Home » Top 100
 Quick Find
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
See our Quickstart Guide for information on how to get started.

Having Problems?
  • FAQ - our Frequently Asked Questions page.
  • Device Help - assistance for viewing your purchases on a tablet device.
  • Contact us if none of these answer your questions.

Affiliate System - Click here for information about how you can get money by referring people to Flames Rising PDF Store!

Our Latest Newsletter
Product Reviews
Privacy Policy
How to Sell on Flames Rising PDF Store
Convention Support Program

RSS Feed New Product RSS Feed
Top 100 Products
01.TRUDVANG CHRONICLES: Player’s Handbook

by RiotMinds

TRUDVANG CHRONICLES Player's Handbook The Player’s Handbook for Trudvang Chronicles includes the rules and inspiration for players to create and play with their characters in the Trudvang universe. The book is the essential reference for all players and contain rules for character creation, skills, holy powers, magic and much more. Players Handbook is the book dedicated...   [click here for more]
02.Night Horrors: Enemy Action

Night Horrors: Enemy Action
by Onyx Path Publishing

"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop...   [click here for more]
03.TRUDVANG CHRONICLES: Jorgi's Bestiary

by RiotMinds

TRUDVANG CHRONICLES Jorgi's Bestiary Jorgi’s Bestiary presents more than 50 creatures and beasts for the Trudvang universe, including dragons, giants, undead and a number of truly unique and exceptional monsters for the Game Master to use in adventures and campaign play. It is a rich tome of monsters, illustrated and designed for Trudvang Chronicles with in-depth descriptions...   [click here for more]
04.TRUDVANG CHRONICLES: Game Master’s Guide

by RiotMinds

TRUDVANG CHRONICLES Game Master's Guide The Game Master’s Guide is the book to inspire and weave adventures and campaigns in the world of Trudvang, and also the core rules for the Game Master to run the game, including the following chapters: ✦ Overview of the world and the game ✦ Campaign play ✦ Combat ✦ Damage ✦ Fear ✦ Equipment ✦ Bestiary Shapeshifters,...   [click here for more]
05.The Great Rift

The Great Rift
by Mongoose

The Last Great Unknown in Charted Space Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar...   [click here for more]

by RiotMinds

TRUDVANG CHRONICLES Game Master's Guide The adventure Wildheart is the story of an enchanted forest that was once good, but got the taste of dragon blood and became dark and evil. Anyone can enter the forest, but no one leaves without paying a great tribute. It is a tale about old forgotten places, mysterious encounters, trolls and lindwurms – not to mention the first encounter...   [click here for more]
07.High Guard

High Guard
by Mongoose

Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches...   [click here for more]
08.Nightbane® World Book 1: Between the Shadows™

Nightbane® World Book 1: Between the Shadows™
by Palladium Books

Nightbane® World Book 1: Between the Shadows™ Between the Shadows explores three mysterious worlds. The first is the world of espionage, spies, duplicity and secrets as practiced by an organization known as Spook Squad — ex-CIA, FBI, DEA, and other operatives, soldiers in a war against the supernatural. The Astral Plane, an endless expanse of swirling,...   [click here for more]
09.Shadowrun Missions: Can You Dig It? (0802)

Shadowrun Missions: Can You Dig It? (0802)
by Catalyst Game Labs

Smoke Gets In Your Eyes In mass combat, you might be blinded by the fog of war. In hand-to-hand combat, you might have to deal with tunnel vision. And when running the shadows of Chicago, you just might have to contend with the fumes from a fire in an abandoned plastics factory that no one can seem to put out. Which is what’s happening when a new job comes your way. This...   [click here for more]
10.Shadowrun: Shadows in Focus: Morocco

Shadowrun: Shadows in Focus: Morocco
by Catalyst Game Labs

A Dream of Shadows What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits,...   [click here for more]
11.Infinity: Infinity RPG Core Book

Infinity: Infinity RPG Core Book
by Modiphius

Discover adventure in the human sphere and beyond! Contains: Infinity RPG core Book + FREE Adventure Quantronic Heat a 40 page adventure featuring a cyber threat to the human sphere for you to enjoy! In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald...   [click here for more]
12.Supplement 5-6: Vehicle Handbook

Supplement 5-6: Vehicle Handbook
by Mongoose

Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle...   [click here for more]
13.The Savage World of Flash Gordon

The Savage World of Flash Gordon
by Pinnacle Entertainment

“He’ll save every one of us!” On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk,...   [click here for more]
14.The Savage World of Flash Gordon: Kingdoms of Mongo

The Savage World of Flash Gordon: Kingdoms of Mongo
by Pinnacle Entertainment

“He’ll save every one of us!” Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo. This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City’s...   [click here for more]
15.Nightbane® Role-Playing Game

Nightbane® Role-Playing Game
by Palladium Books

Nightbane® RPG A complete role-playing game of discovery, power, horror and conspiracy. The Nightbane® R.C.C. enables gamers to play supernatural shape-changers. Beings who can appear completely human, but are really superhuman creatures from the twilight dimension known as the Nightlands™. Nightbane creation tables — each Nightbane looks...   [click here for more]
16.Supplement 4: Central Supply Catalogue

Supplement 4: Central Supply Catalogue
by Mongoose

Once your ship is fully kitted out, it is time to bring your character up to spec. The Central Supply Catalogue advertises all manner of unique items that no self-respecting Traveller should be without. Whether you are looking for a new set of wheels, a more powerful gun, sophisticated bugging equipment or the finest in evening wear, this book has it all. Neatly divided into easy to find sections,...   [click here for more]
17.7th Sea: The New World

