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		<title>Flames Rising Hottest Items</title> 
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			<title><![CDATA[Daughter of Nexus (Exalted)]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=56333]]></link> 
			<description><![CDATA[<img src="images/1/56333-thumb100.jpg" border="0" alt="Daughter of Nexus (Exalted)" title=" Daughter of Nexus (Exalted) " align="left"><b>Publisher</b>: White Wolf<br /><h3>Nexus: jewel of the Scavenger Lands. </h3>In the city of Nexus, a god-blood is about to become more important than the Emissary himself. With powers both mortal and immortal seeking her, what and rsquo;s a lonely little child of the past to do? Will she find hope in the arms of the circle, or suffer a long, slow descent into death and rsquo;s cool embrace? When all is said and done, what stories will she tell of your legend?<p><b>A story in the Storytelling Adventure System for Exalted.</b></p><p><b>Daughter of Nexus</b> is our first offering for <b>Exalted </b>in the Storytelling Adventure System. The file contains a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. </p>]]></description> 
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			<title><![CDATA[Book of Experimental Might]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=54689]]></link> 
			<description><![CDATA[<img src="images/9/54689-thumb100.jpg" border="0" alt="Book of Experimental Might" title=" Book of Experimental Might " align="left"><b>Publisher</b>: Malhavoc Press<br /><p><font face="Arial, Helvetica, sans-serif" size="2">Last year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on <a href="http://www.montecook.com/" target="_blank">www.montecook.com</a> and the messageboards there. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. </font></p><p><font face="Arial, Helvetica, sans-serif" size="2"><b>Because you demanded it!</b></font></p><p><font face="Arial, Helvetica, sans-serif" size="2">So Monte took a break from his fiction work to compile this book, a collection of the house rules he currently uses in his own games. These include a spell progression system that ranks spells from levels 1 to 20, new rules for healing and curative magic, magical disciplines for spellcasters that always give them an active power and a way to contribute, and much more.</font></p><p><font face="Arial, Helvetica, sans-serif" size="2">This book also includes a  new base class, the runeblade, for players wanting a character that combines magic and martial skill without the use of spells. New rules for wizards, clerics, druids, paladins, and rangers are provided, offering each class magical disciplines like Godhammer, Eldritch Bolt, and Nature and #39;s Senses. And, of course, the book also offers dozens of new spells, feats, and magic items.</font></p><p><font face="Arial, Helvetica, sans-serif" size="2">Inherent within all the rule changes in this book is the idea that characters should be able to keep adventuring longer than the rules currently allow. Disciplines, more ample healing, and the other experiments in this PDF exclusive help bring down the barriers -- like casters running out of spells and characters running low on hit points -- that traditionally make parties stop to rest before they really want to. </font></p><p><font face="Arial, Helvetica, sans-serif" size="2">Start your own experiment this month!</font></p><p><a href="files/BOXM_ReadMe.txt"><b>Read Me Before Printing</b></a></p>]]></description> 
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			<title><![CDATA[Battlestar Galactica Role Playing Game]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=50186]]></link> 
			<description><![CDATA[<img src="images/116/50186-thumb100.jpg" border="0" alt="Battlestar Galactica Role Playing Game" title=" Battlestar Galactica Role Playing Game " align="left"><b>Publisher</b>: Margaret Weis Productions<br /><p><strong>The Cylons were created by Man.<br />They rebelled.<br />They evolved.<br />And they have a plan.<br /></strong></p><p>The Second Cylon War was over within a day, he Cylons slaughtered billions of humans on the<br />worlds of the Twelve Colonies. Artificial life forms constructed by man, the Cylons re-created themselves into the image of their creators. They look and feel completely human. Some are even programmed to think they are human; sleeper agents unwittlingly waiting for the trigger to pursue the Cylon agenda, which is the destruction of the human race.</p><p>Outgunned, outnumbered, human survivors have no choice but to flee. The rag-tag fleet of civilian ships is being guided and protected by the only remaining battleship from the <br />entire colonial military, <em>Battlestar Galactica</em>. Officers and enlisted men and women, politicians and mechanics, children and parents must overcome personal demons and differences on their desperate search for a mythical new home called Earth.</p><p>The <em>Battlestar Galactica Role Playing Game</em> brings the action and drama of the hit television series to the game table. Everything you need to start playing is in this book, including full character creation rules, details on the main characters from the show, and information on spaceships, weapons, and tech. The game rules are easy to learn, emphasizing story, action, and character development. All you need are dice, friends, and your imagination!</p><p>Game uses the Cortex System rules created by Jamie Chambers.</p>]]></description> 
