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Top 100 Products
01.Pilots' Almanac: Maritime & Piloting Rules

Pilots' Almanac: Maritime & Piloting Rules
by Columbia Games Inc.

The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three. This module, a republishing...   [click here for more]
02.Lights Out - The Roleplaying Game

Lights Out - The Roleplaying Game
by Nightingale Publishing

No school. No parents. No rules. The children of Applewood woke one morning and discovered that all the adults have disappeared and better yet, they all have superpowers! With no one to tell them to comb their hair or brush their teeth, the kids could do whatever they wanted. All was great until that same night when the electricity shut off and monsters started stalking the streets. Now...   [click here for more]
03.Unknown Armies Book One: Play

Unknown Armies Book One: Play
by Atlas Games

An occult game about broken people conspiring to fix the world. It's about getting what you want. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character's...   [click here for more]
04.Unknown Armies Book Two: Run

Unknown Armies Book Two: Run
by Atlas Games

An occult game about broken people conspiring to fix the world. It's about keeping what you have from those who want it. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As the gamemaster, you lead the players in creating...   [click here for more]
05.Coriolis - The Third Horizon core book

Coriolis - The Third Horizon core book
by Modiphius

“I’m getting a signal.” Dalil’s voice crackled over the com. “We’re close.” The navigator gazed into the darkness ahead, his face ghostly pale in the cold glow from the tabula in his hands.   Radwa nodded silently for her comrades to advance, approaching the strange ruins in the moonscape. The only sound they could hear was their own...   [click here for more]
06.ICONS: Sins of the Past Revisited

ICONS: Sins of the Past Revisited
by Ad Infinitum Adventures

Ad Infinitum Adventures presents an exciting adventure for Icons Superpowered Roleplaying! They were the first to take up the mantle, the original article. When the world needed heroes, the Golden Agents rose to the challenge. But time and tide wait for no one, and the years are finally catching up to the living legends on the eve of the dedication of a new museum in their honor. Is...   [click here for more]
07.Dresden Files Accelerated

Dresden Files Accelerated
by Evil Hat Productions, LLC

PARKOUR! Leap right into the Dresdenverse! Welcome to Dresden Files Accelerated, a pared-down, pick up and play RPG set in the world of Jim Butcher’s NYT bestselling Dresden Files series. Take a jaunt through the Nevernever, stand up to the Black Court, and sit down for a pint at Mac’s. This book contains all you need to make it happen. In this book, Ivy—a.k.a. the Archive—will...   [click here for more]
08.Rifts® Book of Magic

Rifts® Book of Magic
by Palladium Books

Rifts® Book of Magic™ The ultimate Rifts® reference on magic This is it, the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, armor, automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on...   [click here for more]
09.Rift Riders (Mutants and Masterminds 3rd Edition Setting)

Rift Riders (Mutants and Masterminds 3rd Edition Setting)
by Little Red Goblin Games

“Rift Riders” is a new universe for Mutants and Masterminds 3rd Edition! Set in an exciting world where exotic kaiju spawn through cosmic rifts and do battle with superheroes, this setting will be sure to add some flair to your table. Just want some prebuilt, creatively designed, characters? We’ve got 31 for you complete with Hero Lab files for them! This setting...   [click here for more]
10.Firefly Role-Playing Game Corebook

Firefly Role-Playing Game Corebook
by Margaret Weis Productions

The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em...   [click here for more]
11.Unknown Armies Book Three: Reveal

Unknown Armies Book Three: Reveal
by Atlas Games

An occult game about broken people conspiring to fix the world. It's about what's behind every corner and buried in every closet. Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. It plays out in a world just like our own,...   [click here for more]
12.ZWEIHÄNDER Grim & Perilous RPG

ZWEIHÄNDER Grim & Perilous RPG
by Grim & Perilous Studios

This is the final Illustrated Version 4 of ZWEIHÄNDER GRIM & PERILOUS RPG. If you previously downloaded the Illustrated Version 3 prior to June 6th 2017, grab the latest version here at DriveThruRPG. As featured on Forbes.com and having raised over $90K on Kickstarter & CrowdOx, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer...   [click here for more]
13.Trail of Cthulhu: Eternal Lies

Trail of Cthulhu: Eternal Lies
by Pelgrane Press

A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil. They failed. Now, you must piece together what went wrong. Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints and make new ones of...   [click here for more]
14.Hunter: The Reckoning

