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Read What Others Are Saying
Cold & Dark Quickguide (Free)
by Roger L. [Featured Reviewer]
Publisher: Modiphius
Date Added: 11/20/2017 04:52:24
Cold & Dark Quickguide (Free) http://www.teilzeithelden.de Wollte man die Geschehnisse des Sci-Fi- und Horrorklassikers Event Horizon – Am Rande des Universums am Spieltisch erleben, so wäre Cold & Dark in Sachen System und Setting das Mittel der Wahl: düster, beklemmend, schonungslos. Ressourcenkriege, der Kampf gegen die bestialischen Ripper und die endlose Leere des Weltraums fordern ihren Tribut. Vorstellung: Cold & Dark Quickstart Guide – Schwerelose Horrortrips für Anfänger Wollte man die Geschehnisse des Sci-Fi- und Horrorklassikers Event Horizon – Am Rande des Universums am Spieltisch erleben, so wäre Cold & Dark in Sachen System und Setting das Mittel der Wahl: düster, beklemmend, schonungslos. Ressourcenkriege, der Kampf gegen die bestialischen Ripper und die endlose Leere des Weltraums fordern ihren Tribut. Im Gegensatz zu dem umfangreichen Grundregelwerk enthält der Quickstart Guide von Cold & Dark eine abgespeckte Version der Regeln, die einen schnellen Einstieg in das System ermöglicht. So w...

Rating:
[4 of 5 Stars!]
Darkmoor Role-Playing Game
by Roger L. [Featured Reviewer]
Publisher: Acchiappasogni
Date Added: 11/20/2017 04:04:14
Darkmoor Role-Playing Game http://www.teilzeithelden.de Computerspiele kommen immer mehr im Mainstream an und rücken das klassische Rollenspiel in die Ecke? Na gut, haben sich die Macher von Darkmoor gedacht, dann drehen wir den Spieß eben um – und liefern Videospielaction als Pen&Paper. Das funktioniert trotz Brachialhumor und Beat ‘em up-Kampfsystem leider nur bedingt. In Zeiten, in denen LARP und digitale Medien dem klassischen Tischrollenspiel immer größere Konkurrenz machen, kommt es auf gute Ideen an. Warum also nicht das Spielgefühl eines Prügelspiels mit den erzählerischen Elementen des Rollenspiels verbinden? Dazu noch ein ordentlicher Schuss Comedy und schon sollte man etwas ziemlich Einzigartiges geschaffen haben. Wie setzt Darkmoor dieses Rezept um? Die Spielwelt Darkmoor bietet keine komplett ausgearbeitete Welt. Vielmehr handelt es sich um einen geschichtlichen Rahmen, mit ein paar ausgearbeiteten Orten. Die Geschichte ist schnell erzählt. Der durch und durch böse Lord Blackmoor, auch al...

Rating:
[3 of 5 Stars!]
Zero Level Character Micro-Sheets: The PDF Edition — INNER HAM
by Christopher J.
Publisher: Inner Ham
Date Added: 11/20/2017 01:13:16
Zero Level Character Micro-Sheets: The PDF Edition — INNER HAM I used this for running a con. The players wanted to roll their own characters rather than generate them. My only note and reason for the four stars over five is that cards don't come with the notes and DCC image on a back sheet it's only the front. Anyway it worked great for zero level characters.

Rating:
[4 of 5 Stars!]
Frostgrave: Hunt for the Golem
by Customer Name Withheld
Publisher: Osprey Publishing
Date Added: 11/19/2017 22:25:18
Frostgrave: Hunt for the Golem A nice mini-campaign with a bonus hurdle in the form of a sentient golem that is a little tough. I only wish that there were a selection of extra magical items that were more diverse in their use.

