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Read What Others Are Saying
Creature Components Vol 1 5E
by Thilo G. [Featured Reviewer]
Publisher: Playground Adventures
Date Added: 06/11/2018 04:16:23
Creature Components Vol 1 5E An Endzeitgeist.com review The 5e-version of the massive Creature Components tome clocks in at 60 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 3 pages of ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look! This review was requested as a prioritized review and has been moved up in my reviewing queue accordingly. There is a further disclaimer to note here: While Playground Adventures generally focuses on child-friendly supplements, this one is aimed at a slightly more mature audience. The idea of this book is to use parts of vanquished creatures for magic, taking a cue from pretty much all real life mystical traditions and those depicted in fiction. While e.g. spell components already feature this theme, I figured it’d be worth mentioning. If young ones are really young and/or super-sensitive, this may not be for them. That being said, this is, as far as I’m concerned, really harml...

Rating:
[5 of 5 Stars!]
The Undercroft #1
by Thilo G. [Featured Reviewer]
Publisher: Melsonian Arts Council
Date Added: 06/11/2018 04:13:55
The Undercroft #1 An Endzeitgeist.com review The first installment of this ‘zine clocks in at 26 pages, 1 page editorial/ToC, 1 page SRD, leaving us with 24 pages of content; the electronic version also includes a 4 page cover-file, which sports 1 page front and back cover and 2 pages of maps. I do own the physical copy of this ‘zine, and it is a surprisingly nice, saddle-stitched pamphlet (both electronic and print version are 6’’ by 9’’/A5), with red covers – stark, paper-quality wise nice, particularly considering the low asking price. My review is thus primarily based on the print version, though I have taken the electronic version into account as well. It should also be noted that this is a LotFP-fanzine, employing the rules of the system, and, more importantly, as such it adheres to a dark/weird fantasy horror-aesthetic, recommended for mature folks. It’s not explicit in any way, but deals with dark themes. After a brief introduction, we begin with the first article “Rewriting the Cur...

Rating:
[5 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
by Robert N.
Publisher: Wizards of the Coast
Date Added: 06/10/2018 22:19:20
DDAL07-10 Fire, Ash, and Ruin (5e) The flavor of this adventure and the lore behind the enemy mobs was fantastic but the actual combat bits were just terrible. This felt like a Tier 2 adventure in disguise. Solo Bosses without Legendary Actions just don't work in 5e (and even those with LAs barely do). The final boss fight is also just way too easy when leveled down, even without the dragon helping out as well. My party of 4 & APL 12 barely took any damage during the entire module. Also way too many fights that aren't even easy. If I ever happen to run this again, I'm probably gonna rebuild pretty much all of the combat encounters to make them work for 3rd Tier. I'd give this module a higher rating just because the flavor was spot-on, but seeing how this is a dungeon crawl mod I can't in good faith give it anything better than this seeing how core the combat is for these kinda adventures....

Rating:
[2 of 5 Stars!]
Fifth Edition Options
by James B.
Publisher: Total Party Kill Games
Date Added: 06/10/2018 19:53:50
Fifth Edition Options A neat selection of optional rules for Dungeons & Dragons 5th Edition. There's something here to suit pretty much any sort of D&D campaign, from gritty to cinematic and everything between. A lot of the options are derivative of rules from older editions, especially 3.5, and other d20-based games, but it's still useful to have such rules ready for 5E use. That said, I don't think I'd be as forgiving if I'd picked this up in print; I'm rather glad I bought it as a PDF instead. (Originally posted on Goodreads)...

Rating:
[4 of 5 Stars!]
The Ruined Tower of Drazhu
by Michael J.
Publisher: Magnum Galaxy Games
Date Added: 06/10/2018 18:01:44
The Ruined Tower of Drazhu I definitely think that The Ruined Tower of Drazhu is a great adventure for new or existing campaigns. I could see this working well as a one shot even! My one mistake was thinking that this was an adventure that required no prep at all and so I had to come up with some rather difficult things on the fly in order to make things work but in the end, that was my own fault. I think that if the creator was to go back and edit it, putting in some examples or suggestions for some of the parts such as what the spirits would consider a good peace offering or even some of the things the Shadow Elf might say would greatly enhance what is already a great story. I do not think that this is the best scenario for new players, or even low level characters. The monsters are challenging but that said, they can be easily edited for whatever level your group is. The overall appearance of the package is great, espeically for something that is FREE. I have seen paid prodcuts that have a worse produ...