Hunter: The Reckoning
by White Wolf

Take Back The Night For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness...   [click here for more]
15.Shadowrun: Ripping Reality (Denver Adventure 3)

Shadowrun: Ripping Reality (Denver Adventure 3)
by Catalyst Game Labs

Chaos Rising The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again. Strange creatures are materializing out of nowhere, and sometimes they bring entire landscapes with them. Something has gone desperately wrong, and the stakes are so high that two enemies who had been locked in combat are setting...   [click here for more]
16.ILLL - Intergalactic Lucha Libre League

ILLL - Intergalactic Lucha Libre League
by Playing Hero World

INTERGALACTIC LUCHA LIBRE LEAGUE The Super Powered Wrestling Adventure/Simulator! Intergalactic Lucha Libre League is a game about creating shared stories and universe with your friends. It's not about how many dice you roll for that Slam, but when, why and how your character lifted up his rival. It's the classic good and evil struggle told inside of a ring. In Intergalactic...   [click here for more]
17.3D6 Supers!

3D6 Supers!
by Four-Color Studios

3D6 Supers! provides players with rules to run exciting action in any comic book universe! Players can portray heroes, villains, or maybe a team that combines both! The game uses 3 six-sided dice and a single deck of playing cards to resolve all of the action. Build characters from scratch or play one of the many pre-made ones included in the book. A Caper Generator lets players come up with...   [click here for more]
18.[SUPERS!] Improbable Tales Volume 2 Compilation

[SUPERS!] Improbable Tales Volume 2 Compilation
by Fainting Goat Games

What Do You Need? Adventures! When Do You Need Them? Now! We've heard demands for more superhero adventures for SUPERS!. Here at Fainting Goat Games, we love to write adventures - so we're happy to meet that need. In this compilation edition - you'll find the following adventures: Lair of the Wrathmaster Festival of Fear Belly of the Beast The Eaters of Steel...   [click here for more]
19.Dime Adventures: Pulp Alternate History Roleplaying

Dime Adventures: Pulp Alternate History Roleplaying
by Tab Creations

The year is 1904, but in a world that never was! Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins. The world is ripe...   [click here for more]
20.This Vision of Darkness

This Vision of Darkness
by Vanishing Goblin

A superhero adventure for Fate Accelerated Edition! Time anomalies are wreaking havoc in your home city. A time-traveling terrorist is setting himself up to rule the world. In the midst of a violent confrontation, you are thrust into your own future...and it’s worse than you ever imagined. Only you have the power to prevent this nightmare from becoming reality. But do you have what it takes...   [click here for more]
21.The Complete Eternal Lies Suite

The Complete Eternal Lies Suite
by Pelgrane Press

Eternal Lies Suite A double CD of haunting, atmospheric music for the upcoming, world-spanning Eternal Lies campaign, now featuring a voiceover by Wil Wheaton! James Semple and his team have mastered over 70 minutes of original, fully orchestrated music of amazing quality for Trail of Cthulhu. The musicians have been working closely with Jeff Tidball and Will Hindmarch, the authors, to create a...   [click here for more]
22.(G-Core) Xandoria Campaign Guide

(G-Core) Xandoria Campaign Guide
by Dilly Green Bean Games

With the Xandoria RPG players and game masters got to see the world and the wonders. But here comes the Xandoria Campaign Guide for the Game Master! Guide your players through the epic last battle as the players must learn who is behind the evils tormenting the colonists and stand and fight with legendary heroes as their last stand is made! The Campaign Guide is designed to last over a...   [click here for more]
23.Injustice for All! v20 - The Power Corps

Injustice for All! v20 - The Power Corps
by Twin Flame Publishing

For many U.S. Marines "Semper fidelis" isn't just a motto, it's a creed. When a team of Marine Raiders is caught in a terrible explosion and it seems their own government has sold them out, the scars run deep in both flesh and soul. Now loyal only to their true brothers - each other - the POWER CORPS is a team of elite, super powered mercenaries... they don't need to be...   [click here for more]
24.Quill: Shadow and Ink

Quill: Shadow and Ink
by Trollish Delver Games

Lovecraftian horror comes to Quill with Quill: Shadow and Ink. This campaign of cosmic terror includes five interlinked scenarios, where your success determines the ending of the story. After the auction of a mysterious book in 1887, great misfortune befalls those who read it as the player travels from London to New England, taking on the role of various characters...   [click here for more]
25.NPC Compendium 01

