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Top 100 Products
01.Changeling: The Dreaming 20th Anniversary Edition

Changeling: The Dreaming 20th Anniversary Edition
by Onyx Path Publishing

Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.   Recall your heritage! Let the games begin!   Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised...   [click here for more]
02.V&V 3.0 Mighty Protectors

V&V 3.0 Mighty Protectors
by Monkey House Games

You can combat the forces of evil! Find their hidden enclaves with your super-senses, and bust your way in with powerful fists! Use your incredible agility or invulnerability to ward off their attacks as you blast away...   [click here for more]
03.Darren Watts’s Golden Age Champions

Darren Watts’s Golden Age Champions
by BlackWyrm Games

SMASH THE AXIS! The Golden Age of Superheroes began in 1938, when a new kind of hero emerged from the pages of comicbooks in full color for a dime! Now you can experience high-flying adventure set in the days before, during, and after the Second World War, fighting for justice and freedom while armies march and cities burn! Darren Watts’s Golden Age Champions 6th Edition expands the Champions...   [click here for more]
04.Starfarer's Companion

Starfarer's Companion
by Rogue Genius Games

A Companion to Adventure Across the Stars! An expansion to the Starfinder Core Rulebook, adding both classic character concepts and brand new options to expand the variety in your fantastic galaxy! Races – Aasimar, Catfolk, Deoxyians, Dhampirs, Grippli, Ifrit, Kitsune, Kobolds, Mechanoi, Nagaji, Oreads, Samsarans, Suli, Sylphs, Tengu, Tieflings, Undine, Vanaras, Vishkanya, and Wayangs! Classes...   [click here for more]
05.Goon: The Goon Roleplaying Game

Goon: The Goon Roleplaying Game
by Pinnacle Entertainment

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon, by Eric Powell. Join the Goon's crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what's encroachin' on your turf, while you collect on Goon's debts and whatnot. You might also succeed at fighting off the tide of bleak...   [click here for more]
06.Vigilantes: Rise of the Powerless

Vigilantes: Rise of the Powerless
by Tricky Troll Games

In an Earth much like our own, crime is at an all-time high. The government is being corrupted by the criminals of the underworld, and only a select few are brave enough to stand up to them. Don a costume and prepare to fight injustice in this dystopian setting about vigilantes who lack powers, but make up for it in grit. This Setting Kit provides a toolkit full of Savage goodness for the Gamemaster...   [click here for more]
07.Tales from the Loop RPG: Rulebook

Tales from the Loop RPG: Rulebook
by Modiphius

Winner of five ENnies in 2017 including Best Game, Best Setting, Best Writing and Product of the Year! “RPG Tales from the Loop lets you channel Stranger Things and ET.” The Verge “Tales From The Loop could very well be the RPG phenomenon of 2017.” Geek & Sundry The landscape was full of machines and scrap metal connected to the facility in one way or another. Always...   [click here for more]
08.Shadowrun: The Complete Trog (Runner Resources)

Shadowrun: The Complete Trog (Runner Resources)
by Catalyst Game Labs

Big, bad, and awesome They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or...   [click here for more]
09.1879 RPG Game Master's Guide

1879 RPG Game Master's Guide
by FASA

This isn't your great-great-grandfather's London! 1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electricity. The 1879 Gamemaster's Guide describes the game world in depth, with details of the alternate history of the game world Earth and of colonization...   [click here for more]
10.Fear Agent: The Fear Agent Roleplaying Game

Fear Agent: The Fear Agent Roleplaying Game
by Pinnacle Entertainment

Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent Roleplaying Game is a pulp scifi setting for Savage Worlds with dark secrets and cataclysmic twists! After Earth is devastated by an interstellar war between two alien races, the few surviving members of humanity are dragged kicking and screaming into...   [click here for more]
11.Supergame: Super-Powered RPG (Classic Reprint)

Supergame: Super-Powered RPG (Classic Reprint)
by Precis Intermedia

Supergame is back! Originally published in 1980, Supergame was one of the earliest superhero roleplaying games. The first to provide total player control in creating characters, it uses a point-based system for abilities, attributes, and powers. This second edition from 1982 expanded the game with concise rule explanations, examples discussing the theory and practice of playing...   [click here for more]
12.Lone Wolf Adventure Game

Lone Wolf Adventure Game
by Cubicle 7 Entertainment Ltd.

