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Top 100 Products
01.Infinity: Infinity RPG Core Book

Infinity: Infinity RPG Core Book
by Modiphius

Discover adventure in the human sphere and beyond! Contains: Infinity RPG core Book + FREE Adventure Quantronic Heat a 40 page adventure featuring a cyber threat to the human sphere for you to enjoy! In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald...   [click here for more]
02.The Savage World of Flash Gordon

The Savage World of Flash Gordon
by Pinnacle Entertainment

“He’ll save every one of us!” On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk,...   [click here for more]
03.The Savage World of Flash Gordon: Kingdoms of Mongo

The Savage World of Flash Gordon: Kingdoms of Mongo
by Pinnacle Entertainment

“He’ll save every one of us!” Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo. This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City’s...   [click here for more]
04.FAITH: Core Book

FAITH: Core Book
by Burning Games

The Universe of FAITH is at the brink of collapse. Two powerful species, the Corvo and the Iz'kal, have struggled to coexist for decades, and now a terrible menace is dawning on them from the edges of known space. Meanwhile, humans and the Raag are second-tier species, fighting for relevance in a changing cosmos. The...   [click here for more]
05.Shattered: A Grimdark RPG

Shattered: A Grimdark RPG
by It 's Never Dark Enough

Delve into a world of perilous exploits and horror! Millennia ago, the world of Feneryss was shattered. The Alypse gathered in the millions to sacrifice themselves in a ritual to their god, Ragnarok. They failed, and in so doing destroyed the world. The ritual bled magic into the world, known as arkäna, and allowed unimaginable eldritch horrors to cross the divide. The oceans boiled away, tectonic...   [click here for more]
06.Trident City Sourcebook

Trident City Sourcebook
by Gathen Games

Welcome to Trident City! This is a setting which combines medieval fantasy and superheroes and is for use with the 3rd Ed. Mutants and Masterminds game system from Green Ronin, under the SuperPowwred By M&M Open Gaming License. In the independent city-state of Trident City, heroes such as the demi-god Wardeva, the exiled Dwarven prince Terrasmith, and the barrier-creating Rampart, match their...   [click here for more]
07.Ultraverse Roleplaying System

Ultraverse Roleplaying System
by BA Studios

Ultraverse is a fast-paced system designed to create superheroic, fantasy, science fiction and countless other types of adventures for players. Each player assumes their own role as a character in each campaign that the Gamemaster (GM) creates. Ultraverse is designed to emulate the fictional powers and abilities found in the pages of four-color comic books. Polyhedral dice such as d20, d12, d10, d8,...   [click here for more]
08.Savage Worlds Zombie Squad

Savage Worlds Zombie Squad
by Applied Vectors

The Zombie Squad is a Sci-Fi RPG where you play as Ex Military Criminal Black Op Units, called Penal Squadrons, that are sent out on missions either too dangerous or too dirty for Earth's Military forces. You are deniable and expendable and expected to accomplish your mission whatever it takes. With the skills and abilities to operate behind enemy lines or undercover on the many...   [click here for more]
09.7th Sea: The New World

7th Sea: The New World
by John Wick Presents

Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
10.7th Sea: Heroes & Villains

7th Sea: Heroes & Villains
by John Wick Presents

A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
11.Expanded Worlds

Expanded Worlds
by Monte Cook Games

Where will your campaign take you? What worlds will you build? The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice,...   [click here for more]

by Monte Cook Games

A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve...   [click here for more]
13.PGC #1: The Blood Saga

PGC #1: The Blood Saga
by PG Games

Who will save Starlight City? Residents are going missing in one of the swankier city districts, West Starlight. Someone or something is up to no good and Starlight City's leaders have turned to capeNET, to find heroes, also known as Capes, and put an end to the abductions plaguing the city. THE BLOOD SAGA is one part city guidebook,...   [click here for more]
14.Ambrosia - Manual

Ambrosia - Manual
by Red Eyed Rabbit

Ambrosia is a unique fantasy role-playing game, inspired by the history and the folklore of the Low Countries. with streamlined yet versatile and open game mechanics, just as accessible for veterans and new players, as well as a living, interactive setting, Ambrosia tries to assert itself as a fresh breeze of originality in the realm of role-playing games. This book contains the core rules...   [click here for more]
15.Mutant Chronicles 3rd Edition Roleplaying Game

