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Read What Others Are Saying
B/X Essentials: Core Rules
by Graham L.
Publisher: Necrotic Gnome
Date Added: 06/09/2018 19:06:01
B/X Essentials: Core Rules I have a soft spot for old-school D&D books. I’ve got a sprawling collection of Basic, 1E, 4E, and now 5E books as well as Labyrinth Lord, OSRIC, Basic Fantasy RPG, Sword & Sorcery, and more. Every time I discover a new clone, or a new spin on a classic RPG I try to find print copies on eBay or Print-on-Demand on DriveThruRPG. I’m constantly amazed at the level of effort people put into recreating OGL versions of these games from decades ago. Some of them are — if you set aside nostalgia for the originals — better than the originals. After spending some time reading the B/X books I can honestly say these are among them. The materials are organized better than the originals, and very much more readable and usable. The layout is professional, and the art is quite good. The pages are largely black and white (like the original books) with tasteful use of color highlights to make the tables more readable. I love collecting high-grade original D&D books, but I can see using these at...

Rating:
[5 of 5 Stars!]
B/X Essentials: Cleric and Magic-User Spells
by Graham L.
Publisher: Necrotic Gnome
Date Added: 06/09/2018 19:04:51
B/X Essentials: Cleric and Magic-User Spells I have a soft spot for old-school D&D books. I’ve got a sprawling collection of Basic, 1E, 4E, and now 5E books as well as Labyrinth Lord, OSRIC, Basic Fantasy RPG, Sword & Sorcery, and more. Every time I discover a new clone, or a new spin on a classic RPG I try to find print copies on eBay or Print-on-Demand on DriveThruRPG. I’m constantly amazed at the level of effort people put into recreating OGL versions of these games from decades ago. Some of them are — if you set aside nostalgia for the originals — better than the originals. After spending some time reading the B/X books I can honestly say these are among them. The materials are organized better than the originals, and very much more readable and usable. The layout is professional, and the art is quite good. The pages are largely black and white (like the original books) with tasteful use of color highlights to make the tables more readable. I love collecting high-grade original D&D books, but I can see using these at...

Rating:
[5 of 5 Stars!]
B/X Essentials: Classes and Equipment
by Graham L.
Publisher: Necrotic Gnome
Date Added: 06/09/2018 18:59:35
B/X Essentials: Classes and Equipment I have a soft spot for old-school D&D books. I’ve got a sprawling collection of Basic, 1E, 4E, and now 5E books as well as Labyrinth Lord, OSRIC, Basic Fantasy RPG, Sword & Sorcery, and more. Every time I discover a new clone, or a new spin on a classic RPG I try to find print copies on eBay or Print-on-Demand on DriveThruRPG. I’m constantly amazed at the level of effort people put into recreating OGL versions of these games from decades ago. Some of them are — if you set aside nostalgia for the originals — better than the originals. After spending some time reading the B/X books I can honestly say these are among them. The materials are organized better than the originals, and very much more readable and usable. The layout is professional, and the art is quite good. The pages are largely black and white (like the original books) with tasteful use of color highlights to make the tables more readable. I love collecting high-grade original D&D books, but I can see using these at...

Rating:
[5 of 5 Stars!]
Thief by Timothy Watts
by Graham L.
Publisher: Timothy Watts Artworks
Date Added: 06/09/2018 15:05:32
Thief by Timothy Watts Love this! It will almost certainly be an assassin when I use It!

Rating:
[5 of 5 Stars!]
Mystery Men! Second Edition
by Marc C.
Publisher: John M Stater
Date Added: 06/09/2018 15:01:11
Mystery Men! Second Edition I just bought this and what a great surprise--it is PACKED with helpful content. I haven't played it yet, but the PDF includes a very detailed city scenario, tons of heroes and villains to use, and really nicely-formatted rules content. I am excited to dive in, just thought it was a shame no one had reviewed it here yet.

Rating:
[5 of 5 Stars!]
DDEX2-04 Mayhem in the Earthspur Mines (5e)
by Robert N.
Publisher: Wizards of the Coast
Date Added: 06/08/2018 15:54:51
DDEX2-04 Mayhem in the Earthspur Mines (5e) Adventure was fun to run, I especially enjoyed the exploration and social parts of the module. The combat was on the weak side though, having short/long rest opportunities after the majority of medium encounters at the start. The dungeon was kinda boring, only having one enemy type in the majority of rooms does get old fast. The Medusa was a very flavorful boss and also pretty challenging by itself, the addition of the nightmare was pretty neat as well. Overall a good adventure, but kinda weak on the combat side....

Rating:
[3 of 5 Stars!]
DDAL05-02 The Black Road (5e)
by James A.
Publisher: Wizards of the Coast
Date Added: 06/08/2018 15:11:22
DDAL05-02 The Black Road (5e) Fun adventure. Slightly linear, but good for beginner group. Combat and tactics make room for group innovation. Enjoyed playing and running it.

Rating:
[4 of 5 Stars!]
Darranis - An Adventure Pack for Earthdawn: The Age of Legend
by David C.
Publisher: Vagrant Workshop
Date Added: 06/08/2018 13:23:01
Darranis - An Adventure Pack for Earthdawn: The Age of Legend A full fledged city, with a roster of NPCs, locales and backstory ready to be set into the game and played. Thanks so much for this quality, in depth resource! Please keep more coming!