You race through the tangled forest, chased by a mob of vicious Giaks. Somewhere in the distance a pack of Doomwolves howls. Up ahead you can hear the roar of the waterfall, cutting off your path.   What do you do next?” In The Lone Wolf Adventure Game you decide! In The Lone Wolf Adventure Game you are Kai Lords – brave and...   [click here for more]
13.[M&M3e] World Defenders: The Summit

[M&M3e] World Defenders: The Summit
by Fainting Goat Games

From the vaults of Christopher McGlothlin (contributor or primnary author of many M&M supplements including Noir, Golden Age, Time of Crisis and many more) comes - World Defenders: The Summit - On a globe covered by the superpowered, the United Nations maintains its own international team of extraordinary heroes to confront highlevel threats and dangers to the entire planet....   [click here for more]
14.Injustice for All! v22 - Assassins

Injustice for All! v22 - Assassins
by Twin Flame Publishing

A world of super powered heroics and villainy calls for super powered killers. Assassins that can slip past extraordinary senses and put down a target who able to bounce bullets off their bare flesh are not only in high demand, but also fetch remarkably high prices. Assassins empowered with advanced technology, awestriking skillsl, or superhuman abilities are threats not only to well protected targets...   [click here for more]
15.The WatchGuard Sourcebook 2e/OGL

The WatchGuard Sourcebook 2e/OGL
by Xion Studios

It's FINALLY Here!! Meet Summit City’s PREMIERE metahuman superteam: WatchGuard! This sourcebook is the first collection of major characters from the WatchGuard Universe, so you can begin creating adventures, plotting heists, developing your ultimate weapon, or protecting the lives of the innocent & saving the cosmos alongside these fantastic heroes!! Read through...   [click here for more]
16.Star Trek Adventures: Core Rulebook

Star Trek Adventures: Core Rulebook
by Modiphius

Starfleet Needs A New Crew! Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before… Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your...   [click here for more]
17.Secret Soldiers

Secret Soldiers
by Skortched Urf' Studios

Secret Soldiers is one of the largest and most wideranging bestiaries ever produced by Otherverse Games, dwarfing Closed: Monsters of the Armies of God, The Complete Nemesis Bestiary and comparing favorably to both volumes of the Black Bestiary even if you added them together. Included are more than 160 monsters. While the entire casts of Psi-Threats...   [click here for more]
18.Fate Adversary Toolkit

Fate Adversary Toolkit
by Evil Hat Productions, LLC

Calling all adversaries! Antagonists. Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. Explore what an adversary is in Fate terms, and always remember that everything is a character....   [click here for more]
19.Technology Unleashed

Technology Unleashed
by Skortched Urf' Studios

Technology Unleashed is a PDF (and eventual print-on-demand) compilation and compilation of several technology sourcebooks published by Otherverse Games between 2013 and 2014. This massive campaign tool box includes all the content originally found in the PDF editions of The Polymer Path, The Advanced Arsenal, The Advanced Armory, The Advanced Edge and Advanced Tech, the Modern Grimorie...   [click here for more]
20.Conan the Thief

Conan the Thief
by Modiphius

Welcome to the Shadows! TORCHES FLARED MURKILY ON THE REVELS IN THE MAUL, WHERE THE THIEVES OF THE EAST HELD CARNIVAL BY NIGHT. IN THE MAUL THEY COULD CAROUSE AND ROAR AS THEY LIKED, FOR HONEST PEOPLE SHUNNED THE QUARTERS, AND WATCHMEN WELL PAID WITH STAINED COINS, DID NOT INTERFERE WITH THEIR SPORT… Conan the Thief takes you into the dark underworld of the Hyborian...   [click here for more]
21.Dark Champions: Heroes of Vengeance (4th edition)