NPC Compendium 01
by Dakkar Unlimited

POPULATE YOUR VICTORY CAMPAIGN! Fifty-one Non-Player Characters across three Eras of Play (Fantasy, Near-Modern, and Space), fully statted-up, equipped, and ready to populate your Victory System campaign with problems and promise! Each NPC comes complete with full page, full color image and a simple backstory to help you fit them into your campaigns as allies, adversaries, social interactions, or...   [click here for more]
26.The Rifter #24

The Rifter #24
by Palladium Books

The Rifter is a vehicle to numerous Palladium role-playing worlds. It is a tool for Game Masters and players alike. A place to showcase new talent and exchange ideas for the entire Palladium Megaverse. Every issue, unique and informative. Issue numver 24 is packed with cool features for Palladium Fantasy, Heroes Unlimited, After the Bomb, and Rifts, plus news, coming attractions and Palladium's entire...   [click here for more]
27.Heaven & Earth

Heaven & Earth
by Abstract Nova Entertainment

“There are more things in Heaven & Earth… than are dreamt of in your philosophy.” Potter's Lake is a small, midwestern town where local legends, wives tales, and sightings of the supernatural abound. Practically every house that has been standing for more than twenty years has reported a haunting of one variety or another, and quirky doesn't even begin to describe some of the...   [click here for more]
28.Flames of Freedom: Beginnings

Flames of Freedom: Beginnings
by Rogue Games, Inc

Flames of Freedom: Beginnings The long march to freedom begins here. While the world watches and both sides draw up the plans of war, others lurk in the shadows, prowling forgotten tunnels, and heroes battle. An ancient enemy sows seeds of strife, and a much larger battle is about to begin. While Colonists cry for freedom and Loyalists struggle to reconcile with England, dark enemies...   [click here for more]
29.Villains and Vigilantes:Peril in Panama

Villains and Vigilantes:Peril in Panama
by Fantasy Games Unlimited

The third book in the World War II Campaign with a multipart adventure dealing with a plot to destroy key parts of the Panama Canal. Written by Darren Tenor and illustrated by Joe Singleton. ...   [click here for more]
30.Meriquai Falls - The Hands of Domination

Meriquai Falls - The Hands of Domination
by DWR Game Studio

WELCOME TO THE CITY OF SPIRITS! Welcome to Meriquai Falls, where Native American culture blends seemlessly with modern contemporary society to form one of the most beautiful cities in the United States. It is also home to one of the largest concentrations of metahuman activity in the Midwest. Between the schemes of Galvakar and his Imperions and the genocidal plots of the Manitou and...   [click here for more]
31.Space: 1889 - The Ether Calculator

Space: 1889 - The Ether Calculator
by Clockwork Publishing

Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Analytical Engines are of special importance for the calculation of complex processes, especially in ether...   [click here for more]
32.Shadowrun Missions: A Little Wetwork (0705)

Shadowrun Missions: A Little Wetwork (0705)
by Catalyst Game Labs

The Corps Come Calling Work in Chicago long enough and you get used to a lot of weird things, so when one corp puts out the feelers for a team of runners to pull off a sabotage job on another, it seems refreshingly simple. It’s a classic shadowrun set up—two corps beat up on each other for a little while, runners make themselves a few nuyen, and the world keeps moving around. But it’s...   [click here for more]
33.And Justice for All! v19 - The Centurions

And Justice for All! v19 - The Centurions
by Twin Flame Publishing

The CENTURIONS were formed by chance and aligned interests. A partnership which started with a focus on personal vengeance grew with the team into dedication to protect the city from crime and corruption. What they may lack in fancy satellite headquarters and invisible supersonic aircraft they more than make up for in heart... and super powers. The CENTURIONS includes...   [click here for more]
34.Allies & Adversaries Update

Allies & Adversaries Update
by Dakkar Unlimited

What's Old Is New Again! From Appendix I of Hot Chicks: The Roleplaying Game comes the original Allies & Adversaries! The original eight sample starting Player Characters, the random bystanders and the eighteen monsters and other opponents have been updated to the Victory System, with some having their own custom Packages! We've also filled in some of the information on the Ganymede and Nemesis...   [click here for more]
35.(G-Core) Guardian Universe: REVIVAL: SpyCorps