Mutant Chronicles 3rd Edition Roleplaying Game
by Modiphius

16.7th Sea: Pirate Nations

7th Sea: Pirate Nations
by John Wick Presents

Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
17.7th Sea: Crescent Empire

7th Sea: Crescent Empire
by John Wick Presents

In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
18.Mage: The Ascension (Revised)

Mage: The Ascension (Revised)
by White Wolf

Reality Overthrown! Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of...   [click here for more]
19.W20 Pentex Employee Indoctrination Manual

W20 Pentex Employee Indoctrination Manual
by Onyx Path Publishing

POLICIES AND PROCEDURES The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries. MONKEYWRENCHED!...   [click here for more]
20.Injustice for All! v27 - The Seven Devils

Injustice for All! v27 - The Seven Devils
by Twin Flame Publishing

Sinister criminals from across Asia have banded together under a dangerous robotic mastermind. They seek wealth and power, control of the underworld, and dominance over legitimate industries. The SEVEN DEVILS are just as likely to battle criminal rivals as they are the authorities. They suffer no resistance and offer no mercy. Hell comes on the shoulders of SEVEN DEVILS!...   [click here for more]
21.Sorcerer Revised Edition

Sorcerer Revised Edition
by White Wolf

Small Miracles Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,...   [click here for more]
22.Tianxia: War, Iron & Stone

Tianxia: War, Iron & Stone
by Vigilance Press

War rages in the Icy North of Tianxia! Tianxia: Blood, Silk & Jade brought Kung Fu to the Fate Core System... now Tianxia: War, Iron & Stone brings Mass Combat to the world of Tianxia! The Lands of the Ice and Snow Tianxia: War, Iron & Stone expands the world of Tianxia,...   [click here for more]
23.ZWEIHÄNDER Grim & Perilous RPG - Core Book

ZWEIHÄNDER Grim & Perilous RPG - Core Book
by Grim & Perilous Studios

ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the “pathetic aesthetic”, but we simply call it grim & perilous gaming. ZWEIHÄNDER Grim & Perilous RPG is a retro-clone spiritual successor to Warhammer Fantasy Roleplay,...   [click here for more]
24.FrontierSpace Player's Handbook

FrontierSpace Player's Handbook
by DwD Studios

Among the stars in a distant galaxy there exists a region of densely populated habitable worlds. It is here your story begins, a place commonly called "the frontier" where people dwell and tales unfold. The Galactic Federation's power now wanes as corporations rise to fill the void left behind by the loss of their protection and authority. Citizens push on against...   [click here for more]
25.FrontierSpace Referee's Handbook

FrontierSpace Referee's Handbook
by DwD Studios

A Referee is many things: host, writer, actor, and judge. While players play, you have to do everything else. It’s almost like work, and isn’t for everyone. But you’re different; you LIKE the job. It’s a big job to do, and your toolkit should stack up to the size of your job. The Referee’s Handbook is the essential toolkit for the FrontierSpace...   [click here for more]
26.Call of Cthulhu: Midnight Harvest

Call of Cthulhu: Midnight Harvest
by Rogue Genius Games

Tricks, Not Treats... The Autumnal Costume Fete fills sleepy Five Lanterns, RI with outlandish garb sewn by the country's best costumers. This year, some of the outfits seem a little too real... and their designer will go to any length to keep his identity secret. A rash of missing children, the discovery of unholy texts, and gibbering lunatics wandering the streets, hide the true menace as it reaches...   [click here for more]
27.Tradition Book: Sons of Ether (rev)

Tradition Book: Sons of Ether (rev)
by White Wolf

Archeologists of the Unknown Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prove them...   [click here for more]
28.Modern Floorplans Volume 1: Office Spaces

Modern Floorplans Volume 1: Office Spaces
by Fabled Environments

Darkness hangs heavy over the city, dulling the neighborhood’s bleak signs of decay. It has been two days since that first, frantic phone call, and all the clues lead to the warehouse on Bleaker Street. “Innout Import/Export,” Jacob reads softly to himself as he draws his Berretta. After taking a deep breath, he kicks the front door and is rewarded with a splintering crash. Stepping into the...   [click here for more]
29.Tradition Book: Euthanatos (Rev Ed.)