Dark Champions: Heroes of Vengeance (4th edition)
by Hero Games

This is the ultimate source book for the twilight world of vigilante superheroes who walk the line between justice and vengeance! Experience gritty, intense adventures that bring you new shades of four-color action in the tradition of your favorite hard-hitting superhero comics. Dark Champions creates a new universe of super excitement for you to explore - or a new dimension of roleplaying for your...   [click here for more]
22.O.L.D. The Fantasy Heroic Roleplaying Game

O.L.D. The Fantasy Heroic Roleplaying Game
by EN Publishing

RUN A COMPLETE FANTASY CAMPAIGN WITH THIS VERSATILE TABLETOP GAME OF HEROIC FANTASY ADVENTURE! [Download a 12-page preview!] Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the...   [click here for more]
23.Ivinia Region Map

Ivinia Region Map
by Columbia Games Inc.

Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians' tough, seaworthy ships enable them to range further than any other people and they have planted colonies throughout western Lythia. They are also canny traders but are best known for the...   [click here for more]
24.Shorkyne Region Map

Shorkyne Region Map
by Columbia Games Inc.

The Shorkyne region in northwest Lythia lies between the Sea of Ivae and the island of Hârn to the west, Trierzon to the south, Ivinia to the north, and Quarphor to the east. The region is dominated by high mountain ranges and fertile river valleys and includes all or part of the kingdoms of Shorkyne, Chelemby, and Harbaal, and the petty fiefdoms of Hurisea. This colorful 22×34-inch map...   [click here for more]
25.Trierzon Region Map

Trierzon Region Map
by Columbia Games Inc.

The Trierzon region in northwest Lythia is bordered by the Gulf of Ederwyn to the west, the Azeryani Empire in the east, Shorkyne to the north, and the Venarian Sea to the south. The region includes the kingdoms of Trierzon, Palithane, Emelrene, and southern Shorkyne. This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles,...   [click here for more]
26.SagaBorn Roleplaying Game Core Rulebook (PDF)

SagaBorn Roleplaying Game Core Rulebook (PDF)
by Lone Wanderer Entertainment

A simple, story-focused D20 OGL system. The SagaBorn Roleplaying System was created as a simplified D20 system. Its goal is to present a system that is simple, streamlined, and efficient. It is meant to encourage more storytelling and epic action rather than browsing through rulebooks and arguing over what is “allowed.” * This 8 level system was created for the Dark Return, but...   [click here for more]
27.Ninja Hero

Ninja Hero
by Hero Games

The latest in the Hero Games line of genre books, Ninja Hero discusses and describes the martial arts genre for gaming, and shows how to create chracters, campaigns, wondrous weapons, and other elements of martial arts films using the HERO System rules. It includes: a complete review of the martial arts genre and its five subgenres - Realistic,...   [click here for more]
28.Champions 3-D (4th edition)

Champions 3-D (4th edition)
by Hero Games

What if the Roman Empire had never fallen? What if dinosaurs had evolved into intelligent beings? What if Doctor Destroyer ruled the world? Create alternate dimensions, also called parallel worlds, which are separate universes overlapping our own, universes where history took another path. What does this have to do with your campaign? Why does this affect your campaign world? Because in comic books,...   [click here for more]
29.Champions Of The North (4th Edition)

Champions Of The North (4th Edition)
by Hero Games

Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains that live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM there are extensive notes on Canada, its peoples, its history, and detailed descriptions of the cities and locations for your northern...   [click here for more]
30.Champions Presents #1 (4th edition)

