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Read What Others Are Saying
Wearing the Cape: The Roleplaying Game
by David Y.
Publisher: Wearing the Cape Productions
Date Added: 04/22/2017 13:31:24
Wearing the Cape: The Roleplaying Game Fun, Fast and Flexible. Yup, this is a Fate book about superheroes, but the nice thing is the world is grounded semi-realistically, in that heroes (capes) are realistic in a way of "How would you expect superheroes to act in the real world". Some see their breakthroughs as a way to get ill-gotten games, some think that they are the next step in humanity, and some just want to help others. If you're expecting Batman v Superman levels of carnage, well.. you may want to look at something else, as the world discourages collateral damage when taking on the bad guy (rules 1 and 2: Get civilians out of the way, and take the fight somewhere where people and property aren't as risky). What I like is that it can be very tactical. Every type of hero has a niche, and the flexibility allows some to take on the bad guys, where others provide assistance, or prevent innocents from being harmed. It's kinda funny that I'm talking about realism in a world that has someone who believes that she is Ozma...

Rating:
[5 of 5 Stars!]
Forgotten Tomb (5e)
by Eric T H.
Publisher: R&D Adventures
Date Added: 04/22/2017 12:03:27
Forgotten Tomb (5e) I picked up both versions of the "Forgotten Tomb." My only complaint was that I could not get a decent 200% print out using my Adobe Reader. I would recommend including a full one-inch grid printable for us poorer GMs. Other than that, a great scenario for training new players of any system. PS, I'm a Rolemaster GM and this was easily convertible from DnD.

Rating:
[4 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
by Adam G.
Publisher: Wizards of the Coast
Date Added: 04/22/2017 08:46:37
DDAL05-06 Beneath the Fetid Chelimber (5e) This is a pretty good mod. The finale is a bit rough, the swamp trek is a bit easy. I would have preferred to do this in a 4 hour block where I could run part 2 right after, as this seems like an incomplete mod without it. The hooks didn't seem to work for my party, so I created my own. The faction assignment though was awesome and fit very well.

Rating:
[4 of 5 Stars!]
Razor Sharp Dalliance
by Christophe T.
Publisher: John Wick Presents
Date Added: 04/22/2017 04:19:03
Razor Sharp Dalliance Great product. I would have liked Nera and Janelle in Heroes & Villains format.

Rating:
[5 of 5 Stars!]
Awaken - Core Rulebook
by Glupi N.
Publisher: The Games Collective
Date Added: 04/21/2017 18:15:21
Awaken - Core Rulebook Created by The Games Collective, Awaken is a role-playing game featuring horror, intrigue and good old-fashioned adventure. Awaken uses a farily elegant and intuitive system that is easy to learn and simple to use in play. This system is used to tell dark, swashbuckling tales about individuals gifted (and cursed) with powers that allow them to fight various threats. In a setting that freely mixes influences from Slavic history and mythology with Japanese anime, great houses fight and scheme among each other to gain ever more power. However, grotesque threats emerge from the dark corners of the world and endanger the whole of mankind. Only the player charactes can stop them but the more they use their powers, the more they risk turning into monsters themselves. Finally, its worth mentioning that the book's artwork is lavishly illustrated. Beautiful artwork helps bring the world of Awaken to life to both the players and game masters alike. ...

Rating:
[5 of 5 Stars!]
DG1: Secrets in the Dark
by Tom H.
Publisher: Dan Hass Endeavors
Date Added: 04/21/2017 17:45:51
DG1: Secrets in the Dark This is fundamentally not what I'd call an adventure: it's a series of fight scenes with scaling opponents; as other commentators have noted, the difficulty level seems off. There's not a world, not an actual meaningful **location** for players to exercise skill and agency upon. The author's grasp of the rules seems shaky and inconsistent. Treasure and xp are both sparse and seem miscalibrated for any edition of D&D; there are multiple places where the author has just left up to the DM how much treasure to include - abnegating authorship. That's enough that I get no use for it, but the poor quality is further reduced by the editing (spelling errors, awkward writing) and problematic layout....

Rating:
[1 of 5 Stars!]
Four Horsemen Present: Comedic Character Options
by Patrick G.
Publisher: Rogue Genius Games
Date Added: 04/21/2017 17:38:21
Four Horsemen Present: Comedic Character Options I like the contents especially the buddy archtype for the commoner. May try to use it on a follower for a character that is going to take the leadership feat.

Rating:
[4 of 5 Stars!]
Class Expansions: Fighter Archetypes for Bad Weapons
by Patrick G.
Publisher: Interjection Games
Date Added: 04/21/2017 17:36:04
Class Expansions: Fighter Archetypes for Bad Weapons Several good ideas in this book, still looking through it. i hope I can make use of it in a game.

Rating:
[4 of 5 Stars!]
Purple Duck Storeroom: Magic Pants!
by Patrick G.
Publisher: Purple Duck Games
Date Added: 04/21/2017 17:32:48
Purple Duck Storeroom: Magic Pants! Always knew i was missing something, Magic Pants! Just added a new slot for magic items in my games that will have fun comming up with uses for it.