Rating:
[3 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 11/19/2017 22:25:17
DDAL07-05 Whispers in the Dark (5e) I DMd this module for 3 groups at Philly PAX Unplugged and we had a great time. The module has two main set pieces: the first part is a really well-integrated puzzle and battle. There is a real sense of suspense and increasing panic as the group realizes that fighting the enemy is futile. One group was very clever and made excellent use of the 20 ft monster movement to dash around towards the key puzzle components. The second part is a climatic battle with a legendary monster (for 3rd level). Some tips: * To really heighten the sense of dread in the players, I spent a little more roleplaying time up front with Wudumu and the merchant prince to foreshadow the final battle. This is a great opportunity to use the relevant monster section in the Volo's guide to add really fine details to the coming encounters. Have the merchant prince describe the enemy, to his knowledge, especially 'snakes'. Let the party ask questions about the nature of their enemy. New players will enjoy the Yuan-t...

Rating:
[5 of 5 Stars!]
Frostgrave: Fantasy Wargames in the Frozen City
by Customer Name Withheld
Publisher: Osprey Publishing
Date Added: 11/19/2017 22:23:54
Frostgrave: Fantasy Wargames in the Frozen City I played Warhammer Fantasy because a friend of mine enjoyed it and in exchange he played Warhammer 40,000 because I enjoyed that. All was well (despite my Bretonnians never receiving a new army book) until the Warhammer End Times hit. My friend didn't want to play 9th Age or Age of Sigmar and our gaming group's Warhammer Fantasy sessions were no more. Fortunately my friend found a new game to use all of those Fantasy miniatures- Frostgrave! Definitely not the same game as Fantasy, but simple and fun enough to get your wizards and warriors fix in. This is a skirmish game (similar to Mordhiem) that has a cheap buy in, plays fast and can accommodate multiple players. Of course the game isn't perfect (after a few sessions it became apparent that some of the spells have far more utility than others and the extreme numerical range provided by the twenty-sided die makes some of the armor, stats, etc. a moot point) and you could research online to read reviews that critique the system ...

Rating:
[4 of 5 Stars!]
Frostgrave: Sellsword
by Customer Name Withheld
Publisher: Osprey Publishing
Date Added: 11/19/2017 22:22:25
Frostgrave: Sellsword This is great companion book for the simple miniature skirmish game of Frostgrave. Introducing the option of hiring a Captain for your war band (with the ability to level and earn bonus powers or increased stats) is great way to branch the game out a bit from its wizard theme. The scenarios that are included are not too bad either (I like the Null Pits one).

Rating:
[4 of 5 Stars!]
ALQ3 A Dozen and One Adventures (2e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 11/19/2017 22:19:27
ALQ3 A Dozen and One Adventures (2e) Overall, I believe that this set has some potential for campaign use in an existing D&D campaign (or for conversion into another setting). While the information about the city of Muluk was not as fleshed out as I would have liked, the real gem are the "Dozen and One" adventures that are provided. These are loosely linked together and take characters from starting levels to higher (9th-12th). What I really liked about them were that they were a blend of traditional and non-traditional adventures that I think would provide some entrainment to the right kind of group that really gets into the role-playing aspect of the game- the "Boasting Game" was one of my favorites....

Rating:
[4 of 5 Stars!]
H2 Thunderspire Labyrinth (4e)
by Customer Name Withheld
Publisher: Wizards of the Coast
Date Added: 11/19/2017 22:15:46
H2 Thunderspire Labyrinth (4e) This is the adventure I was playing when my foray into D&D 4th Ed. petered out. I don't think it was the system (I had fond memories of the games I played) but my group just started getting sidetracked with life and most of us weren't friends enough to keep the group going once the game started becoming less of a priority. I was a player in that game and we stopped about halfway through the duegar stronghold. Currently, I am running this game (converted as a 5th Ed. adventure) and the group is having a blast. At the time of this review they have finished their battle with Chief Krand (it was a nail-biter of a battle that had everyone caught up in the suspense of the moment as they achieved victory from the brink of a TPK). SPOILER: The only gripe I really have with this adventure is that it does not really give a good hook to get the party to attack the duegar stronghold (other than they are evil) even though it's a fourth of the adventure content. The main adventure seems to ...