Champions Presents #1 (4th edition)
by Hero Games

Champions presents is an anthology of three of the best adventures that Hero Games has to offer. Each action packed adventure is completely separate and can be played as such, or a gamemaster can follow the guidelines given to intertwine the three adventure is fully detailed with NPCs (over thirty new characters!), layouts, bases, and everything else a GM needs to run the scenario. ...   [click here for more]
31.Champions Presents #2 (4th edition)

Champions Presents #2 (4th edition)
by Hero Games

Champions Presents #2 is a brand new compilation of adventures, characters, and organizations for Champions. MAVRIC is an adventure that pits the heroes against crazed computer out to wreck their lives. Murder in Stronghold is a super-powered mystery that characters must solve before time runs out... for them. Coil describes in detail organization of King Cobra, the most notorious of master villains....   [click here for more]
32.Champions Universe (4th edition)

Champions Universe (4th edition)
by Hero Games

The ultimate heroic campaign setting is finally here all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanan, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages...   [click here for more]
33.Golden Age Champions (4th edition)

Golden Age Champions (4th edition)
by Hero Games

Golden Age Champions (or GAC) contains the raw materials for running a Champions campaign set in the 1930s and 1940s. The items contained within are also meant to mesh with the regular Champions Universe and provide a common historical background and plot devices for a modern campaign. ...   [click here for more]
34.Justice, Not Law (4th edition)

Justice, Not Law (4th edition)
by Hero Games

Justice, Not Law contains to complete description of Hudson City and information about important places around the world. You can run Hudson City as your campaign setting, or take pieces and use them in your own campaign city. This includes details about who's who in the city, along with summaries of business, politics, technology and more! More than three dozen new criminals and NPCs for Dark Champions...   [click here for more]
35.Shadow Of The City (4th edition)

Shadow Of The City (4th edition)
by Hero Games

Shadows of the City is a supplement designed for five to seven Dark Champions characters. It contains three linked adventures: Revolution, The Pack, and Street Magic. These adventures are intended to be run as an intertwined campaign, and are presented in that order. Villain and character write-ups follow the sections in which they first appear. ...   [click here for more]
36.Viper (4th edition)

Viper (4th edition)
by Hero Games

Viper is the complete sourcebook for the most powerful villainous organization in the Champions Universe. Only the Viper source-book give you background on everything necessary to the exhaustive history of Viper. Also including new agent types, new weapons, new vehicles. And even New supervillains! Featuring a revision of the classic Viper's Nest campaign. ...   [click here for more]
37.Watchers Of The Dragon (4th edition)

Watchers Of The Dragon (4th edition)
by Hero Games

The top martial artists around the world are going crazy... or are they? What mysterious force is behind the attack on the world's greatest martial artist? What do the mysteries of Seeker's origin have to do with this? And what is the shadowy Tournament of the Dragon? The answers lie within... This sourcebook is an illustrated guide to the top martial artists in the world of Champions. Each of...   [click here for more]
38.Creatures of the Night - Horror Enemies (4th edition)

Creatures of the Night - Horror Enemies (4th edition)
by Hero Games

Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions. This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject horror into a four-color world. Finally, the heroes will be shaking in their boots as they face the villains...   [click here for more]
39.WatchGuard Solo - Trash Panda (M&M 3e)

WatchGuard Solo - Trash Panda (M&M 3e)
by Xion Studios

Right from the pages of the best-selling WatchGuard Sourcebook comes the "Spider-Squirrel" (and friends... and enemies) WG Solo series! Introducing TRASH PANDA!! Never-before-available in any format! This newest solo release features a street-level hero from the WGU universe! YOU GOTTA BUY THIS RELEASE RIGHT NOW!!!! Well, for no particular...   [click here for more]
40.Super Powered Legends: Scions of Asmodeus