(G-Core) Guardian Universe: REVIVAL: SpyCorps
by Dilly Green Bean Games

What happens when a God of Mythology tasked with hunting demons gets tired? He forms the largest spy agency on Earth! Welcome to UN SpyCorps, a global spy agency that answers to NO ONE! And in the mix is the Twilight Order, tasked with keeping the Unknown, Unknown. This product includes: The OFFICIAL G-Core PRIME Hellbrand Origin! New Hero Types New Generics New NPCs New Gear Missions...   [click here for more]
36.High Tech Enemies (4th edition)

High Tech Enemies (4th edition)
by Hero Games

High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match wits with mega-villains and their arsenal of devices and armies of agents and encounter...   [click here for more]
37.Ultimate Characters Guide: Psionics (Savage Worlds)

Ultimate Characters Guide: Psionics (Savage Worlds)
by Mystical Throne Entertainment

Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character. For GMs, Ultimate Characters Guide: Psionics presents a psionic...   [click here for more]
38.Digital Character Sheet

Digital Character Sheet
by Mr. Nate

Digital Character Sheet is a program designed for players of Tabletop RPGs. The download includes executable files for Windows, MacOS, and Linux. It stores all of your character's information in a series of tabs. All tabs and fields are re-nameable in order to accommodate any ruleset. The Statistics tab contains up to 6 primary fields (7 including Health/Hit Points)...   [click here for more]
39.Empire City Adventures [Fate Core]

Empire City Adventures [Fate Core]
by Fainting Goat Games

Sometimes you need to make a Fate Core supers game happen with no time to prepare. This can be anxiety-inducing, but there’s no reason to fear lack of prep. Because, with the right tools, pickup games are a snap. Empire City Adventures is just such a tool. It's actually an entire toolkit for running spur-of-the-moment superhero games using Fate Core and the Venture City Rules. The...   [click here for more]
40.Shard - AoV Solo (M&M3e)

Shard - AoV Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! SHARD! Born...   [click here for more]
41.Paradise Lost

Paradise Lost
by Abstract Nova Entertainment

Eccentric townsfolk. Haunted locales. Urban legends. Potter's Lake is a town unlike any other. In this tiny community, the surreal and absurd are commonplace. Paradise Lost is your guidebook to this singular town and the weirdness within its borders. Paradise Lost is a supplement for Heaven & Earth. It expands the game's official setting, Potter's Lake. Inside you'll find: An...   [click here for more]
42.Villains and Vigilantes: Home Front

Villains and Vigilantes: Home Front
by Fantasy Games Unlimited

Homefront is a set of four mini-adventures set in North America in 1939 to 1941, prior to the entrance of the United States into World War II. The adventures are designed for player-characters of medium power and fairly small numbers (two to four). In addition to these four adventures is a fifth element called an Integrated Optional Upgrade (IOU). Written by Darren Tenor Illustrated by James...   [click here for more]
43.Villains and Vigilantes: Villains Unleashed

Villains and Vigilantes: Villains Unleashed
by Fantasy Games Unlimited

Villains Unleashed: Villains Unleashed is both a sourcebook and an adventure book for V&V. The initial pages present two complete themed villain groups (with 12 Characters) and 14 independent villains. The second part of the book is the introductory encounters that lead in to a multi-book adventure campaign. What is the international syndicate known as Triskelion? What are their goals? And how...   [click here for more]
44.(G-Core) Otherspace: Pirates

(G-Core) Otherspace: Pirates
by Dilly Green Bean Games

It’s time to jump outside of the Xandoria system and head out into the vastness of space…as a SPACE PIRATE! Otherspace: Pirates is a spin-off module for the Xandoria RPG. Players now have access to new Races and the Hero Type: SPACE PIRATE! Not only that, but get ready to use a barter system to get rid of your booty after every raid! Also included is NEW/old armor, gear and weapons!...   [click here for more]
45.Fantaji Universal RPG: Quickstart

Fantaji Universal RPG: Quickstart
by Anthropos Games

The original beta for the Fantaji Universal Role-Playing Game, our blazing-hot new RPG title. Initially built around the idea of representing a JRPG video game on the tabletop, Fantaji quickly grew into something so much more. While the universal mechanic easily handles campaigns set in any world, any genre, this Quickstart briefly introduces our Mázaki...   [click here for more]
46.(G-Core) Guardian Universe: REVIVAL: Balston Group Module ROGUES

(G-Core) Guardian Universe: REVIVAL: Balston Group Module ROGUES
by Dilly Green Bean Games