Rating:
[4 of 5 Stars!]
The Void – Stygian Cycle I
by Customer Name Withheld
Publisher: WildFire
Date Added: 11/19/2017 22:14:02
The Void – Stygian Cycle I I have never played the Void RPG but I'm always on the look-out for adventures that I can adapt to use in my ongoing Dark Heresy/Deathwatch gaming group and with its setting of sci-if influenced by Lovecraft, I found the Void Stygian Cycle adventures to be great for my needs. The author of this and other adventures ("Go Towards the Light and "Venusian Sunset") in the setting are well paced and written, providing a great blend of investigation and combat. While I have yet to modify this particular adventure for my needs, after reading it I can see it being run as is with modifications to make it a Dark Heresy Rogue Trader mission, or with some work, the hidden enemies could be revealed to be a newly awakened Necron threat, Chaos cultists or perhaps the earthquake revealed a long concealed portal to the Eldar Webway and now Dark Eldar slavers are plaguing the mining town....

Rating:
[4 of 5 Stars!]
Trail of Cthulhu: The Dying of St Margaret's
by Customer Name Withheld
Publisher: Pelgrane Press
Date Added: 11/19/2017 22:05:13
Trail of Cthulhu: The Dying of St Margaret's I made some modifications and ran this scenario as a mission for my Warhammer: 40,000 Dark Heresy group and it was a success. Overall this is a great short game scenario that captures an atmosphere of suspense and mystery. I think that the author did a good job of creating something where the tension slowly ratchets up as the players struggle to find the real evil plaguing the school. Feel free to check out my long-running Dark Heresy campaign here on Obsidian Portal: https://faith-and-betrayal.obsidianportal.com/...

Rating:
[4 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Bradley D.
Publisher: Wizards of the Coast
Date Added: 11/19/2017 20:41:55
DDAL07-04 A Walk in the Park (5e) This is the first AL module I have heavily disliked DM'ing and would never run again. Act 1- Doesnt really deal with why Screaming Wind now has the satchel and is reaching out to the characters vs Wren. Nor does the bridge encounter do anything to add to the story line. My players had the satchel tucked away there was no chance of that going missing, the odd random item "fished" from the characters were laughed off to kids being dumb. They enjoyed buying satchels more then anything found in the rest of the act. Act 2 - Possibly shortest Act ive seen. Mud.. then done. Act 3 - A very weak and uninteresting fight. Not the bridge I was hoping for in the first trilogy of modules released for this season. ...

Rating:
[1 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
by Bradley D.
Publisher: Wizards of the Coast
Date Added: 11/19/2017 20:30:28
DDAL07-03 A Day at the Races (5e) While the idea of the race is interesting, the mechanics feel clunky and could have done with more detail similar to the last part of the race. I had to also just handwave as to why the little girl was in the pen to begin with holding a magical staff. Would probably still run it again as all players so far seem to enjoy taking part of races of any kind.

Rating:
[4 of 5 Stars!]
FrontierSpace Player's Handbook
by dana f.
Publisher: DwD Studios
Date Added: 11/19/2017 19:41:23
FrontierSpace Player's Handbook This is a well-done but incomplete product. As other reviewers have noted, it's very much done in the spirit of Star Frontiers, except that the game mechanics of FrontierSpace are much better - smooth, consistent, and pretty fast. The downside is that the book is quite incomplete - combat rules, for example, are in the Gamemaster's Guide, and although there are a selection of stock NPCs, there isn't a bestiary of aliens (other than alien PC races), monsters, and such. For that, you need the Gamemaster's Guide (which also doesn't have aliens or m monsters, but has a section on how to hand-craft them). As such, there's a fair amount of prep-work from a GM, since you'll have to create adversaries from scratch continuously. I recommend the game, but be aware that what you're buying is not complete. If you're used to having to buy multiple books (like D&D), this won't be a major issue for you....

Rating:
[4 of 5 Stars!]
Tortle Package (5e)
by Daniel R.
Publisher: Wizards of the Coast
Date Added: 11/19/2017 19:34:48
Tortle Package (5e) This is perfect, not only is it a good cause but it is great fun. I am enjoying my Tortle (Tippan) druid every game.

Rating:
[5 of 5 Stars!]
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