Super Powered Legends: Scions of Asmodeus
by Rogue Genius Games

The Rich and the Shameless To the outside world, the Scions of Asmodeus is a social club where the wealthy and popular meet to engage in fund-raisers. Hollywood actors, socialite millionaires, and corporate CEOs claim membership. Behind the public perception, the social club is one of decadence and sexual depravity. The true purpose for the Scions of Asmodeus is to gather as much wealth and influence...   [click here for more]
41.Victorious the Role Playing Game

Victorious the Role Playing Game
by Troll Lord Games

TLG 77011 Victorious: Victorian Role Playing Adventure in the age of Supermankind $20.99 (PDF) Gaslight street lamps pour fitful illumination through the fog-shrouded streets of Victorian cities. Menacing figures lurk in darkened alleyways. Desperate men with nothing to lose and the determination to take what they can from others plot. This is an RPG where masked...   [click here for more]
42.Prism • A World of Adventure for Fate Core

Prism • A World of Adventure for Fate Core
by Evil Hat Productions, LLC

Lucid dreamers could save the world…or wreck it. A very small percentage of the population can travel through dreams and harvest colors that are either impossible or too precise to exist. Once in our world, the emotions and memories behind the colors still linger. It is impossible to see a painting using rhoz and not immediately recall your first love. The Lucid, those who...   [click here for more]
43.Goon: The Great Bollaire Street Block Party

Goon: The Great Bollaire Street Block Party
by Pinnacle Entertainment

Roll Out the Barrel … Well, whaddya know? It’s the Great Bollaire Street Block Party! An entire city block filled with food, bawdy dancers, suds, kangaroo boxing, and a mob of carnival attractions so exciting they just about beat yer imagination to a pulp. Now what could be more fun that that? Thing is, nobody’s quite sure who organized this shindig, so it’s...   [click here for more]
44.Villains and Vigilantes: revenge of the Yakuza

Villains and Vigilantes: revenge of the Yakuza
by Fantasy Games Unlimited

The long awaited sequel to the Villains and Vigilantes adventure “Search for the Sensei.” Written and illustrated by Joe Liotta. ...   [click here for more]
45.The Terminators - AoV Teams (M&M3e)

The Terminators - AoV Teams (M&M3e)
by Xion Studios

WELCOME TO ACTS OF VILLAINY! Acts of Villainy: Teams is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain team for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! THE TERMINATORS!! When...   [click here for more]
46.Atlantis (4th edition)

Atlantis (4th edition)
by Hero Games

Dive into adventure! Atlantis, the complete sourcebook of the undersea kingdom. The legendary realm of Atlantis come to life in this amazing book that is packed with history, background, and story possibilities. You'll find complete back grounds, descriptions and writeups of major Atlantean characters, with 10 creatures of the sea, 18 Atlantean spells, equipment, and much more! You can even create...   [click here for more]
47.Challenges For Champions (4th edition)

Challenges For Champions (4th edition)
by Hero Games

Put some punch in your old scenario, or begin a new adventure! Challenges for Champions is an invaluable play supplement for Champions. It gives you 10 action-packed scenarios, plus tips for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more: everything you need for super...   [click here for more]
48.Corporations (4th edition)

Corporations (4th edition)
by Hero Games

From board room fights to fights in the bard room, it's all here everything you ever needed to know about the corporate world! Are they faceless fores for the heroes to fight, benevolent patrons ready to aid the heroes in their war against crime, or just neutral entities out for a big profit? All facets of corporations are covered, from organizations and goals to proxy fights and takeover bids. Bring...   [click here for more]
49.Hero System Almanac 1 (4th edition)

Hero System Almanac 1 (4th edition)
by Hero Games

Over 60 pages of optional rules, all designed to make your games more fun and exciting! We've reprinted some of the best material from the twelve-year run of our magazine, the Adventurers Club.™ Explore security systems in-depth in Sound the Alarum and learn how to make those disadvantages count in our excerpts from Covert Action. Learn how to make realistic timelines and how to balance your...   [click here for more]
50.Hero System Almanac 2 (4th edition)

