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Read What Others Are Saying
Blood and Bone - Quickstart Rules
by Clay D.
Publisher: Arcana Games
Date Added: 07/19/2017 11:07:56
Blood and Bone - Quickstart Rules Game World: 4 stars The tagline is "Game of Thrones meets Dungeons and Dragons", but the world is much more like GoT, with an emphasis on grittiness and regional identity and politics. Magic (known as "blood") is more common than in GoT, but less varied, with a focus on healing/curing and its opposite (harming/cursing/despoiling). Art: 5 stars Beautiful drawings and watercolors that create and embellish a deep and consistent theme. Surprisingly high quality for a self-published title. System: 2 stars Alas, there's nothing original here and the system is too simplified for most d20 fans and yet too complicated for anyone looking for a "rules-light" solution. If you like the game world and art, I'd recommend translating it into your favorite system....

Rating:
[3 of 5 Stars!]
The Waking Dead
by Megan R. [Featured Reviewer]
Publisher: Eden Studios
Date Added: 07/19/2017 10:04:02
The Waking Dead This contains all you need to have a go at All Flesh Must Be Eaten apart from a few polyhedral dice and some ready-meals for your zombies... er, I mean players. It starts of by explain what is one of the main selling points of this game line: it has no setting! That sounds a bit odd, but what it means is that if you want to play a game about zombies, you can set it anywhere - past, present, future, fantasy, whatever - using these simple rules and maybe one of the array of setting books that are available. The adventure here is set in contemporary America, and it's suggested that for best effect the GM (or Zombie Master as he is known in this game) does not let on that the group is about to play a game about zombies, just hand out the Archetypes provided! Next comes an outline of the rules - a version of the Eden Studios Unisystem - beginning with the concept of Archetypes, the way in which player-characters are described in the game. There are brief notes on what the character sheet...

Rating:
[5 of 5 Stars!]
CT-D01a-Annic Nova
by Charles V.
Publisher: Game Designers' Workshop (GDW)
Date Added: 07/19/2017 07:30:37
CT-D01a-Annic Nova Seems like a great lil ship supplement, with some sample PCs and other things. Unfortunately the scan quality is quite bad - at 100% the page is too zoomed out to read, and at 200% the text is blurry. You can highlight the text and copy-paste it to a text file to make it legible, but given that other Classic Traveller supplements are considerably more readable, it seems like this pdf ought to be fixed. If legible, would probably be about 4-5 stars.

Rating:
[1 of 5 Stars!]
Skorn Tribes Warrior Stock Art Preview
by stephen g.
Publisher: Daniel Comerci Stock Art
Date Added: 07/19/2017 05:57:42
Skorn Tribes Warrior Stock Art Preview Awesome pic as always from Daniel Comerci. Terrific artist to work with: great talent, hit all the descriptors I asked for in the brief, and very reasonable rates. Highly recommended.

Rating:
[5 of 5 Stars!]
Female Knight Stock Art
by stephen g.
Publisher: Daniel Comerci Stock Art
Date Added: 07/19/2017 05:56:46
Female Knight Stock Art Awesome pic as always from Daniel Comerci. Terrific artist to work with: great talent, hit all the descriptors I ask for in the brief, and very reasonable rates. Highly recommended.

Rating:
[5 of 5 Stars!]
Ancient Female Warrior Stock Art
by stephen g.
Publisher: Daniel Comerci Stock Art
Date Added: 07/19/2017 05:55:59
Ancient Female Warrior Stock Art Awesome pic as always from Daniel Comerci. Terrific artist to work with: great talent, hit all the descriptors I ask for in the brief, and very reasonable rates. Highly recommended.

Rating:
[5 of 5 Stars!]
Unorthodox Monsters: Goblins
by John L.
Publisher: The Le Games
Date Added: 07/19/2017 00:12:09
Unorthodox Monsters: Goblins As someone who has DM'd since 1992, it's been troublesome at times to make goblins relevant throughout adventurers careers. 5th edition started the process on how to do so, and, The Le Games leaped it into a quantum gear. Excellent useage, and very extensive. Recommend highly.

Rating:
[5 of 5 Stars!]
Star Trek Adventures: Core Rulebook
by Saul S.
Publisher: Modiphius
Date Added: 07/18/2017 23:47:28
Star Trek Adventures: Core Rulebook The book has been an enjoyable read so far and I'm working my way through Character creation and Starships to hammer together a ship concept for a friend who's wanting to run it. The systme itself is fairly smooth and lends itself to roleplaying fairly well and encourages imaginative characters. as I am now bringing in second generation players, havinga simpler system is a nice bonus.

Rating:
[5 of 5 Stars!]
Unorthodox Monsters: Goblins
by Saffron B.
Publisher: The Le Games
Date Added: 07/18/2017 23:34:41
Unorthodox Monsters: Goblins A lovely collection of wee beasties! Just reading the write ups has my DM brain tingling with new ways to vex my players!!