This is it! The last module of the Guardian Universe: REVIVAL story-arc! We end with the Balston Group ROGUES. Collected here is villainy and scientific greed that puts the desires of the few before the greater good of humanity. From alien plagues to deranged cultists, this module goes into detail about some rather important threats. This product requires: G-Core PRIME, Guardian Universe: REVIVAL...   [click here for more]
47.The Wraith - AoH Solo (M&M3e)

The Wraith - AoH Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Heroism: Solos is a semi-weekly spotlight on heroes created by Sketchpad Studios. Every release will focus on a new, super, awesome, noble, heroic character for enjoyment in your new or existing adventures! Pit your baddies against these heroes, and enjoy endless hours of adventuring! THE WRAITH! After...   [click here for more]
48.Super Powered Legends: Outrider

Super Powered Legends: Outrider
by Rogue Genius Games

Servant of the Sun-Eater Rhan Gaar was an astronomer on the Freespace world of Suul. When he discovered Secundus approaching his home world, he contacted the Sun-Eater and pleaded for him to change his mind. He agreed to spare Suul in exchange for Rhan's service in finding stars appropriate for Secundus to consume. Rhan would be an advocate for Secundus; allowing the planets to evacuate before their...   [click here for more]
49.Cult of the Sleeping God

Cult of the Sleeping God
by Mind Weave RPG

The Cult of the Sleeping is a mystery focused adventure for low level characters in a dark world of forgotten gods and their crazed worshipers. It's the perfect start to a campaign where the players are expected to chase clues and solve mysteries before getting a chance to battle the bad guys. Included are the Poisoner NPC class, maps of the Sleeping God Cave and Belfry Hollow, and detailed descriptions...   [click here for more]
50.Map of Gor

Map of Gor
by Postmortem Studios

A map of Gor to accompany Tales of Gor and World of Gor. ...   [click here for more]
51.Age of Mortals (3.5)

Age of Mortals (3.5)
by Wizards of the Coast

A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
52.CJ Carrella's WitchCraft

CJ Carrella's WitchCraft
by Eden Studios

WitchCraftis a game of modern magic and dark secrets. Player characters are the Gifted. Feared for their unique powers, they have been hounded for centuries, and forced to practice their Arts in secret. The time for hiding is over. A Time of Reckoning draws near. It marks the end of an era and the beginning of a new one or the destruction of all things. The choices the Gifted make will determine...   [click here for more]
53.Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)
by Wizards of the Coast

Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
54.Dog Town: Core Rules

Dog Town: Core Rules
by Cold Blooded Games

Now Free! Warning this game contains violence, swearing and lots of criminality. Dog Town is a realistic role playing game set in a New York City ghetto in the mid to late 1970's, think of films like "Donnie Brasco", "Goodfella’s", "Shaft" and "Carlito's Way" and you'll get the picture. It's about attitude and swaggering...   [click here for more]
55.Dog Town: The Felon's Handbook

Dog Town: The Felon's Handbook
by Cold Blooded Games

Now Free! Warning this book contains violence swearing and lots of criminality. A 97 page supplement for Dog Town this book features over 40 crimes and their inner workings, their profits and their dangers. From hijacking and home invasion to arson and sports betting, how real gangsters committed the crime and avoided the time. Includes also a catalog of tools every criminal needs...   [click here for more]
56.Dog Town: Grenson Park

Dog Town: Grenson Park
by Cold Blooded Games

Now Free! Want to fight no holds barred for money in Johnson’s Junkyard, or hustle pool at Shacks with the risk of getting ya thumbs broken if ya look to good winning. A 32 page sourcebook for the notorious Grenson Park Housing Project in Dog Town, this supplement gives the detailed lowdown on its criminals, their hangouts and their activities. It includes an enlarged and...   [click here for more]
57.Champions of Darkness (3e)

Champions of Darkness (3e)
by Wizards of the Coast

Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
58.Denizens of Darkness (3e)

Denizens of Darkness (3e)
by Wizards of the Coast

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
59.Ravenloft (3.0)

Ravenloft (3.0)
by Wizards of the Coast

A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
60.Dog Town: Pennington

Dog Town: Pennington
by Cold Blooded Games

Now Free! Dare your criminal stay at the notoriously dangerous Star Hotel, with its assortment of curbside pushers, sadistic pimps and cutthroat dope fiends. Care to trawl the gaudy neon of the red light district where sex and profit go hand in hand. Care to mix with with powerful Mafiosi at Lonardo's Cafe or The Scorpio Lounge, where a bad move could end in bath tub dismemberment....   [click here for more]
61.Dog Town: The Missing Mafioso

