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Read What Others Are Saying
Lost Artifacts of Greyghast - A 5e Magic Item Compendium
by Robert H.
Publisher: Many-Sided Dice
Date Added: 09/14/2017 13:46:56
Lost Artifacts of Greyghast - A 5e Magic Item Compendium **This** is well worth **twice** the asking price in *any* format. I have spent a few weeks with this book, and I can't ask for any more from it! I truly love the way the PDF is put together, it is indexed , it is logically layed-out, and especially the fact that I can include my own notes :) that is a very excellent idea! The narrative that comes with each item gives you lots of ideas that you could use in your own campaign, some not even involving the magic items. The description and uses of the items are just as great, and go so in-depth that they even include ways to limit or expand them for your own uses. I can already see how I'm going to include these in my own games. None of these items are overpowered in anyway, if you think they are, just keep reading, and you will see, they will balance out in the end, and are still way better than most things you are used to seeing. I got the soft cover with through the Kickstarter, simply because I knew it was going to be a working ...

Rating:
[5 of 5 Stars!]
Fate Adversary Toolkit
by Hans C.
Publisher: Evil Hat Productions, LLC
Date Added: 09/14/2017 13:19:32
Fate Adversary Toolkit This is a great product! It has a lot of helpful ideas on building stories, encounters and scenarios. Helpful for anyone who runs Fate or has considered running Fate but needs some more guidance and advice. My favorite part is the Regency Romance spread, which is a Jane Austen sort of story. It's something my wife has asked for multiple times and this is handled really well by the product.

Rating:
[5 of 5 Stars!]
Ironwood Gorge
by Customer Name Withheld
Publisher: Ludibrium Games
Date Added: 09/14/2017 11:38:59
Ironwood Gorge A human outpost (the Bleak Tower) is under seige by the Split Tongue orc tribe. Can the PCs defeat the source of the trouble in the Ironwood Gorge? A familiar set up, but with some interesting twists and features: (i) Intrigue amongst the residents of Bleak Tower; (ii) Travel to the 2 level dungeon via the Ironwood should be a memorable and creepy experience. A new monster, the Ironwood Dryad, is a nice variant on a classic, suitable for a Mirkwood-like forest; (iii) Geographical features come into play in the gorge; (iv) There are allies to find; displaced and downtrodden goblins have useful information; a good variety of combat encounters, including some new monsters; (v) The Split Tongue orc tribe is well described, with tension between the Warlord and the Priest; (vi) There are bonus areas to discover, and multiple routes to find and exploit. My group needed three trips and an alliance with the dwarves to defeat the orcs. There are many "stop the humanoid raiders" adventures ...

Rating:
[5 of 5 Stars!]
Adventure Writing Like A Fucking Boss
by Benjamin S.
Publisher: Kort'thalis Publishing
Date Added: 09/14/2017 11:23:34
Adventure Writing Like A Fucking Boss It misses details and elaboration, especially on the actual writing part. However, what can you expect for $3? It is a good start, nothing more, nothing less. If you get more into adventure writing you might leave some of it behind and explore the depths and possibilities of adventure writing that are out there. I for myself don't like writing adventures in the form of scenes. The scenes are something which happens in my game, not on the planning table. I have to be honest - the author implies that his guide is for GMs how want to play the adventure after they have written them. I do it the other way around, first I play the adventure, then I might bother to write it down for others, will the input and insights I gathered from playing. I think it is a waste of time to write adventures in this way befor you play them. Especially with that in mind the book doesn't get in the art of rewriting and redacting your adventure. So, in the end I give a solid 3 out of 5. It won't change my ga...

Rating:
[3 of 5 Stars!]
100 Oddities for a Treasure Hoard
by Richard P.
Publisher: Skirmisher Publishing
Date Added: 09/14/2017 08:08:33
100 Oddities for a Treasure Hoard Another superb entry into the oddity series. The usual creative smorgesbord is here with ideas aplenty. Legend checks add a layer of extra depth, giving lore and plot hooks to some extra special items. I think my favourite is 31, a golden Idol with a very familiar sounding name. At the back of the list are some tables to generate random coinage which I particularly like. Buy it! It's dirt cheap but worth its weight in gold.

Rating:
[5 of 5 Stars!]
Liber Xpansion (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: Amora Game
Date Added: 09/14/2017 07:41:29
Liber Xpansion (PFRPG) An Endzeitgeist.com review This massive expansion for Amora Game’s critically-acclaimed and criminally-underrated Liber Influxus Communis“-tome clocks in at a massive 98 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page thank you, 2 pages of SRD, leaving us with 91 pages of content, so let’s take a look, shall we? This was a long time coming and the heartfelt dedication in the front of the book to a friend who has passed, Ryan Warrick Cramer, makes for a touching beginning before we take a look at 2 new classes presented in the first chapter. The first of which would be the adventurer, who gains d8 HD, 6 + Int skills per level, proficiency with simple and martial weapons and light & medium armors and shields as well as ¾ BAB-progression. The saves of the class are determined at 1st level – may be chosen as good saves and the class also gets to choose 2 + Int-mod skills to add to the list of class skills. They also choose a so-cal...