Rating:
[5 of 5 Stars!]
Afterpeak Systemless Setting
by George B.
Publisher: Point of Insanity Game Studio
Date Added: 06/10/2018 14:49:57
Afterpeak Systemless Setting The book has some interesting ideas but by far its biggest and most painful shortcoming is that it is extrodinarily poorly laid out and wastes a tremendous amount of pages space. It is much worse the the same PDF suggests (which is not that good). The poor formatting is so bad that it is barely usable, I spent the weekend rebuilding and it turning into a well orgainzied and laid out print quality 137 page document (down from 411 pages) when i found that the author is selling a well formatted version on Lulu for $20. Why is that version not available here as a PDF? The 411 page version of Afterpeak hurts the eyes....

Rating:
[2 of 5 Stars!]
Vigilantes: Rise of the Powerless
by Thomas B. [Featured Reviewer]
Publisher: Tricky Troll Games
Date Added: 06/10/2018 13:24:20
Vigilantes: Rise of the Powerless THE GOOD: I love the premise. I love how much stuff is packed into a tiny book. The Setting Rules are both completely obvious and completely inspired. The inclusion of a random adventure generator is always welcome. THE BAD: The adventure generator seems a little anemic. Four steps with six options per step. On the other hand, it's not a complicated genre, either. All the art of guys without masks for a setting in which not having a mask is tantamount to suicide is questionable and makes the wrong impression. The book is confused over whether the biker gang is called "The Jackals" or "The Jakals", as it is used interchangeably throughout. THE SKINNY: I dig this product. I think the art choices could have been better for the setting, and I'd sure like to know if it's "Jackals" or "Jakals", but the good completely outweighs the bad. I'd happily run this for a short campaign (10 or so sessions). Heck, you could probably get a minicampaign out of each enemy faction (and then dump a f...

Rating:
[4 of 5 Stars!]
Deadball: Year II
by Mark D.
Publisher: W.M. Akers
Date Added: 06/10/2018 10:10:50
Deadball: Year II Highly recommended dice rolling baseball game! If you are familiar with the prior offerings, Year II is just what you need if you are craving more! Year II sets up a great story line right as those last days of summer fade into autumn and the pennant race gets moving. This game is perfect for those who like RPGs but need a break from Orcs, Knights, Clerics, Wizards, etc. It also can be played "lite" if your opponent only understands the basic rules of baseball. The small footprint allows it to be portable, and game play can be short (15-20 mins) or long (60-90+ mins) depending on how creative or advanced you want your experience to be. The rules allow for many variations from solo, to 1 v 1, to multiple players handling the pitching and batting duties. I find the quick short games to be pleasurable and generally there is enough excitement that both players will feel engaged. For advanced play, Year II provides a deeper dive into gameplay rules. Playing dirty, player developm...

Rating:
[5 of 5 Stars!]
Ironsworn
by Ronald L.
Publisher: Shawn Tomkin
Date Added: 06/10/2018 10:06:25
Ironsworn If you're looking for a storytelling game with Apocalypse World-like rules that can be played without a singular GM, Ironsworn is the game for you. In Ironsworn, not only do you get to create a highly customizable character (via Assets rather than a character class), the group gets to create their own version of the Ironlands by selecting choices amongst ten categories. An Ironsworn's goals are what push the campaign forward and the results of the dice rolls (full success, partial success, or paying the price) and the interpretive power of the Oracle rules are what push the game forward. I've literally gotten multiple groups together, created the world and characters from scratch, and have ran multiple games with zero prep with great results. Even the session that ended in total disaster and gained no XP whatsoever was extremely fun. I personally would love to buy a hardcover of this book. I've actually shelled out over $45 to print Preview 7 at Fed Ex just so that I can ha...