Tradition Book: Euthanatos (Rev Ed.)
by White Wolf

Killers and Thugs.... From necrotic practices in ancient India to modern wheels of chance, the Euthanatos move among all places where fate hangs in the balance. Self-appointed judges and executioners, they seek to keep harmony in the cosmic cycle. But who judges them, and where do their responsibilities truly lie? Only the most careful equilibrium can stave off a descent into the...   [click here for more]
30.Tradition Book: Hollow Ones (Rev.)

Tradition Book: Hollow Ones (Rev.)
by White Wolf

Narcissism and Absinthe? Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies. And yet, even Traditionalists can be wrong... and the Hollow Ones have a very wide network indeed. Underestimated...   [click here for more]
31.(G-Core) Guardian Universe X

(G-Core) Guardian Universe X
by Dilly Green Bean Games

Five years have passed since Guardian Universe REVIVAL. It’s 2010 and the United States has a new president and a new hero. But what sinister plans have been hatched and who will survive? How will the Guardian Oversight Committee impact Guardian missions and vigilante activities in the United States? How will the world react? It’s time to find out! This setting product is an update to...   [click here for more]
32.And Justice for All! v26 - Safeguard

And Justice for All! v26 - Safeguard
by Twin Flame Publishing

Some hero teams are known for their awesome might or the intense battles they may have won. This team is known for going the extra mile to ensure life & property is protected above all else. Sure, it might cost them a win now and again and villains might try to take advantage of that to escape, but the noble men and women of SAFEGUARD aren't in it for the glory (well, most of them aren't) or for...   [click here for more]
33.Tradition Book: Akashic Brotherhood (rev)

Tradition Book: Akashic Brotherhood (rev)
by White Wolf

Enlightenment is a Jewel Reflecting Everything Warriors and sages, the mages of the Akashic Brotherhood bring thousands of years of martial prowess and philosophy to the Traditions. The Warring Fists discipline their minds and hone their bodies to perfection. As the Akashic Record tells, however, one must fight for true virtue without being consumed by violence. How can young mages battle...   [click here for more]
34.Tradition Book: Celestial Chorus (rev)

Tradition Book: Celestial Chorus (rev)
by White Wolf

Wherever the Soul Shines Persecuted for their faith, called heretics for their belief in One face of the divine, blamed for the Inquisition and divided by their disparate visions of Heaven, the Celestial Chorus perseveres nonetheless. One Song, the very pulse of Creation itself, reverberates through their hearts. With this faith they hope to bring humanity into communion with the divine, but this...   [click here for more]
35.Tradition Book: Cult of Ecstasy (rev)

Tradition Book: Cult of Ecstasy (rev)
by White Wolf

Hedonists and Sensualists Alternately shunned and courted, derided and admired, the Cult embodies the pioneering spirit of the Traditions, but also the dark underbelly of intemperance. In their quest to break through old preconceptions, cultists reach for tomorrow by dancing on the razors edge of excess. But will this vision open new futures or trap them in sybaritic futility? The Cults sex, drugs...   [click here for more]
36.Tradition Book: Dreamspeakers (rev)

Tradition Book: Dreamspeakers (rev)
by White Wolf

The Drumbeat of the World As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra - and with their ties to the primordial pulse, they understand why they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test in...   [click here for more]
37.Tradition Book: Order of Hermes (rev)

Tradition Book: Order of Hermes (rev)
by White Wolf

Since the fall of Rome, the wizards of the Order of Hermes have imposed their potent will on the Tapestry of reality, discovering, shaping and ordering the secret forces of the cosmos. Much of the modern world’s image of magic itself comes from the Order’s lore, filtered through sensationalistic minds. But the truth is even more sensational, for Hermetics don’t merely cast spells...   [click here for more]
38.Tradition Book: Verbena (rev)

Tradition Book: Verbena (rev)
by White Wolf

The Wild Magic of the Witches The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they're not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways....   [click here for more]
39.Tradition Book: Virtual Adepts (rev)