Hero System Almanac 2 (4th edition)
by Hero Games

You want more for your Hero System game? The Almanac has it! This collection of Hero System articles has exciting new rules, in-depth looks at various Powers, and articles that are sure to add new fun to your campaign. Are the heroes getting too tough for you to handle? Drop the new UNTIL on them, or put the World Security Services in their path. (If that doesn't work, try a nuclear weapon; the writeup...   [click here for more]
51.Invaders From Below (4th edition)

Invaders From Below (4th edition)
by Hero Games

Subterra, a hidden kingdom that lies entirely beneath the earth. Included are maps and guidelines for running underground adventures. With eight complete scenarios Invader From Below contains details of the Subterrans themselves, including game statistics, lifestyle, ecology, and mannerisms. Lets not forget about the detailed background for King Earthwyrm and his twelve superpowered Darklings.... The...   [click here for more]
52.The Olympians (4th edition)

The Olympians (4th edition)
by Hero Games

The Olympians is a complete history of the Olympian gods, from their extra-dimensional origins to their re-emergence on twentieth century Earth. Also Included is a god template and full write-ups (which include Powers, Characteristics, Disadvantages, background, tactics, and current activities) for each major god. Less important gods receive shorter write-ups, and some are merely described. Although...   [click here for more]
53.Normals Unbound (4th edition)

Normals Unbound (4th edition)
by Hero Games

This is a book of normals. In other words, the Enemies book for your secret ID! Between the covers of Normals Unbound you will find men, women, and children with powers and abilities to affect the life of a hero more profoundly than any destructive energy blast from Mechanon ever could. These are people who cannot be dealt with by simply slugging it out with them or blasting them with a neutron beam....   [click here for more]
54.Heroic Adventures - Volume 1 (4th edition)

Heroic Adventures - Volume 1 (4th edition)
by Hero Games

Heroic Adventures Volume 1 ™ contains three exciting, independent adventures for use with Champions or Dark Champions. Throwing Stars and Bars takes the heroes through a romping adventure in the deep South. Someone is kidnapping seemingly random people from the Memphis area. Can the heroes unravel the mystery and stop them before it's too late? Ifs going to take some clear thought and a lot...   [click here for more]
55.Invasions: Target Earth (4th edition)

Invasions: Target Earth (4th edition)
by Hero Games

Invasions: Target Earth has everthing you need to know about comic-book invasions. Learn how to organize and ivasion and mastermind the phases of takeover. Create powerful invaders and unique leaders. put your champions to the test - can they withstand the MASTER PLAN? Invasions: Target Earth contains: Extensive guidelines for setting up and running an invasion A complete, ready-to-run invasion...   [click here for more]
56.1879 RPG Game Master's Screen

1879 RPG Game Master's Screen
by FASA

Smooth out the sometimes treacherous path of gamemastering! Included in this packet is a four-panel cardstock screen that displays commonly used charts and tables for easy reference, and also provides a place to conceal adventure notes and dice rolls. Also included is a 64-page booklet with a gallery of pregenerated GMC character sheets, with the stats set up for four character advancement ranks; an...   [click here for more]
57.Goon: GM Screen Inserts

Goon: GM Screen Inserts
by Pinnacle Entertainment

The Goon™ RPG GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen and feature art from The Goon™ RPG. This has all the tables and handy reference items a GM needs to play! The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon, by Eric Powell. Join...   [click here for more]
58.Awesome Powers Vol. 10: Light and Darkness Powers

Awesome Powers Vol. 10: Light and Darkness Powers
by Basic Action Games

Awesome Powers is a supplement for the BASH! Ultimate Edition RPG. Inside, you will find new Powers, new Enhancements, new Limitations, and new ideas to incorporate into your BASH! campaigns. Chiefly, this product is designed to allow you to create characters with themes, making use of pre-designed powers. You can use...   [click here for more]
59.Artillery - AoV Solo (M&M3e)