Rating:
[5 of 5 Stars!]
Schema, Second Iteration
by Joseph D.
Publisher: Amagi Games
Date Added: 06/10/2018 10:04:31
Schema, Second Iteration My group has been dabbling in some more narrative-focused games. Schema is the latest, and it's been great. Like most PbTA-style games, Schema does away with binary success/failure. It's a lot more nuanced than what I've seen in other games, though. Rather than just switching to a ternary (a bad outcome, a good outcome, a bit of both), each roll has a set of "stakes." The stakes are either good or bad things with eight flavors - so there are dangers like "delay" and "injury" and benefits like "efficacy" and "subtlety." The players get a pool of FUDGE dice, and use plusses to buy benefits and minuses to cancel dangers. It does several things that I really like: 1. It gives a little bit of structure and inspiration for the GM. Thinking about what happens on a partial success is sometimes a challenge. While you still have all the flexibility in this system (you get to decide what the dangers mean), it does help a little to have a framework. 2. Results get really complicated - the bina...

Rating:
[5 of 5 Stars!]
Mindjammer: Children of Orion—the Venu Sourcebook
by Nathan G.
Publisher: Modiphius
Date Added: 06/10/2018 08:37:55
Mindjammer: Children of Orion—the Venu Sourcebook All this is, is the Imperium corrupted by Chaos. That's it. Lazy writing and blatant theft of another's IP.

Rating:
[2 of 5 Stars!]
Alien Breeds
by Neil L.
Publisher: Zozer Games
Date Added: 06/10/2018 04:36:55
Alien Breeds The problem with Aliens (and vampires) is that everyone has seen the movies and knows a lot about how to kill them. If you'd like to include something similar in your RPG, but don't want the players to use that understanding to beat the creatures too easily, this has some useful variations you can use. It comes with a good scenario to use and a nice set of colony plans and maps.

Rating:
[5 of 5 Stars!]
DDEX1-06 The Scroll Thief (5e)
by Noah G.
Publisher: Wizards of the Coast
Date Added: 06/09/2018 23:01:48
DDEX1-06 The Scroll Thief (5e) Fun adventure with a lot of roleplaying opportunities, then some combat and exploration. Like a lot of mysteries that are written as modules for other people to run, there isn't really an open-ended way for players to figure out what's going on. This can make the adventure feel railroaded. The key is to make sure players enjoy interacting with the people they meet along the way, foolish as some of those NPCs are. Like most 4 hour mods, this tends to run over 4 hours. If you have time, take a five minute intermission in between acts. There's a natural pause and it will make a better experience for everyone....

Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
by Noah G.
Publisher: Wizards of the Coast
Date Added: 06/09/2018 22:47:19
DDAL07-07 Rotting Roots (5e) The best of the T2 modules from this season, and one of the better two hour T2 modules out there. It's largely combat, some exploration, and some interesting characters to interact with. Relatively easy to prep, solid but not spectacular experience to play. This adventure has a memorable boss fight, particularly for newer players who haven't really seen a boss and its legendary actions. I don't think it does as much for people who have seen bosses from Season 5's T2 mods. In theory choosing some encounters in the middle adds replay value, but it's relatively common for DMs in my area to have four hour slots so we play the three strongest optional encounters over and over. I strongly recommend changing the series of saves right before the boss fight in to a more creative, dynamic skill check. Engage players' creativity, not just their wrists for rolling dice....

Rating:
[4 of 5 Stars!]
DRIFT: The Inferior Planets
by Joshua L.
Publisher: Alternate Realities Publications
Date Added: 06/09/2018 21:21:47
DRIFT: The Inferior Planets I don't usually take my time to write a review, but I felt I needed to inform others to avoid this product. It has some interesting concepts, but it is very incomplete and hasn't seen an update in 10 years. All you get is about 12 pages worth of fluff on the first three planets of the solar system, a few more pages of modest images, and that's about it. I'm not sure exactly how this was three years in development, as stated on the store page. The description on the store page also states it's a WIP, which is all fine and good, if it was true. Sadly, there hasn't been an update since 2008, and if I had known that I wouldn't have bought this product. At least it's only four bucks, but I still feel it's money I'd have been better spending elsewhere....

Rating:
[1 of 5 Stars!]
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