Tradition Book: Virtual Adepts (rev)
by White Wolf

The Space-Mind Continuum The youngest magical Tradition is the most vibrant and the most irreverent. Virtual Adepts dont waste time delving into ancient grimoires or contemplating their navels. Theyre too busy surfing the razors edge of the next zeitgeist. They dont follow trends, they make them. By the time the mainstream catches up to their latest idea, theyve moved on to new frontiers of space...   [click here for more]
40.Modern Floorplans: Streetscapes

Modern Floorplans: Streetscapes
by Fabled Environments

Jacob walked out of Blanco Drugs thankful to find a drugstore that was open late. Suddenly, his genial mood was shattered by what sounded like a window exploding a few feet away. Looking back down the block, Jacob expected to see smoke billowing out of the small club a few doors down. Instead, he saw a man in a wooden mask rising from among the shards of glass and pieces of window framing that littered...   [click here for more]
41.And Justice for All! v15 - SPARTAN

And Justice for All! v15 - SPARTAN
by Twin Flame Publishing

“The Police absolutely must continue to evolve and adapt to ever-changing and sometimes unbelievable situations that have arisen time and time again since the dawn of the super human.” SPARTAN, Super Powered Activity Response Tactics and Neutralization, is a law enforcement team in the city’s police force that specializes in responding to super-powered...   [click here for more]
42.And Justice for All! v24 - Powerforce

And Justice for All! v24 - Powerforce
by Twin Flame Publishing

They are second team of super powered teenagers to call themselves POWERFORCE. The young heroes have banded together to make a difference in their community, help other kids in trouble, and - most importantly - listen when the authorities and adults won't. All the while they must face the challenges of youth and their developing abilities, hide the bruises from super fights from teachers,...   [click here for more]
43.(G-Core) Guardian Universe X: The Eternal Church of Life (Modern FASERIP)

(G-Core) Guardian Universe X: The Eternal Church of Life (Modern FASERIP)
by Dilly Green Bean Games

The Anti-Prime triumphant! The Eternal Church of Life has conquered the broken Imperium and driven out the Galactic Legion. Now they have set their sights on the universe! But this is a new version of the church and the Holy Father is offering life eternal and he’s making good on it. This module provides details on the church including crusades and technology, not to mention stats for the...   [click here for more]
44.Modern Floorplans: Apartment Complex

Modern Floorplans: Apartment Complex
by Fabled Environments

If you need a map of a modern structure, you need Modern Floorplans. The Modern Floorplans series from Fabled Environments and 12 to Midnight offers gamers high quality maps in a variety of configurations: Want to draw it out yourself? Use the 8.5x11 map as a guide. Want to simply drop the map on the table and play? Use either the 24x36 full map (if you have access to a plotter printer)...   [click here for more]
45.Modern Floorplans: Craftsman Style Bungalow

Modern Floorplans: Craftsman Style Bungalow
by Fabled Environments

Jacob watched as the SWAT team approached the front door. Next to him an older man, dressed in a rumpled black suit and a dark blue windbreaker with the letters FBI on the back in white, raised the radio and gave the command to breach. The look on the older man's face was smug and triumphant. The team of ten officers immediately complied. The lead man stepped forward and swung a heavy steel battering...   [click here for more]
46.Black Ice- AoH Solo (M&M3e)

Black Ice- AoH Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Heroism: Solos is a semi-weekly spotlight on heroes created by Sketchpad Studios. Every release will focus on a new, super, awesome, noble, heroic character for enjoyment in your new or existing adventures! Pit your baddies against these heroes, and enjoy endless hours of adventuring! BLACK ICE! Born...   [click here for more]
47.(G-Core) Commander Megaton and her Awesome Commandos

(G-Core) Commander Megaton and her Awesome Commandos
by Dilly Green Bean Games

The Galactic Legion is broken. Now pockets of the famous mercenary force are looking for payback! Meet Commander Megaton and her Awesome Commandos, a crack unit of legionnaires working for Daemos the God Killer…wait what?! This module provides stats for the commander and her team. FULL COLOR Requires: G-Core PRIME, Guardian Universe X setting module Suggested: Guardian Universe: REVIVAL...   [click here for more]
48.Modern Floorplans: Nightclub