Artillery - AoV Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! ARTILLERY! Born...   [click here for more]
60.WatchGuard Solo - Surge (M&M 3e)

WatchGuard Solo - Surge (M&M 3e)
by Xion Studios

Right from the pages of the best-selling WatchGuard Sourcebook comes the "Spider-Squirrel" (and friends... and enemies) WG Solo series! Prepare for the SURGE!! Never-before-available in any format! This newest solo release features a street-level hero from the WGU! Friend and fellow heroic adventurer to Spider-Squirrel, this solo operator is determined to...   [click here for more]
61.Goon: Archetypes

Goon: Archetypes
by Pinnacle Entertainment

Get to the action faster using our “print and play” pregenerated Archetype characters! These ready-to-play archetypes for The Goon™ RPG include: Goon Franky Buzzard Taliba Dumusujul Mirna Santino Merle the Werewolf Dr. Hieronymous Alloy Willy Nagel The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning...   [click here for more]
62.Victorious Rule Britania

Victorious Rule Britania
by Troll Lord Games

TLG 77071 Victorious: Rules Britannia $9.99 Ruling over the oceans and a quarter of the Earth’s surface, the British Empire is unarguably the Superpower of the Nineteenth century. Yet cracks appear in the façade of Anglo-Saxon superiority, and nefarious forces are determined to overthrow Queen Victoria’s realm. Details abound on turn of the century...   [click here for more]
63.Victorious Manifest Destiny

Victorious Manifest Destiny
by Troll Lord Games

TLG 77061 Victorious: Manifest Destiny $9.99 A supplement for the Victorious RPG. From sea to shining sea, the American republic stands paramount despite unhealed wounds of the Civil War, the battles with the remaining Indian tribes, and Segregation that still mars the nation. This book details the United States of the 1880s and 1890s, giving details both historical...   [click here for more]
64.WatchGuard Solo - Spider-Squirrel (M&M 3e)

WatchGuard Solo - Spider-Squirrel (M&M 3e)
by Xion Studios

Right from the pages of the best-selling WatchGuard Sourcebook comes the "Spider-Squirrel" (and friends... and enemies) WG Solo series! Now comes the scintillating SPIDER-SQUIRREL!! Never-before-available in any format! This newest solo release features a street-level hero from the WGU universe! YOU GOTTA BUY THIS RELEASE RIGHT NOW!!!! Well,...   [click here for more]
65.Victorious Phantasmagoria

Victorious Phantasmagoria
by Troll Lord Games

TLG 77041 Victorious: Phantasmagrio $6.99 A gallery of SuperMankind for the Victorious RPG The Great and the Good! Persons of Dubious Intent! Sceptre With notes on the composition and inhabitants of Darkmore Prison!. ISBN 978-1-9944135-18-8 ...   [click here for more]
66.Victorious Night of the Jackals

Victorious Night of the Jackals
by Troll Lord Games

TLG 77081 Victorious: Night of the Jackals $6.99 A new drug is finding its way into pubs and Apothecary shops throughout the East End of London. This drug, called “M” causes rioting, murder, and worse things. Can your heroes find the source of this maleficent chemical before the city is overrun with carnage? A Gilded Adventure for levels 2-4 Gaslight...   [click here for more]
67.Victorious Hunter & Hunter Catalogue

Victorious Hunter & Hunter Catalogue
by Troll Lord Games

TLG 77051 Victorious: Hunter & Hunter Catalog $6.99 A Catalogue of Extraordinary Items for the Victorious RPG: Armor, Weapons & Ordinance. A Collection of Items from Adhesive Shoes to magnetic Eyes. Motive Transport that includes the Clockwork Carriage and the Hydraulic Horse. All this and More. The Hunter & Hunter Catalogue is a Collection of all Manner...   [click here for more]
68.7Ronin Solo - Soul Edge (M&M 3e)

