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Monsters! Fantasy Stock Art Volume 1
by Customer Name Withheld
Publisher: Axebane Games
Date Added: 02/23/2017 13:34:28
Monsters! Fantasy Stock Art Volume 1 Would love to see more like this - including ones of some typical adventurers!

Rating:
[5 of 5 Stars!]
CE 7 - The Giggling Deep
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 02/23/2017 01:59:59
CE 7 - The Giggling Deep An Endzeitgeist.com review This installment of the Campaign Elements-series of set-pieces/modules/environments for DCC clocks in at 31 pages, 1 page front cover, ~1/2 page editorial, 1.5 pages SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5-sized (6'' by 9''), which means you can fit up to 4 pages on one sheet of paper if you print it out. All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. ... .. . All right, only judges around? Great! So, somewhere in a complex of your choosing, there is a stone cap, bedecked with runes. Via brains or brawn, read magic or thieving skills etc., the PCs can open this cap, unearthing the cap - and one it is sealed, it cannot be opened from within...so definite care should be taken. Oh, and fumbles opening it receive their own table! Beyond the cap, a natural cave system lies, illuminated by bioluminescene that is generat...

Rating:
[5 of 5 Stars!]
Trail of the Apprentice Adventure Path
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 02/23/2017 01:57:19
Trail of the Apprentice Adventure Path An Endzeitgeist.com review This massive book clocks in at 295 pages; 292 if you take away editorial, foreword, etc. Now, if you're new to Trail of the Apprentice: This is basically a campaign that strives to teach new gamers, both players and GMs, the ropes - for Pathfinder's beginner's rules or those provided for 5e D&D, it is intended as an experience of the basics of adventuring. Theme-wise, it is a campaign intended for family gaming night and as such is significantly less "dark" or "scary" than some other published modules - as a whole, I believe that kids ages 8+ should not experience any issues in this campaign, unless they are particularly sensitive. Conversely, if your kids are younger and already enjoy reading LotR, Conan or the like, they'll have no issues here. (Hey, you never know! I've been reading since I was very, very young and once I found fantasy books, I devoured them religiously! It all depends and you'll know best!) That is not to say that adults can'...

Rating:
[4 of 5 Stars!]
Trail of the Apprentice: The Wizard's Dungeon (Pathfinder)
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 02/23/2017 01:54:36
Trail of the Apprentice: The Wizard's Dungeon (Pathfinder) An Endzeitgeist.com review The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato! As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs how to play the game. Kids ages 8+ should be good with this series, unless they are extraordinarily sensitive. Younger kids, depending on temperament, may enjoy this as well. As always, I strongly suggest rewarding kid-groups in particular for nonviolent and nonlethal conflict-resolution, something the whole series, alas, does not account for. ...

Rating:
[4 of 5 Stars!]
Mini-Dungeon #045: Peril at Lamiaks Bridge
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 02/23/2017 01:50:31
Mini-Dungeon #045: Peril at Lamiaks Bridge An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. This one does not come with a .tif extra map, just fyi. Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! Lamiak (singular lamia - somewhat unfortunately named, considering we already have lamia in PFRPG) would be nymphs with the webbed feet of a duck, while mairuak would be friendly giants - both btw. taken from Basque mythology, so the name...

Rating:
[4 of 5 Stars!]
Backstory Cards: Distant Worlds
by Blake H.
Publisher: Brooklyn Indie Games
Date Added: 02/22/2017 15:00:56
Backstory Cards: Distant Worlds So I had already purchased the original Backstory Cards, which seemed pricey but were pretty decent in play. Since I'm currently running a space opera game using Uncharted Worlds, I thought I'd try these. There are fifteen new cards, a two-page PDF. For a $5.00 price point, I'd have thought there'd be more meat. The cards themselves are OK, but not that amazing or creative. This is a $1.99 product at best. I see now that they've marked down the price on the physical deck + PDF to $5.00, which might still be high, but does me no good. As it is, I feel ripped off. Caveat emptor. My recommendation is to skip this one and any other Backstory Card supplements at this price point....

Rating:
[2 of 5 Stars!]
7th Sea: Heroes & Villains
by Megan R. [Featured Reviewer]
Publisher: John Wick Presents
Date Added: 02/22/2017 09:10:14
7th Sea: Heroes & Villains Billed as a collection of Heroes and Villains, this manages to be more - it gives added shape to the world of Théah, filling it with giant personalities and exploring new corners of potential within the setting, and backing them up with appropriate game mechanics. Chapter 1: Introduction sets out its stall, talking about the role of Heroes and Villains within the game. The sample ones given here have been catagorised beyond just whether they are good or bad into five types each, based on their style, the way that they go about things. For style and panache are all-important in 7th Sea, a deliberately-cinematic game where how you do something is almost as important as what you are doing! Heroes and Villains, however, are distinguished by the choices they make, so what they choose to do is also of great importance. Faced with the same background, the same situation, you can rely on the Hero to do the right, the good, thing whilst the Villain will invariably take the wrong or evil path...

Rating:
[4 of 5 Stars!]
Dark Albion: The Rose War
by Customer Name Withheld
Publisher: DOM Publishing
Date Added: 02/22/2017 07:09:59
Dark Albion: The Rose War History and fantasy come together in this book in a way which I wasn't sure I'd particularly like when I first saw it. Now that I have read the book I can say that I do indeed like the combination of real and fantasy world, and think it makes for a game setting which feels real and important to players, but also doesn't "straight jacket" them as some players feel a purely historical setting does. I bought this book in soft-cover. Print and bind quality is very nice. I have given this book a "perfect score" because it really fills me with enthusiasm for gaming even just to flick through it. There are a few typos and editing issues which I sorely wish had been picked up, but I have never seen a book composed largely out of public domain artwork which manages to come together in such an appealing fashion. The layout feels OSR without being in any sense derivative or a knock-off of old TSR products from the early 80s - that is fairly unique. I'd describe the feel of the book as "high-en...