Modern Floorplans: Nightclub
by Fabled Environments

Walking into the nightclub reminds Jacob of walking into a bee hive. Clubgoers buzz to and from the bar while others dance to the hypnotic drone of eletronica. Jacob feels his chest vibrate in sympathy with every beat of the pulsing music, and it takes him some moments to adjust to the flickering lights. His prey would most likely be in either be in the VIP room or the office. After the last 36...   [click here for more]
49.Modern Floorplans: Diner

Modern Floorplans: Diner
by Fabled Environments

Jacob stared out the window, watching the pellets of rain beat itself against the sidewalk. Heaven's tears beat a complex rhythm with the diner's rattling air conditional, but neither could drown out Lashauna sobbing at the other end of the counter. The waitress dug the meager cash from the register while a nervous thug pointed a pistol at her ample torso. Jacob cursed under his breath and considered...   [click here for more]
50.Modern Floorplans: Neighborhood Church

Modern Floorplans: Neighborhood Church
by Fabled Environments

As they opened the door and entered the main worship space, Jacob and Tim thought they saw a figure seated in a pew at the rear of the church. "Jacob, Jacob, Jacob," the figure scolded as he rose from the pew and stood in the main aisle. "You're like a cockroach. You just won't die. And look you've multiplied." As the figure took a step forward down the aisle, his features...   [click here for more]
51.Modern Floorplans: Neighborhood Drugstore

Modern Floorplans: Neighborhood Drugstore
by Fabled Environments

It had seemed simple enough. All that Jacob wanted to do was to grab some aspirin, a candy bar and maybe a Coke. However, as he saw the young teen looking around nervously, he knew that simple wouldn't be the adjective used to describe his trip to Blanco Drugs. As if prodded by some unheard alarm clock, the teen reach underneath his dirty, gray trench coat and quickly produced a sawed-off pump action...   [click here for more]
52.Modern Floorplans: Neighborhood Bank

Modern Floorplans: Neighborhood Bank
by Fabled Environments

Jacob's hands shook as he set the safe deposit box on the closet-like viewing room's built-in table. The answers for which he'd fought so hard were finally in front of him. The key he found yesterday unlocked the lid, but his brief glimpse at the box's contents was interrupted by the unmistakable pop of a gunshot, followed by screams. Jacob cursed. It sounded like his rivals weren't...   [click here for more]
53.Modern Floorplans: Victorian Style Mansion

Modern Floorplans: Victorian Style Mansion
by Fabled Environments

Where do you go when the action starts? To the battle map, of course! If you need a map of a modern structure, you need Modern Floorplans. The Modern Floorplans series from Fabled Environments and 12 to Midnight offers gamers high quality maps in a variety of configurations: Want to draw it out yourself? Use the 8.5x11 map as a guide. Want to simply drop the map on the table and...   [click here for more]
54.Modern Floorplans: Mobile Homes

Modern Floorplans: Mobile Homes
by Fabled Environments

Modern Mobile Homes This floorplan pack features two styles of mobile homes (aka "trailer houses"). The 2 bed / 2 bath single-wide floorplan would make a great layout for a nondescript safe house or hostage standoff site. The 3 bed / 2 bath double-wide trailer features an office with closet, making it a great layout for down-on-their-luck NPCs working from home or even an underground gambling...   [click here for more]
55.Modern Floorplans: St. Michael's Pub-An Average Modern Dive Bar

Modern Floorplans: St. Michael's Pub-An Average Modern Dive Bar
by Fabled Environments

The sign was faded and the interior looked gloomy, but to Jacob St. Michael's Pub looked like home. He stepped through the door, shook the rain off of his coat and made a bee line for an open seat at the end of the bar. "What'll it be?" The young bartender said in a thick Irish brogue. "Jameson. Neat," Jacob replied to which the bartender offered a satisfied smirk. "Yer...   [click here for more]
56.Super Powered Legends: Anvil

Super Powered Legends: Anvil
by Rogue Genius Games

Andrew Deville was crippled when he threw himself on a grenade to save his US Army unit. Unwilling to give up on himself, Andrew underwent an experimental procedure that he would likely not survive, but he did survive, and gained superhuman abilities from it. Once recovered, Andrew helped to found White Hats, Incorporated. This collection of skilled and super-humans offer their services to investigate...   [click here for more]
57.Super Powered Legends: Aphrodite