Rating:
[5 of 5 Stars!]
Saga of the Goblin Horde (Savage Worlds)
by kender m.
Publisher: Zadmar Games
Date Added: 06/08/2018 11:13:54
Saga of the Goblin Horde (Savage Worlds) You have all those goblin mini's sitting around, now it's time to customize them and give them some real personality!! My table has quite a bit of experience with Savage Worlds from my fantasy-cyberpunk campaign. They're used to me bringing one-shots to the table, but they rarely want to do more than two sessions of another campaign/setting. We're up to three sessions so far. My niece is now asking about RUNNING SotGH -- which is huge for me since I've been trying to get her to run her own D&D game for her friends for almost a year now. Although I wouldn't recommend this as a first campaign for first time GMs with inexperienced players, I would very, very highly recommend it as a first Savage Setting for first time GMs with experienced tables or for groups wanting to transition from other fantasy rules to the Savage Worlds system (and you can't go wrong with the price!). If you're already experienced with Savage Worlds, you'll appreciate the professionalism that has gone into thi...

Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #11: The Dragonfiend Pact
by Megan R. [Featured Reviewer]
Publisher: Goodman Games
Date Added: 06/08/2018 08:39:10
Dungeon Crawl Classics #11: The Dragonfiend Pact This is an adventure for a low-level party, who are asked to assist in investigating a recent spate of robberies in a wilderness town (called Welwyn, but you may easily substitute a suitable settlement in your own campaign world if you prefer). According to the locals, the robberies centre around a well, so down you go... The DM gets a selection of resources including an overview of what's actually going on, a list of wandering monsters and where they are to be found, and notes on scaling the adventure for stronger or weaker parties than the one envisioned. There are a few hooks to help you get the party interested, and comments on how the Speak with Animals spell might be used to good effect. There are fuller background notes as well, including further ramifications and underlying plots goind on... The adventure itself begins with the party about to descend the well - if you want to play out anything beforehand like the party being recruited or learning that locals believe the r...

Rating:
[5 of 5 Stars!]
Present Day Cthulhu powered by Fate
by Jeff V.
Publisher: Starbright
Date Added: 06/08/2018 08:13:22
Present Day Cthulhu powered by Fate If this was an early draft of someone’s house rules then I would describe it as a promising start. As a commercial product it is sadly lacking and probably unplayable in its current form. It looks like the scan of a physical product rather than an electronic document. There is also a lot less content here than you’d expect from a 137 page PDF, due to the vast amount of white space. As per the product description, you get a summary of the Cthulhu mythos and the Fate Core rules. You also get the stats for 20 monsters and a dozen NPCs, and rules for the Cthulhu Mythos skill, some Unnatural Powers and insanity rules. Cover / acknowledgements / contents: 4 pages (contents page is hyperlinked); Setting: 27 pages; Mythos Sites: 5.5 pages (12 sites); Dreamlands: 4.5 pages (11 sites); Monsters: 26 pages (20 monsters); Fate Core Rules: 43 pages; Running the Game: 7 pages; Creating Adventures: 20 pages (including example scenario). I also didn’t like the way some of the wording i...

Rating:
[1 of 5 Stars!]
Dungeon Full of Monsters
by James R M.
Publisher: Red Box Vancouver
Date Added: 06/08/2018 07:11:53
Dungeon Full of Monsters I just got my printed copy (soft cover) of Dungeon Full of Monsters and its frickin' awesome! The art, monster and dungeon designs, ideas and storyhooks are all top notch. The team of Johnstone Metzger and Nathan Jones captures my idea of fantasy Chaos perfectly, where the dungeon is continuously shifting and changing, populated by some the weirdest monsters birthed from the loins of the Chaos dimension I have seen. Not a huge fan of the Eye Fckers (too on the nose for me), but everything from the Hippareiones to Snake Eyes will make it into my regular game of Labyrinth Lord. The quality of the print is also very impressive. Highly recommend this book! Good job, fellas!...

Rating:
[5 of 5 Stars!]
The Things We Leave Behind
by Customer Name Withheld
Publisher: Stygian Fox
Date Added: 06/08/2018 05:38:57
The Things We Leave Behind This book contains great stories than can easiliy be modified for other systems. I used 3 of the stories for my WoD campaign for example...

Rating:
[5 of 5 Stars!]
Avremier: Supplement 0
by Luke N.
Publisher: Mothshade Concepts
Date Added: 06/08/2018 04:56:58
Avremier: Supplement 0 This is a truly fun and off the wall setting to read through. I love the creatures, the handful of new spells, and also the setting. It's cool to see ideas like humanity rebuilding civilization against the fae and the wilderness. It's short, sweet, and simple and this is a setting I have high hopes that I'll run in my future campaigns.

Rating:
[5 of 5 Stars!]
Mythic Paths of the Lost Spheres - Hollow One
by Thilo G. [Featured Reviewer]
Publisher: Lost Spheres Publishing
Date Added: 06/08/2018 03:54:32
Mythic Paths of the Lost Spheres - Hollow One An Endzeitgeist.com review This installment of the Mythic Paths of the Lost Spheres-series clocks in at 15, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look! Note: This is part of the Mythic Paths of the Lost Spheres-tome and represents a single stand-alone path from the book. The series was crafted with an eye towards providing options for some of the more popular 3pp-materials: Psionics, pact-magic-based spirit-binding, temporal shenanigans (Time Thief and Warden), as well as e.g. Rite Publishing’s take of shapeshifting via the taskshaper. The pdf thus provides a lot of synergy if you have these respective supplements. However, at the same time, the book does not lose its value for groups that do not employ there – the mythic paths that help for the respective subsystems are fully viable even without using e.g. pact magic, sporting plenty of options that do not require the use of...

Rating:
[4 of 5 Stars!]
Displaying 121 to 135 (of 56312 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
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