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			<title><![CDATA[Mind's Eye Theatre: The Awakening]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=50112]]></link> 
			<description><![CDATA[<img src="images/1/50112-thumb100.jpg" border="0" alt="Mind's Eye Theatre: The Awakening" title=" Mind's Eye Theatre: The Awakening " align="left"><b>Publisher</b>: White Wolf<br /><span style="border-collapse: collapse; color: #2a2a2a" class="Apple-style-span"> and bull;Provides everything you need for a Mind and #39;s Eye Theatre chronicle set in the popular Mage: The Awakening setting</span><p><span style="border-collapse: collapse; color: #2a2a2a" class="Apple-style-span"> and bull;Expanded political mechanics and revised spellcasting systems designed for the unique aspects of live-action roleplay</span></p><p><span style="border-collapse: collapse; color: #2a2a2a" class="Apple-style-span"> and bull;A variety of optional rules and Storyteller advice to help develop your chronicle the way you envision it</span></p><p><span style="border-collapse: collapse; color: #2a2a2a" class="Apple-style-span"> and bull;For use with the Mind and #39;s Eye Theatre Rulebook</span></p><p><b><span style="border-collapse: collapse; color: #2a2a2a" class="Apple-style-span">There are two Print on Demand versions available through Lulu.com: a <a href="http://www.lulu.com/content/1103439">softcover version</a> and a <a href="http://www.lulu.com/content/1957260">hardcover version</a>.</span></b></p>]]></description> 
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			<title><![CDATA[The Mind Unveiled: Mind Blade Feats]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=51740]]></link> 
			<description><![CDATA[<img src="images/744/51740-thumb100.jpg" border="0" alt="The Mind Unveiled: Mind Blade Feats" title=" The Mind Unveiled: Mind Blade Feats " align="left"><b>Publisher</b>: Dreamscarred Press<br /><p>The soulknife class offers the mind blade class feature, wherein the soulknife gains the ability to create a blade of force using only the power of his mind.  This grants the soulknife a unique ability, but what if you wanted this feature with other classes?  <b>The Mind Unveiled: Mind Blade Feats</b> offers just such a solution!</p><p>With 17 pages of new material, <b>The Mind Unveiled: Mind Blade Feats</b> details <b>over 40 new feats</b>, granting the ability to create a blade of energy using only the power of the mind.  Beyond the host of new feats, <b>mind blade specialty levels</b> are given for the paladin, ranger, and rogue, to allow them to tap into the power of the mind, and even a <b>variant soulknife</b> class is given to utilize these new rules with the existing class.  And for those utilizing the psionic nodes from <b>The Mind Divine</b>, a <b>new psionic node</b> is given to support mind blade feats!</p><p><b>The Mind Unveiled: Mind Blade Feats</b> is written by Andreas R and ouml;nnqvist, whose other works include <b>The Mind Unveiled: Morphean</b>, <b>High Psionics: Psicrystals Expanded</b>, and <b>High Psionics: Sequestral Feats</b>, and has artwork by Rick Hershey and V. Shane.</p>]]></description> 
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			<title><![CDATA[Faith and Fire]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=2707]]></link> 
			<description><![CDATA[<img src="images/1/2707-thumb100.jpg" border="0" alt="Faith and Fire" title=" Faith and Fire " align="left"><b>Publisher</b>: White Wolf<br /><strong>In the Courts, On the Battlefields</strong><br />The year is 1230, the hour is midnight, and all is not well. In the courts, princes chafe for territory. In the gardens, ladies manipulate love into games of life and death. In the cloisters, zealots of God and heresy turn on one another. In the shadows, vampires walk and feed, but at great peril. There are stranger things than themselves in the Dark Medieval world, and the dawn that approaches is lit by the Inquisition's torches. <br /><br /><strong>It Is a New Night</strong><br />Faith and Fire is the revised edition of The Long Night, based on Dark Ages: Vampire. Here is the all new material you need to play, laid out in one place - the High and Low Clans, their strange Disciplines, the roads they tread, the courts where they play their games, the fields where they fight.]]></description> 