Rating:
[4 of 5 Stars!]
Legend of the Five Rings: Imperial Archives
by Customer Name Withheld
Publisher: Fantasy Flight Games
Date Added: 04/21/2017 17:31:43
Legend of the Five Rings: Imperial Archives I was very pleased I bought the “Imperial Archives” supplement for the Legend of the 5 Rings game. The supplement provided a vast amount of information about the minor clans that was long overdue and not only presented it in a very accessible layout but a graphically pleasing one as well. The amount of detail will not leave the buyer disappointed. I would wholeheartedly recommend it to any other gamer who was interested in this system. Dwellyn Myrddin

Rating:
[5 of 5 Stars!]
DDAL05-18 The Mysterious Isle (5e)
by Peter W.
Publisher: Wizards of the Coast
Date Added: 04/21/2017 17:13:04
DDAL05-18 The Mysterious Isle (5e) Felt like a decent introduction to tier 4, aka we can ROFLstomp things. The adventure mostly uses monsters of really low CR given this is for characters of level 17+. It's made more interesting by being underwater, which will likely hamper most weapon users, and the choice of monsters that get advantage on attack rolls once characters are below max HP. However, with water breathing readily given out, spellcasters will destroy those monsters with little effort. To increase the challenge, I gave every monster maximum hitpoints for its hit dice so that combats would last a few rounds. My bigger disappointment doesn't lie as much with the author, though they could have adjusted things. The boss monster chosen is a CR17, but it's nothing more than a sack of HP and big attacks. Spellcasters shut it down quickly. For a creature like this, WotC should have given it legendary actions and saves, something the author could have added to it as has been done in other AL modules. Overall, a go...

Rating:
[3 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
by Jose A. J.
Publisher: Wizards of the Coast
Date Added: 04/21/2017 15:19:16
DDAL05-17 Hartkiller's Horn (5e) Like another reviewer, I also have mixed feelings about this module. Overall, my players and I enjoyed it, but since my players had played in the previous modules leading up to this one, the information provided by SEER was already known to them. We enjoyed the roleplaying aspects of it. Well some of it, you don't get to really do any RP in Part 2, since the players are so far away from the giants, and the giants don't respond to any verbal threats. The distance and the number of giants present means physical attacks would be ineffectual and suicidal. Seeing their reaction to Hartkiller & his appearence was priceless. The moral dilemna of the problem put before them, and the optional fight with the Beast of Talos was challenging and fun. We were all dissappointed that the final fight was very underwhelming. My players would have preferred to have a more hands-on role in fighting Ryndolg, instead of watching it. The Giants in the Snow fight would have been mostly forgettable if it wasn'...

Rating:
[4 of 5 Stars!]
Questing Heroes Role Playing Game
by Stephen Y.
Publisher: Fantasy Game Strategies
Date Added: 04/21/2017 13:58:59
Questing Heroes Role Playing Game Out of 132 pages, 126 are the content. Attributes for Questing Heroes is a 'Tri-Stat' system similar to BESM (Big Eyes Small Mouth), by Guardians of Order, and Warrior, Rogue, Mage (Wyrm system) by: Starblazer Games: Body, Mind, Spirit. It uses D6s. Attacker and defender roll their D6s, and the one with the most successes, wins. Races/Species: Human, Elf, Dwarf, Halfling, Gnome. Each have stated Body, Mind, Spirit. They all start with Class A weapons & armour. But can they use Class B, C, and D? Only from training p23. You start out with 1,200Gp (you'll need it). To train in a new weapon costs 100 gold. You may choose one weapon from the next higher class, or may choose another weapon from a class already attained (other than Class A). The training requires 8 hours per day for 5 full days Training for new armour is similar. Money: only gold (must be seriously plentiful). No silver? Reminds me of Worlds of Wonder (Avalon Games). I'd find my self using 'ye olde' ...

Rating:
[3 of 5 Stars!]
Mage: the Awakening 2nd Edition Condition and Numina Cards
by RAFAEL P. D. P.
Publisher: Onyx Path Publishing
Date Added: 04/21/2017 13:18:30
Mage: the Awakening 2nd Edition Condition and Numina Cards As good as the Chronicles of Darkness Condition, Numina, and Dread Power deck of cards. It's very handy and of great qualitity (i purshed the pdf version and printed myself). The only thing that could be improved, im my opinion, is that it doesn't have any margins, and because of that it makes that i little bit smaller than the ones that we are used to see in Magic: The Gathering. So when you put then in a deck protector, it doesn't quit fit the size.

Rating:
[4 of 5 Stars!]
Chronicles of Darkness Tilt Cards
by RAFAEL P. D. P.
Publisher: Onyx Path Publishing
Date Added: 04/21/2017 13:17:27
Chronicles of Darkness Tilt Cards It's a nice complement of the Chronicles of Darkness Condition, Numina, and Dread Power deck of cards (be sure that you already bought that ones first, cause it's more useful). It's very handy and of great qualitity (i purshed the pdf version and printed myself). The only thing that could be improved, im my opinion, is that it doesn't have any margins, and because of that it makes that i little bit smaller than the ones that we are used to see in Magic: The Gathering. So when you put then in a deck protector, it doesn't quit fit the size. ...

Rating:
[4 of 5 Stars!]
Displaying 91 to 105 (of 48523 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
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