Rating:
[3 of 5 Stars!]
5E Mini-Dungeon #054: Uneasy Rests the Crown'd Head
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 09/14/2017 07:39:17
5E Mini-Dungeon #054: Uneasy Rests the Crown'd Head An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This is a direct sequel of "Ne'er Trust the White Wolf's Tameness", but works perfectly as a standalone offering. The PCs venture down into a sinkhole, only to find an air me...

Rating:
[5 of 5 Stars!]
5E Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 09/14/2017 07:37:44
5E Mini-Dungeon #053: Ne'er Trust The White Wolf's Tameness An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This mini-dungeon can be run as a sequel to "Look not with Thine Eyes, but Thine Mind", but works just as well on its own. The PCs continue their descent into the bowels of t...

Rating:
[5 of 5 Stars!]
5E Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 09/14/2017 07:36:00
5E Mini-Dungeon #052: Look Not With Thine Eyes But Thine Mind An Endzeitgeist.com review This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Big plus: This mini-dungeon comes with a key-less .tif player map as well as a high-res GM map for VTT-use – kudos! Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. ... .. . Still here? All right! This mini-dungeon can be played as a sequel to "There are more Things in the Planes and the Earth", but it works perfectly fine on its own as well. After having braved the we...

Rating:
[4 of 5 Stars!]
Adventure Writing Like A Fucking Boss
by Jeff C.
Publisher: Kort'thalis Publishing
Date Added: 09/14/2017 04:54:11
Adventure Writing Like A Fucking Boss I like to read/collect books about adventure writing and GM'ing. I stayed away from similar titles from this line of books because I think dropping an "F-Bomb" in your title is a bit juvenile, crude, ill-mannered, unprofessional, makes you sound uneducated and is done strictly for shock value. While I don't advocate censorship, I advocate responsible, sensible writing and editing. I have been known to drop foul language in front of my kids, old people, etc, just not when writing gaming material. I started gaming when I was 10. Do I really want my 11 year old son picking this up? That said, I could have just walked away from this pdf all together. Then curiousity took hold... It's really short, including a big logo, several sidebars, a full page illustration and a long quoted scene from Resevoir Dogs. I think this might have made for an okay-ish article in a fanzine or the like, but I'm not sure it was worth much to me in terms of the money I spent. Shameless plugs are okay in...

Rating:
[2 of 5 Stars!]
Paranoia Interactive Screen
by Cedric C. [Featured Reviewer]
Publisher: Mongoose
Date Added: 09/14/2017 03:09:40
Paranoia Interactive Screen **INTRODUCT-I-ONN:** I usually find gamemaster screens a waste of money. One side has reference sheets I rarely use, and the other side has art that nobody cares about. **INSERT TONGUE HERE:** Rather cleverly, though, one side of the Paranoia screen is actually a play area where, during the combat phase, players place their cards on various areas of the screen for both a bonus as well as side effect. Play? I meant more like *slam* since some slots are better than others. This, of course, means quick play, fast thinking, and hilarity ensuing. The spots have cryptic "labels", such as HELP, CONTROL, and the ever-present INSERT TONGUE HERE -- and, if a certain one of the spaces is selected, the spaces have entirely *different* meanings, though still related to their unhelpful labels. (I'm not sure how well this plays with the screen at its usual vertical standing, so I'll assume you just lay it flat.) A sheet included with the gamemaster screen explains these effects, such as TROUBLESH...

Rating:
[5 of 5 Stars!]
DDEX3-06 No Foolish Matter (5e)
by James U.
Publisher: Wizards of the Coast
Date Added: 09/13/2017 23:40:23
DDEX3-06 No Foolish Matter (5e) Oh the magic item in this is pretty terrible. The rest of the adventure is a lot of fun. I really love this adventure for brand new players. It takes place at a carnival. Making new players come up with their own carnival game is very entertaining. Instead of playing for a sum of money, the players won an "inspiration die" (free d20 advantage roll once). I printed a maze, but quickly realized that I didn't want to roleplay walking through a maze for 2 hours. It is a very enjoyable module for new and low level players....

Rating:
[4 of 5 Stars!]
DDAL06-01 A Thousand Tiny Deaths (5e)
by James U.
Publisher: Wizards of the Coast
Date Added: 09/13/2017 23:34:54
DDAL06-01 A Thousand Tiny Deaths (5e) This is a fairly combat heavy and trap heavy adventure. It can be a litle difficult to convince the party to go into the golblin cave (where the majority of the adventure takes place). The multiple fireballs against the party can be a bit rough for Tier 1. There is almost zero social interaction so it can drag for the players who are looking forward to that type of a game.

Rating:
[3 of 5 Stars!]
DDEX2-04 Mayhem in the Earthspur Mines (5e)
by James U.
Publisher: Wizards of the Coast
Date Added: 09/13/2017 23:28:54
DDEX2-04 Mayhem in the Earthspur Mines (5e) This adventure is a lot of fun. There are Arena fights, social interactions, and multiple paths. It can run a bit long. The multiple paths into the mines give three distinctly different storylines. This module will also tell the party what type of DM you are. You could easily kill your whole party. The magic item also has some fun roleplaying aspects as well.

Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
by James U.
Publisher: Wizards of the Coast
Date Added: 09/13/2017 23:19:14
DDAL05-02 The Black Road (5e) This is a fun, quick adventure.There are a couple of different options for replayability. It is one of my favorite "oh I didn't know I needed to DM anything" go to modules. It leads straight into DDAL05-03.

Rating:
[4 of 5 Stars!]
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