Super Powered Legends: Aphrodite
by Rogue Genius Games

The Goddess of Love and Beauty Since the banishment of the gods from Olympus by the titan Hecate, Aphrodite has secretly reunited with her true love, Ares. Together, they travel the world in search of excitement. This often leads to violence, as Ares incites war and conflict wherever he goes. When Aphrodite grows tired of Ares and his predilection for war, she seeks out a handsome mortal lover to...   [click here for more]
58.Super Powered Legends: Accursed

Super Powered Legends: Accursed
by Rogue Genius Games

Breaking the Curse! After grave robbers pilfered the tomb of Seti I, the living guardian, Atmet, was cursed to remain on Earth as the tomb's undead guardian, for the rest of eternity. His son, Serq, seeking to free his father from this curse, took the wrappings used to mummify Atmet, and sought out the robbers. Bringing back the treasures would set his transgressions right again ... one day. And...   [click here for more]
59.Super Powered Legends: Eclipse

Super Powered Legends: Eclipse
by Rogue Genius Games

Obedient for Now Eclipse (PL 10) works for Typhon in his quest to seek out the artifacts of the Ancient Thirteen and the location of the Astral Forge. However, Eclipse is also biding her time. Should she succeed in finding the Forge before her “master,” she will use its power herself and make even the Inphinites grovel at her feet! Super Powered Legends. Because sometimes what you need...   [click here for more]
60.Super Powered Legends: Daywalker

Super Powered Legends: Daywalker
by Rogue Genius Games

Scientist by Day. Monster by Night! Geneticist Sarra Matsoukas, bitten by a vampire while studying the condition, injected herself with an experimental formula to stave off her full transformation. While Sarra continues to search for a cure by day, at night she becomes a bat-like monstrosity, Daywalker (PL 10), feeding on the blood of animals to slake her thurst. Super Powered Legends. Because sometimes...   [click here for more]
61.Super Powered Legends: Apparition

Super Powered Legends: Apparition
by Rogue Genius Games

Fear Leads to Suffering ... This fear-mongering villain uses hallucinogens to induce terror and horrific visions in the populace and law enforcement while he carries out his true crimes. The Apparition (PL 10) helps himself to bank vaults and businesses while the citizens of Chicago tear each other apart. Super Powered Legends. Because sometimes what you need is a character everyone will recognize,...   [click here for more]
62.Super Powered Legends: Hard Knocks

Super Powered Legends: Hard Knocks
by Rogue Genius Games

A Professional Villain As a young girl on the streets, life was hard for Bebe. She found work where she could, and learned how to fight for money. Through a series of events, Bebe became a factor for Hecate, gaining the ability to absorb the physical properties of any material she touched, and extending her powers through weapons. Bebe soon gained fame as a “professional villain,” teaming...   [click here for more]
63.Super Powered Legends: Dyson

Super Powered Legends: Dyson
by Rogue Genius Games

Protector of Olympus! Dyson (PL 10) is a Myrmidon assigned as the personal bodyguard to the Princess Jupiter. The two of them ventured across the Olympian realms in search of new and fantastic vistas. When Hecate banished the gods from Olympus, the Myrmidons were honor-bound to become Hecate’s personal guard. Dyson’s love for his departed Jupiter, however, strengthened him to break her...   [click here for more]
64.Modern Floorplans: Cyber-Cafe

Modern Floorplans: Cyber-Cafe
by Fabled Environments

Jacob taps the desk impatiently as he waits for his e-mail client to finish logging in. He considers another cup of coffee to ward off the night chill, but his nerves already have him on edge. ...His nerves, and the people who ransacked his office and have been trying to kill him. He hopes they haven't cracked into his e-mail account yet. The friendly chime of his e-mail client is echoed by the...   [click here for more]
65.Injustice for All! v13 - Dragonchylde

Injustice for All! v13 - Dragonchylde
by Twin Flame Publishing

Regina spent her life with her head in the clouds, always wishing for more, always losing herself in imagination. Either through delusional force of will or her "true right of birth" she became transformed. DRAGONCHYLDE claims to be dragon royalty and with her great might and noble heritage she would finally live the life she dreamed of and claim the riches and respect she...   [click here for more]
66.Injustice for All! v15 - D.K.

