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Read What Others Are Saying
CT- B05-High Guard
by Philip W.
Publisher: Game Designers' Workshop (GDW)
Date Added: 11/17/2017 20:19:54
CT- B05-High Guard This is the original High Guard ruled from ClassTraveller. After the 3 little books itwas oneof my first FRP purchaces. I decided on a digital copy aftmy printed copy was falling to bits from lots of use. Thisis truely a classic Starship design book. Itdates from the early 1980's. Some aspects suchas the computer ruled a bit quaint today. Other aspects suchas ship's weapons still seem to hold up nicely. What could have been very complicated has been simplified to the extent that pencil, paper and a calulator (no spreadsheets back then) was all you need to star gear heading your first ship. Many star ship design rules have followed - none have matched CT High Guard's fine balance of elegant simplicity and creative potential. My only criticism is that this is a scan and not a digitally mastered copy (look closely at the fonts - they blurr when you zoom in which is a sign that it is only a scanned copy). This criticism aside, at least a digital copy is available for purchase...

[4 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
by Ashley K.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 19:33:16
DDAL07-04 A Walk in the Park (5e) This adventure is easily in my Top 10 WORST Modules List. There is a joke that goes around the DDAL about how nothing is ever edited very well... I don't think this adventure saw an editor at all. The text is clunky and has numerous omissions of important information, the plot is paper-thin and barely exists, and there are a hundred redudancies that needed to be tightened up. Nothing makes sense, all of the encounters save for the final battle do anything to serve the story or advance the plot. SPOILERS because I'm going to give you a complete breakdown of this trainwreck: PART 1 Section A1 actually isn't that bad. It's the version you use if a majority of the table has played "A Day at the Races." However, there's little to no connection between this adventure and the previous one "A Day at the Races." There are numerous inconsistencies between the end of "A Day at the Races" and "A Walk in the Park." It almost feels like the two writers didn't share notes so that contin...

[1 of 5 Stars!]
Road Warriors
by ashley t.
Publisher: GRAmel
Date Added: 11/17/2017 17:20:36
Road Warriors I love this system. It covers almost every aspect of aspect of game you could hope for. Could be said there are points it does not cover well, but it does cover them. Love the tribe rules, and the simple additions to the vechile rules Great value. Just wish they had the two page versions ofother supplements. But very happy with!

[4 of 5 Stars!]
Zobeck City Map
by Customer Name Withheld
Publisher: Kobold Press
Date Added: 11/17/2017 16:30:34
Zobeck City Map I agree with John R. that this needs to also have a single map image instead of just being broken up into 4 maps. Though it is theoretically possible to get one if the PDF is stripped of protection, then you can find the full image in Illustrator as a single map that is split into 4 workspaces, or just join them in Photoshop if you have that, and just move it to a new map. Went to the printers, and got a nice full sized map made. Still annoying. Also, it would be nice to have a version in jpg format anyway for those of us who use VTTs for gaming. Otherwise this map is useless for that. Again, in theory the process above can fix this though having a blank "player version" would be nice that we can add information to as the players find it out would be nice too since VTTs are a major form of gaming now. Hopefully they do better with their new Midgard maps coming up. Still, a beautiful map....

[3 of 5 Stars!]
Breath of Gorr: Complete Digital Boxless Adventure (Pathfinder)
by Ric M.
Publisher: Encounter Roleplay
Date Added: 11/17/2017 16:07:32
Breath of Gorr: Complete Digital Boxless Adventure (Pathfinder) This is a wonderful adventure and setting mostly surrounded by orcs and hal-orcs. i am a KICKSTARTER supporter for it and it was well worth the value of the pledge and the price, i hope you buy it and enjoy it as well.

[4 of 5 Stars!]
Lone Wolf Adventure Game - Magnamund Menagerie
by Customer Name Withheld
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 11/17/2017 15:48:10
Lone Wolf Adventure Game - Magnamund Menagerie The Magnamund Menagerie is well illustrated throughout except the maps at the end which are a little disappointing (especially as the others are well defined.) The information within is useful if a tiny bit on the short side. A useful addition for those who run the game but, with a little bit more work, could have been outstanding.

[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
by Alexis G.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 15:33:14
DDAL07-01 A City on the Edge (5e) This is the first AL module I've DM'd. A general comment first: as others have said, these run far longer than the specified 1 hour. If you are mixing in hardcover information for a richer role-play experience it will take even longer. As it was, I was not successful in mixing in plot hooks for other potential adventures (Guild Adept content & Tortle package) prior to starting the actual hardcover as they served to derail the actual missions. The hooks : these are a bit vague, but I guess serve as alternates to those in the ToA hardcover. Arrival and general info about Port Nyanzaru (PN): I found the arrival description text, and quick info about the various sections of town to be useful as I constantly referred to them as quick refreshers when asked about various sections of town. Mission 1: I felt that the brigands were too easily bypassed, and that there were insufficient consequencse to setting off all the traps (seriously, my party found all the traps, then tripped the...