Dog Town: The Missing Mafioso
by Cold Blooded Games

Now Free! Thomas Ormenti is missing. To bad ! you say, except that he is the son of powerful Gurino Family Capo "Florida" Phil Ormenti and it is your crew that gets a call to help find him. The rewards for locating him could be substantial, the consequences of failure or refusal potentially fatal. Whatever the outcome dealing with the Mafia and its politics is never easy....   [click here for more]
62.Dog Town: Easy Money

Dog Town: Easy Money
by Cold Blooded Games

Now Free! Dog Town: Easy Money is a lurid trawl through the mean streets of 1970's New York. Written by Peter Spahn with artwork by Jake Richmond this Dog Town venture set in Brown Bay pits the player criminal against the unbelievably vengeful and violent Jungle Posse, and the greedy clutches of a cold calculating Mafia Capo. Do you keep the money or your fingers?, Do you get...   [click here for more]
63.White Wolf Magazine #49

White Wolf Magazine #49
by White Wolf

Included in this Issue: Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry. Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears. The Care and Feeding of a City Campaign - Since...   [click here for more]
64.Dog Town: Stray Bullets

Dog Town: Stray Bullets
by Cold Blooded Games

Now Free! Dog Town: Stray Bullets is a magazine style supplement to boost your Dog Town game. It contains: * Additional Talents and Vices. * Three new criminal types in The Extortionist, The Rat and The Wheelman. * Two organized crime groups - The Black Mafia and "The Old Man" Eddie Malloy. * Improved combat resolution chart. * Exciting new rules on playing with Luck....   [click here for more]
65.Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)
by Wizards of the Coast

The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
66.City System (1e)

City System (1e)
by Wizards of the Coast

It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
67.The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)
by Wizards of the Coast

MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
68.Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)
by Wizards of the Coast

"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
69.Elminster's Ecologies (2e)

Elminster's Ecologies (2e)
by Wizards of the Coast

"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
70.Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)
by Wizards of the Coast

Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
71.Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)
by Wizards of the Coast

Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
72.MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)
by Wizards of the Coast

Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
73.PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)
by Wizards of the Coast

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
74.H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)
by Wizards of the Coast

This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
75.H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)
by Wizards of the Coast

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
76.FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)
by Wizards of the Coast

The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
77.FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)
by Wizards of the Coast

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
78.REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)
by Wizards of the Coast

The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
79.FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)
by Wizards of the Coast

The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
80.FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)
by Wizards of the Coast

Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
81.LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
82.LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
83.LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)
by Wizards of the Coast

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
84.FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)
by Wizards of the Coast

Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
85.FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)
by Wizards of the Coast

Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
86.FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)
by Wizards of the Coast

Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
87.TM4: The City of Waterdeep Trail Map (2e)

TM4: The City of Waterdeep Trail Map (2e)
by Wizards of the Coast

A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon...   [click here for more]
88.Cormyr (2e)

Cormyr (2e)
by Wizards of the Coast

One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
89.Heroes' Lorebook (2e)

Heroes' Lorebook (2e)
by Wizards of the Coast

They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated...   [click here for more]
90.Prayers from the Faithful (2e)

Prayers from the Faithful (2e)
by Wizards of the Coast

Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
91.Hellgate Keep (2e)

Hellgate Keep (2e)
by Wizards of the Coast

Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
92.Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns
by Wizards of the Coast

What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
93.Ruined Kingdoms (2e)

Ruined Kingdoms (2e)
by Wizards of the Coast

Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
94.Cities of Bone (2e)

Cities of Bone (2e)
by Wizards of the Coast

Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
95.Reunion (2e)

Reunion (2e)
by Wizards of the Coast

Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and...   [click here for more]
96.DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)
by Wizards of the Coast

In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
97.MC8 Monstrous Compendium Outer Planes Appendix (2e)

MC8 Monstrous Compendium Outer Planes Appendix (2e)
by Wizards of the Coast

Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes. These denizens of the planes can be powerful allies or terrible enemies. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. Product History MC8: "Monstrous Compendium...   [click here for more]
98.Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)
by Wizards of the Coast

The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
99.King of the Giantdowns (2e)

King of the Giantdowns (2e)
by Wizards of the Coast

Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
100.MC14 Monstrous Compendium Fiend Folio Appendix (2e)

MC14 Monstrous Compendium Fiend Folio Appendix (2e)
by Wizards of the Coast

Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game. Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out...   [click here for more]
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