Rating:
[5 of 5 Stars!]
Chivalry & Sorcery Essence
by Customer Name Withheld
Publisher: Brittannia Game Designs Ltd
Date Added: 02/22/2017 07:01:57
Chivalry & Sorcery Essence Chivalry & Sorcery Essence is an elegant, simplified version of the Chivalry & Sorcery game. It has everything you need to run realistic-feeling medieval fantasy at a personal level with a system which is just "crunchy" enough to appeal to me without being overwhelming. I'd love to see this approach expanded to include similarly elegant mass combat and land-holding rules - then it would really feel "complete" as a C&S ruleset. I bought it in both print and PDF. My only criticism is that some of the art is slightly low resolution in the print version, but given the low price and the quality of the rules themselves, I couldn't bring myself to take a star off for this. Other than in the print version of the character sheet, I don't find it distracting, and I am not going to use the print version of the character sheet anyway (I'll print my own character sheets - who actually photocopies these from rulebooks anymore?)....

Rating:
[5 of 5 Stars!]
Robert E. Howards CONAN Roleplaying Game Quickstart
by Customer Name Withheld
Publisher: Modiphius
Date Added: 02/22/2017 03:35:34
Robert E. Howards CONAN Roleplaying Game Quickstart Still I do not understand how you can combine, in 2017, a setting so gorgeous (from a literature so strong) with a game system as childish (and outdated as a gaming concept) instead of another who prefers the story.

Rating:
[1 of 5 Stars!]
Psionics Augmented: Mind And Soul
by Thilo G. [Featured Reviewer]
Publisher: Dreamscarred Press
Date Added: 02/22/2017 02:52:12
Psionics Augmented: Mind And Soul An Endzeitgeist.com review This installment of Dreamscarred Press' Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let's take a look! We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power - but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, discussing how class features and overlaps do work between the two. (For an example how AMAZING this blend can be, look no further than the glorious Living legend penned by Forrest Heck...) Now, that may all be nice and all, but let's look at the archetypes contained herein, shal...

Rating:
[5 of 5 Stars!]
Tower of the Stargazer
by Thilo G. [Featured Reviewer]
Publisher: Lamentations of the Flame Princess
Date Added: 02/22/2017 02:50:59
Tower of the Stargazer An Endzeitgeist.com review This module clocks in at 34 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page b/w-version of the cover, 1 page back cover, leaving us with 28 pages of content, though these pages are A5-booklet-sized (6'' by 9''), which means you can fit about 4 of them on a given sheet of paper, provided your eyesight is good enough. This review is based primarily on the print-version with new layout from 2014, though I took the electronic version for reference purposes. So, first things first: This is intended as an introductory module...perhaps not necessarily for gaming as such (more on that later),but for LotFP's distinct style of design. What do I mean by this? Well, this module is suffused with numerous designer's notes that elaborate on specific design decisions and rationales, helping the referee understand why and how certain things are the way they are. At the same time, if you're expecting copious read-aloud text or the like, you're ...

Rating:
[3 of 5 Stars!]
Advancing with Class: The Witch
by Thilo G. [Featured Reviewer]
Publisher: The Knotty-Works
Date Added: 02/22/2017 02:48:01
Advancing with Class: The Witch An Endzeitgeist.com review This installment of the Advancing with Class-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages fo content, so let's take a look! All right, after a brief and solid piece of introductory prose, we begin with 5 different patrons, with 3 being tied to fey, one representing a more scholarly bent and one being an antithesis of winter. More interesting than these (though their spell selection is pretty interesting) would be the metric ton of hexes that can be found herein, which are further categorized by theme - Eldritch, Fey, General and Shadow would be the respective leitmotifs. Fey hexes are restricted to fey with a fey patron, shadow hexes are restricted to witches with the shadow patron - simple and makes sense, though, as a minor complaint, last time I checked it was "patron" and not "patron theme" - but that's just cosmetic and hence will not influenc...

Rating:
[2 of 5 Stars!]
Battle Quest
by jon s.
Publisher: Crystal Star Games
Date Added: 02/21/2017 23:27:24
Battle Quest Keel Game! If you think this game is too minimal I think you missed the point.

Rating:
[5 of 5 Stars!]
Observer - A Dungeon World Playbook
by Carl A.
Publisher: Jordan Prokosch
Date Added: 02/21/2017 22:42:52
Observer - A Dungeon World Playbook When I saw this playbook I wasn't sure what to expect and passed it by. When I finally read the description and realized it was about playing Beholders, I was on board. It does a good job of translating the concept of a floating sphere with eye stalks that have various magical effects, all while putting their own twist on it. You get 4 of the eye beams to start, with moves granting you the others, and the ones you have access to are called "Awakened Eyes". This terminology is important because for each Awakened Eye you also gain extra visual abilities. For example, with the disease eye you can microscopic sight. To balance all of this power with other playbooks, when you use your eye beams you have a good likelyhook that it will have to close for a while to rest, which means you lose the sight ability you gained with it during that time, too. This nicely forces you to use all of your eyes and not become overly dependant upon the same one or two all of the time. There is one mi...

Rating:
[4 of 5 Stars!]
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