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			<title><![CDATA[World of Darkness Rulebook]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=1124]]></link> 
			<description><![CDATA[<img src="images/1/1124-thumb100.jpg" border="0" alt="World of Darkness Rulebook" title=" World of Darkness Rulebook " align="left"><b>Publisher</b>: White Wolf<br /><p><strong>Where the Shadows Grow Long</strong> <br />We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies -  and #39;There are no such things as monsters and #39; - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.</p><p><strong>Abandon Hope All Who Enter</strong> <br />The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character and rsquo;s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. Hardcover. Page Count: 224</p>]]></description> 
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			<title><![CDATA[World of Darkness: Urban Legends]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=25984]]></link> 
			<description><![CDATA[<img src="images/1/25984-thumb100.jpg" border="0" alt="World of Darkness: Urban Legends" title=" World of Darkness: Urban Legends " align="left"><b>Publisher</b>: White Wolf<br /><em>Whispers carry the stories through the generations. So unreal that people no longer believe.  and quot;Legend. and quot; They do not realize that legends can be more real than real.</em><br /><br /><strong>Truths From the Tales</strong><br /><br />We and rsquo;ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant  and ldquo;Bloody Mary, and rdquo; and she appears. These are urban legends. In the World of Darkness, they are real; in fact, they are more than real. The truth behind each legend is more terrifying, strange, sinister, or diabolical than we imagine.<br /><br /><strong>A settings book for The World of Darkness and trade;</strong><br /><br />This book includes:<br /><br />  and bull; Inspiration for a game intended for mortal characters, but a game just as frightening and bizarre for monstrous characters.<br /> and bull; In the World of Darkness, the truth behind urban legends is even more frightening, sinister, mysterious than you would imagine.... Explore them at your gaming table<br /> and bull; A great prequel or addition to Vampire, Werewolf and Mage chronicles<br /><br />128 page hardcover for use with the World of Darkness Rulebook		  ]]></description> 
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			<title><![CDATA[Chicago Workings (World of Darkness)]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=24517]]></link> 
			<description><![CDATA[<img src="images/1/24517-thumb100.jpg" border="0" alt="Chicago Workings (World of Darkness)" title=" Chicago Workings (World of Darkness) " align="left"><b>Publisher</b>: White Wolf<br /><p><i>To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent.</i>  and mdash; Nelson Algren, The Man With The Golden Arm<br /> <br />When a new neighbor moves into the characters and #39; neighborhood, they become the final hinge in a fifty-year-old secret struggle between the ghosts of two Chicago geomancers. The fate of their occult conflict is in the characters and #39; hands.<br /> <br /> and quot;Chicago Workings and quot; is a complete supernatural thriller story for your World of Darkness chronicle including a frank how-to guide to playing out this story with your gaming group, using the game rules in the World of Darkness Rulebook.</p> <p><img src="http://www.drivethrustuff.com/catalog/images/WOD-CW-rating.png" alt="Storyteller Adventure System Ratings for Chicago Workings" /></p> <p>This release is part of White Wolf and #39;s <b><a href="http://www.white-wolf.com/sas/" target="_blank">Storytelling Adventure System</a></b>. For more information on it go <b><a href="http://www.white-wolf.com/sas/" target="_blank">here</a></b>. </p>]]></description> 
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			<title><![CDATA[Mystery Codex]]></title> 
			<link><![CDATA[http://flamesrising.rpgnow.com/product_info.php?products_id=694]]></link> 
			<description><![CDATA[<img src="images/10/694-thumb100.jpg" border="0" alt="Mystery Codex" title=" Mystery Codex " align="left"><b>Publisher</b>: Eden Studios<br />Eden's first release is the long-awaited <b>Mystery Codex</b>, a sourcebook detailing new information on Covenants, new Invocations and Gifted powers, and new supernatural threats. The martial artists of the Secret Dragons, and the not-quite human Pariahs are presented. Rules are also provided for playing the Relentless Dead, Phantasms and Vampires as characters.]]></description> 
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