Rating:
[5 of 5 Stars!]
DDAL06-02 The Redemption of Kelvan (5e)
by Derrick C.
Publisher: Wizards of the Coast
Date Added: 07/18/2017 21:49:55
DDAL06-02 The Redemption of Kelvan (5e) This module is mostly puzzles and traps. The second to last room, the one with the obliesk was not a fun one. My players didnt like the trap, and I personally feel that it is just dickish to do that kind of trap. Aside from that, good module.

Rating:
[4 of 5 Stars!]
DDAL06-03 Crypt of the Death Giants (5e)
by Derrick C.
Publisher: Wizards of the Coast
Date Added: 07/18/2017 21:45:45
DDAL06-03 Crypt of the Death Giants (5e) Overall, the module is ok. I enjoyed running this up until the last room. The module has a nice mix of RP and Traps, and while the traps can be overpowered (looking at you disintegration beam), it does force players to think before they jump. As it is a Tier 4 module, I let my players jump if they do and tell them the consequences later (usually after triggering the trap). This mindset leads up to my issue with the fight. Now I was under the idea that the purpose of the enemies is to get their prize and go, as the final fight is designed to be a time crunch. I informed my players of this and they were not fazed by my hints of a time crunch. With the stage set, the players used Windwalk to avoid the prismatic wall. This requires them to take 10 minutes to leave the spell during which they were incapacitated. Even if they didnt alert the enemies, the ritual is done in 6 rounds (36 seconds), and giving them time to retreat (say 2 rounds, 12 additional seconds) brings the total time to a f...

Rating:
[2 of 5 Stars!]
Star Trek Adventures: Core Rulebook
by Gene A.
Publisher: Modiphius
Date Added: 07/18/2017 21:43:11
Star Trek Adventures: Core Rulebook So far I have found STA enjoyable. The layouts are attractive, clean and thematically appropriate with evocative illustrations and accompanying sidebar blurbs that further immerse the game in the Trek universe. I haven't read the rules in their entirety but like the relative simplicity of the mechanics. What stands out for me are the mechanisms for supporting characters augmenting the player character cast. I think the designers found an elegant way to make players feel as though they are part of the ship's company rather than a ,"party of four". The method of character creation feels organic, encouraging storybuilding and choices rather than having outcomes dictated by the roll of a die. I am excited by the possibility of storytelling withiin the Trek universe and sharing a mission of exploration with my friends. The book provides some background for games set within three eras (Enterprise, TOS, and TNG). The emphaisis is strongest on the two former periods but w...

Rating:
[5 of 5 Stars!]
The Sprawl // MIDNIGHT
by Skip O.
Publisher: Ardens Ludere
Date Added: 07/18/2017 18:38:24
The Sprawl // MIDNIGHT I really, really wanted to like The Sprawl. I love the PbtA ruleset and I love cyberpunk. Ultimately, two things killed this RPG for me. First off, both myself and my players hated how for every single mission, the players have to roll and decide if the employer will double-cross them or not. I’d rather just decide that as the GM. It ended up creating some awkward and unwieldy situations. Still, that could be taken out or tweaked. The biggest thing I hated about The Sprawl, and the reason I quit running the campaign, was because of the clocks in the game. The mission clock was a bit awkward, but the biggest problem I had were the corporate clocks. They felt ham-fisted and forced. I figured if I was going to run an RPG I would have to tweak in order to feel right, I’d rather just run an RPG that works right from the start. That’s what I pay money for, after all – to buy an RPG and not have to create my own. I do appreciate the effort to make a cyberpunk PbtA ruleset, but I...

Rating:
[1 of 5 Stars!]
T1 The Village of Hommlet (1e)
by William P.
Publisher: Wizards of the Coast
Date Added: 07/18/2017 16:08:27
T1 The Village of Hommlet (1e) This was, in my opinion, the best low-level module ever published from a DMs perspective. Later modules were layed out better in many ways. Also, later modules helped with exactly what to say to players much better. However, this module taught a DM how to make a campaign environment come alive so it was not just one adventure after another without any real impact on or interaction with the world around it. Those skills developed running this adventure made me a DM other players wanted to have run their games and those same skills helped me develop the settings for other modules, my own worlds for D&D, and, later, for other games....

Rating:
[5 of 5 Stars!]
World of Greyhawk Fantasy Game Setting (1e)
by William P.
Publisher: Wizards of the Coast
Date Added: 07/18/2017 16:03:15
World of Greyhawk Fantasy Game Setting (1e) This was my favorite campaign setting from yesteryear and now that my kids are playing I purchased it againas a PDF for convenience. It's easier to use the books than the original paper books were because of the indexing. The maps, however, are not scanned at the same default scale as each other. It takes a little work to get them to the same size so theyline up with each other. Also, they are difficult to print at a legible scale on most printers.

Rating:
[4 of 5 Stars!]
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