03/22/2018 05:20:21
Spheres of Might Spheres of Might is a fantastic product that goes a long way towards changing the feel of melee combat in Pathfinder. The focus in SoM is moving away from the 'stand and slug' kind of full attack that martial classes in core Pathfinder tend to get stuck in, moving instead to 'special attacks' that can be done in conjuction with a move action. The Spheres don't feel too similar, and cover a broad range of fighting styles, from barroom (bar-room, that one confused me for a while) to open hand, or barrage for ranged characters. It also ups the power of martial characters, making their ability to deal damage and control the battlefield continue much further into the progression. Finally, I love the unchaining of abilities from long feat chains, and the lack of feat taxes. All in all, an easy system to integrate and one that makes gameplay more fun. Highly recommended....

[5 of 5 Stars!]
Legacy: Life Among the Ruins 2nd Edition
by Paul K.
Publisher: Modiphius
Date Added: 03/22/2018 04:00:20
Legacy: Life Among the Ruins 2nd Edition If you're reading this you probably know the game's basic deal. It's After The End, players control a family and a series of characters within it, and the game is played to see a multi generational story of what arises after the end of the world. I'm not usually much of a one for Apocalypse Engine games; I tend towards more crunchy systems, such as Shadowrun or Exalted. However I've followed the PbtA trend with interest, and am very happy to have stumbled across Legacy. It's a great take on the genre, leaving some variability for taste of the table, but skewing more hopeful than your traditional post apocalyptia grimngritty. The second edition is a beautiful book, containing a host of options for families and characters, but what gets to me is the formatting. The GM advice is really well integrated here, with metatextual thoughts being given for each playbook. It's friendly and approachable, and just plain old inviting. So yeah. Legacy. Can't speak to it strongly enough. Looking ...

[5 of 5 Stars!]
Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules
by Samuel T.
Publisher: Privateer Press
Date Added: 03/22/2018 03:06:52
Iron Kingdoms Full Metal Fantasy Roleplaying Game Core Rules My friends and I have been playing this on and off since it released and love it. We're used to HERO and love tactical combat - IKRPG delivers quite nicely on that while providing us with an good set of rules that don't have a huge learning curve. Works well for our large group (8+ people). Like D&D it is good for players to write down notes of their Abilities (Feats) and spells, although the magic in the setting isn't nearly as complex as D&D. PCs start off dual-classed, allowing them versatility in character creation, plus can choose an Archtype which offers various perks in combat. The system favors horizontal/broad-based character development versus purely vertical development. PDFs are searchable, linked, and have bookmarks. My only complaint is there is a background graphic which makes this eat up toner/ink if you want/need to print anything out. PDF is fine on my Surface Pro 4 tablet, my friends seem happy with it on their iPads. Great writing and fluff in IKRPG and its su...

[4 of 5 Stars!]
Company of Iron
by Samuel T.
Publisher: Privateer Press
Date Added: 03/22/2018 02:39:44
Company of Iron I ordered two packs. Quality seemed pretty good, looked and felt nice, sleeved well. No complaints! Will be ordering two more for friends soon! I'm witholding one star just in case revisions have to be made in the future. If they handle that well and I'm happy with it? I'll add that 5th star.

[4 of 5 Stars!]
Battle Century G
by Andrea M.
Publisher: Gimmick Man
Date Added: 03/22/2018 01:27:14
Battle Century G I funded this game through Kickstarter, because I was impressed by what I saw. Then I got it in my hands, and I wasn't disappointed! Sure, it isn't as technical as some others - but I don't care! I've been playing RPGs for years on end, and I've been a fan of robot anime for even longer, and let me tell you - THIS is the only game that manages to accurately reproduce the classic super robots of the eighties, building them easily and in an enjoyable way. Why, while I was reading the rules I tried to - and managed to - recreate most of my favorites from all the shows, whether they were the Getter Robo (original, G and Shin), Mazinger Z, Gundam, the White Base, Raideen, a Valkyrie... if I could think it, I could make it. I was ASTOUNDED. Then I tried a game with my friends, and sure enough they were into it all the time, whether their unit was a titanic, lumbering Super or a swift, diminutive power armor. Ditto the pilots: rogue alien princess? A snap. Brash high school student? No proble...

[5 of 5 Stars!]
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