7Ronin Solo - Soul Edge (M&M 3e)
by Xion Studios

7Ronin is a **NEW** series of Solo product releases from the Far East of the WatchGuard Universe! Follow these seven strangers as they come together for a singular purpose. But, is there something sinister going on behind all of this? What is to become of these masterless warriors? What does it all have to do with these powerful artifacts?...   [click here for more]
69.WatchGuard Solo - Valiant (M&M 3e)

WatchGuard Solo - Valiant (M&M 3e)
by Xion Studios

Right from the pages of the best-selling WatchGuard Sourcebook comes the "NEW FRONTIER" WG Solo series! Now comes the might VALIANT!! Never-before-available in any format! This newest solo release features a cosmically-powered, Earth-based hero from the WGU universe! Prodigious athlete, competitive & supportive teammate, and now the sole carrier...   [click here for more]
70.Shipboard Activities

Shipboard Activities
by Mongoose

Prior to an encounter, whether hostile or otherwise, the gamemaster needs to be able to determine the location and status of everyone aboard ship. This three page article will quickly and simply define the location and dress status of each crew member and passenger, including if they have access to a weapon. ...   [click here for more]
71.100 Network Data Finds

100 Network Data Finds
by Fishwife Games

100 NETWORK DATA FINDS This 100 list contains a bunch of different possible things that a hacker or “net runner” might find if they are messing around in various networks and databases. From shocking scandals, cutting edge technology, or discussions about everyday events, you can find it here. Some rolled up information is useful, other bits semi-pointless. ...   [click here for more]
72.Rumors from the Spaceport Bar

Rumors from the Spaceport Bar
by dicegeeks.com

A random 1D100 list of rumors or possible jobs for a sci-fi setting. Embrace the sandox and let your players explore the galaxy. Explore Dicegeeks Resources and RPGs at DriveThruRPG.com ...   [click here for more]
73.Age of Mortals (3.5)

Age of Mortals (3.5)
by Wizards of the Coast

A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
74.Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)
by Wizards of the Coast

Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
75.Dog Town: Core Rules

Dog Town: Core Rules
by Cold Blooded Games

Now Free! Warning this game contains violence, swearing and lots of criminality. Dog Town is a realistic role playing game set in a New York City ghetto in the mid to late 1970's, think of films like "Donnie Brasco", "Goodfella’s", "Shaft" and "Carlito's Way" and you'll get the picture. It's about attitude and swaggering...   [click here for more]
76.Champions of Darkness (3e)

Champions of Darkness (3e)
by Wizards of the Coast

Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
77.Denizens of Darkness (3e)

Denizens of Darkness (3e)
by Wizards of the Coast

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
78.Ravenloft (3.0)

Ravenloft (3.0)
by Wizards of the Coast

A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
79.Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)
by Wizards of the Coast

The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
80.White Wolf Magazine #49

White Wolf Magazine #49
by White Wolf

Included in this Issue: Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry. Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears. The Care and Feeding of a City Campaign - Since...   [click here for more]
81.Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)
by Wizards of the Coast

The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
82.City System (1e)

City System (1e)
by Wizards of the Coast

It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
83.The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)
by Wizards of the Coast

BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:...   [click here for more]
84.The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)
by Wizards of the Coast

MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
85.Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)
by Wizards of the Coast

"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
86.Elminster's Ecologies (2e)

Elminster's Ecologies (2e)
by Wizards of the Coast

"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
87.Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)
by Wizards of the Coast

Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
88.Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)
by Wizards of the Coast

Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
89.MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)
by Wizards of the Coast

Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
90.PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)
by Wizards of the Coast

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
91.H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)
by Wizards of the Coast

This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
92.H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)
by Wizards of the Coast

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
93.FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)
by Wizards of the Coast

The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
94.FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)
by Wizards of the Coast

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
95.REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)
by Wizards of the Coast

The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
96.FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)
by Wizards of the Coast

The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
97.FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)
by Wizards of the Coast

Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
98.LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
99.LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
100.LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)
by Wizards of the Coast

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
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