Injustice for All! v15 - D.K.
by Twin Flame Publishing

D.K. Pilazzo was an up-and-coming mobster who overshadowed his peers enough they betrayed him. Set up, beaten, shot, and disposed of in toxic chemicals his murderers joked that D.K. "can get to livin' up to his name an' DECAY!" But he came back. Now D.K. is his own boss, taking out the competition and building his own criminal empire....   [click here for more]
67.And Justice for All! v18 - Avatar

And Justice for All! v18 - Avatar
by Twin Flame Publishing

Is it possible for low-self esteem and the constant media barrage of unachievable body image to give someone super powers? Or perhaps such things just crafted the result of the manifestation of Laura's latent mutant abilities? Whatever the true cause, plain jane Laura is now able to psychically create a new, "perfect" body for herself - complete with super powers. The outgoing, super powered...   [click here for more]
68.Injustice for All! v18 - Brainchild

Injustice for All! v18 - Brainchild
by Twin Flame Publishing

When Bethany discovered that her cousin was actually the glamorous super heroine AVATAR, she became her biggest fan. She also began trying to discover if her genetic relation to AVATAR meant that she, too, could conjure up the perfect version of herself... to no avail. Her disappointment turned into resentment and jealousy. She began scheming to make AVATAR...   [click here for more]
69.Injustice for All! v24 - The Entropic Man

Injustice for All! v24 - The Entropic Man
by Twin Flame Publishing

Dr. Wieden and his experimental research team discovered something unbelievable during a high energy experiment dealing with chaos theory and entropy. Unfortunately, it cost them all their lives. Although Wieden, himself, wasn't dead his body and mind were both completely corrupted by dark energy... and something else. With his new, destructive abilities he embarked on a life of crime as he seeks...   [click here for more]
70.[ICONS]Improbable Tales: Rave of the Dead

[ICONS]Improbable Tales: Rave of the Dead
by Fainting Goat Games

Two great tastes that go great together: Superheroes and Zombies? Graveyards and zombies seem an odd fit for the spandex set - but zombies are literally everywhere these days and it's something that's come up more and more frequently in superhero comics (Marvel Zombies and Blackest Night are the two most high profile examples.) Genre debates aside, the bottom line is: fighting...   [click here for more]
71.Age of Mortals (3.5)

Age of Mortals (3.5)
by Wizards of the Coast

A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
72.Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)
by Wizards of the Coast

Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
73.Champions of Darkness (3e)

Champions of Darkness (3e)
by Wizards of the Coast

Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
74.Denizens of Darkness (3e)

Denizens of Darkness (3e)
by Wizards of the Coast

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
75.Ravenloft (3.0)

Ravenloft (3.0)
by Wizards of the Coast

A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
76.Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)
by Wizards of the Coast

The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
77.White Wolf Magazine #49

White Wolf Magazine #49
by White Wolf

Included in this Issue: Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry. Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears. The Care and Feeding of a City Campaign - Since...   [click here for more]
78.Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)
by Wizards of the Coast

The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
79.City System (1e)

City System (1e)
by Wizards of the Coast

It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
80.The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)
by Wizards of the Coast

BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:...   [click here for more]
81.The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)
by Wizards of the Coast

MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
82.Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)
by Wizards of the Coast

"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
83.Elminster's Ecologies (2e)

Elminster's Ecologies (2e)
by Wizards of the Coast

"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
84.Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)
by Wizards of the Coast

Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
85.Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)
by Wizards of the Coast

Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
86.MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)
by Wizards of the Coast

Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
87.PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)
by Wizards of the Coast

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
88.H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)
by Wizards of the Coast

This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
89.H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)
by Wizards of the Coast

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
90.FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)
by Wizards of the Coast

The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
91.FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)
by Wizards of the Coast

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
92.REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)
by Wizards of the Coast

The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
93.FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)
by Wizards of the Coast

The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
94.FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)
by Wizards of the Coast

Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
95.LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
96.LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
97.LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)
by Wizards of the Coast

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
98.FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)
by Wizards of the Coast

Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
99.FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)
by Wizards of the Coast

Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
100.FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)
by Wizards of the Coast

Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
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