[4 of 5 Stars!]
Glow in the Dark
by Mark G.
Publisher: Don 't Roll a One
Date Added: 11/17/2017 15:20:45
Glow in the Dark An excellent resource for Blades in the Dark. It's easy to understand, fast enough to pick up within five minutes, and build exciting characters in the post-apocalypse. Art was great, factions were interesting, and I think that it covered most of what you need in the radioactive wastes. Recommended if you like your futures dark and your irriadiated glow bright.

[5 of 5 Stars!]
Risus: The Anything RPG
by Customer Name Withheld
Publisher: Cumberland Games & Diversions
Date Added: 11/17/2017 14:39:26
Risus: The Anything RPG What are you left with after you strip away all the familar parts of an RPG? Fun. You run, not walk, through a Risus game. Full speed, non-stop, gaming. Without the need to reference charts and tables, without arguments over nuanced interpretation of rules, without expectation of what a character should be.The only thing left is the game. Play the game.

[5 of 5 Stars!]
Phoenix: Dawn Command Manual
by Teos A.
Publisher: Twogether Studios
Date Added: 11/17/2017 14:23:11
Phoenix: Dawn Command Manual Phoenix: Dawn Command is an excellent RPG that I highly recommend. It takes a typical RPG and changes a number of factors to create a truly unique experience. You know that campaign where the apocalypse is coming and only a huge epic sacrifice might save the world? In Phoenix: Dawn Command, each adventure is one of those epic moments! The PCs are heroes who died in a memorable way, and have been reborn as Phoenixes. They can die a total of seven more times and have superhuman capabilities – they would barely take a scratch from fighting off threats that would fell a mortal. However, they face the supernatural and overwhelming threat of the mysterious Dread. Nearly each adventure features challenges so epic that one or more PCs are likely to die. Instead of worrying about whether you might die, here you worry about making each death truly change the course of the apocalypse. PC death is built into the game. With each death, you level up. The game is, interestingly, played with car...

[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
by Jeremy J.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 14:14:34
DDAL05-16 Parnast Under Siege (5e) I ran this adventure with 6 players at one table. We were able to complete the adventure in 5 hours. It will challenge your DM to pick the best section in Part 2 that will be best suited for his or her group of adventures. I wasn't able to complete all the tasks in Part 2 because of the time limit (which sucked). I do wish that the mod will tell you what and when to use the maps given and when to use your own. Overall I loved SKT hardcover and I was able to transition into this mod seamlessly. Highly recommend this if you like big battle scenes....

[4 of 5 Stars!]
Bladestorm Quick-Start Rules
by 11 1.
Publisher: Metal Express
Date Added: 11/17/2017 11:13:13
Bladestorm Quick-Start Rules I still have a copy of the original from the 90s and I was curious about the second edition. When comparing the second edition to the first, it seems to be more of a reissue than a new edition, but that's not a bad thing. Maybe the full ruleset for 2E will have more changes than the Quick Start, I'm not sure. I still like Bladestorm since the rules are well-designed, it plays quickly, can be used for either large or small games, and you can use whatever miniatures that you have on hand. I would recommend this game....

[5 of 5 Stars!]
DDEX1-12 Raiders of the Twilight Marsh (5e)
by Mark S.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 09:33:19
DDEX1-12 Raiders of the Twilight Marsh (5e) This module may not have had the best writing, but it was entertaining to run, regardless. Having the situation with the second group was very interesting, since that encounter triggers events later on in the module. Most of my players were a little disappointed with how the module ended, though one of them (who has been a long-time player) figured it out very quickly. Overall, it was very fun to run.

[4 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
by Mark S.
Publisher: Wizards of the Coast
Date Added: 11/17/2017 09:29:21
DDEX1-07 Drums in the Marsh (5e) Recently ran this, and the players had fun, even though the game ran fairly quickly. Some of the encounters were a little tough for the group, though that was mostly because the group were all low level. The fact that the module gives groups a lot of leeway in how to approach the two later encounters was a big plus. It gave the party the ability to resolve the situation without being forced into combat.

[4 of 5 Stars!]
Everyman Minis: Malborgoroth
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 11/17/2017 05:37:58
Everyman Minis: Malborgoroth An review This Everyman mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look! So, what is a malborgoroth? Something really cool. You know how the cult-critter flumph is a representation of the weird good guys, the foes of the Dark Tapestry. Okay, now combine these with one of Final Fantasy’s most notorious foes – the Marlboro/Morbol! Add a dash of lovecraftiana et voilà – we have the critter in question! The creature clocks in at CR 13. Its stingers inject acid for continuous damage, which is nasty; they can bury their tentacles into the ground to duplicate black tentacles and remain stationary. They are poisonous and have starflight, can emit entangling, acidic belches and are capable of starflight. The critter has impressive defensive capabilities, ensuring that it won’t be killed right off by potent PCs…and even better, the creature gets the FF-mon...

[5 of 5 Stars!]
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