7th Sea: The New World
by John Wick Presents

Change has come to the people of Aztlan. The Theans arrived one hundred years ago and failed in their ambitions of conquest, but their words and desires changed everything. For the first time in thousands of years, the Aztlani people speak of a unified land. The three old nations vie for dominance of their splintered empire, and their ambitions consume all who walk these lands. This book contains...   [click here for more]
18.Trident City Sourcebook

Trident City Sourcebook
by Gathen Games

Welcome to Trident City! This is a setting which combines medieval fantasy and superheroes and is for use with the 3rd Ed. Mutants and Masterminds game system from Green Ronin, under the SuperPowwred By M&M Open Gaming License. In the independent city-state of Trident City, heroes such as the demi-god Wardeva, the exiled Dwarven prince Terrasmith, and the barrier-creating Rampart, match their...   [click here for more]
19.Expanded Worlds

Expanded Worlds
by Monte Cook Games

Where will your campaign take you? What worlds will you build? The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher System Rulebook, Expanded Worlds gives you tailored rules, advice,...   [click here for more]

by Monte Cook Games

A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve...   [click here for more]
21.Ultraverse Roleplaying System

Ultraverse Roleplaying System
by Austin Game Studios

Ultraverse is a fast-paced system designed to create superheroic, fantasy, science fiction and countless other types of adventures for players. Each player assumes their own role as a character in each campaign that the Gamemaster (GM) creates. Ultraverse is designed to emulate the fictional powers and abilities found in the pages of four-color comic books. Polyhedral dice such as d20, d12, d10, d8,...   [click here for more]
22.Marches Adventure 2: Mission to Mithril

Marches Adventure 2: Mission to Mithril
by Mongoose

This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having...   [click here for more]
23.1879 RPG London or The Haunted City

1879 RPG London or The Haunted City

London's calling – collect! This volume describes the London of 1879's alternate history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of...   [click here for more]

by Mongoose

The Starport is the central base of operations for many Traveller adventures - but each one is far more than a collection of refuelling points and patron display boards. Every starport in the galaxy is a living, breathing place, and this supplement will make your adventures stand out by making starports real locations. Packed with information on what facilities, characters, and businesses can be...   [click here for more]
25.Supplement 11: Animal Encounters

Supplement 11: Animal Encounters
by Mongoose

Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each...   [click here for more]
26.Mutant Chronicles 3rd Edition Roleplaying Game

Mutant Chronicles 3rd Edition Roleplaying Game
by Modiphius

27.7th Sea: Pirate Nations

7th Sea: Pirate Nations
by John Wick Presents

Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
28.7th Sea: Crescent Empire

7th Sea: Crescent Empire
by John Wick Presents

In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
29.Great Rift Adventure 3: Flatlined

Great Rift Adventure 3: Flatlined
by Mongoose

The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register....   [click here for more]
30.Savage Worlds Zombie Squad

Savage Worlds Zombie Squad
by Applied Vectors

The Zombie Squad is a Sci-Fi RPG where you play as Ex Military Criminal Black Op Units, called Penal Squadrons, that are sent out on missions either too dangerous or too dirty for Earth's Military forces. You are deniable and expendable and expected to accomplish your mission whatever it takes. With the skills and abilities to operate behind enemy lines or undercover on the many...   [click here for more]
31.Mage: The Ascension (Revised)

Mage: The Ascension (Revised)
by White Wolf

Reality Overthrown! Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of...   [click here for more]
32.Symbaroum - Core Rulebook

Symbaroum - Core Rulebook
by Jarnringen

“Twilight falls, Davokar darkens.” The goblin Fenya sounded calm, despite the flock of violings that swarmed eagerly around them – the nasty birds could predict bloodshed, they all knew that. Kvarek felt the sweat on his palms threaten his grip on the spear and shouted over his shoulder: “Magdala, faster!” The witch didn’t answer, lost as she was to the sinister...   [click here for more]
33.Spheres of Power: Hero Lab Files

Spheres of Power: Hero Lab Files
by Drop Dead Studios

*These Files require the Ultimate Magic and Advanced Player's Guide packages to function correctly. This product is for the Hero Lab files alone. The PDF can be found here: /product/129448/Spheres-of-Power There is also a bundle for both located here: /product/178827/Spheres-of-Power-PDF-Hero-Lab-BUNDLE Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20...   [click here for more]
34.Great Rift Adventure 2: Deepnight Endeavour

Great Rift Adventure 2: Deepnight Endeavour
by Mongoose

A terrifying struggle against a truly alien force in the depths of the Great Rift… Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet....   [click here for more]
35.Sorcerer Revised Edition

Sorcerer Revised Edition
by White Wolf

Small Miracles Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,...   [click here for more]
36.Nightbane® World Book 4: Shadows of Light

Nightbane® World Book 4: Shadows of Light
by Palladium Books

A Sourcebook for the Nightbane RPG The Nightlords' hold ove the Earth Tightens, but other forces of evil and darkness lurk in the shadows waiting to usurp their power and claim the Earth for themselves. Meanwhile the Nightbane, Nocturnes, Lightbringers and new champions of light continue to oppose the Nightlords and all shades of evil. The setting is the city of Pittsburgh, but all the new character...   [click here for more]

by RiotMinds

The Elven Horn is an adventure that can be used in many different ways by a game master. It can be implemented as a part of an ongoing campaign or it can be presented as a completely standalone experience to introduce players to the elves of Trudvang and their homeland, Soj. The Elven Horn is best suited for a group of 3-5 players with quite experienced characters. About the Adventure The...   [click here for more]
38.ZWEIHÄNDER Grim & Perilous RPG - Core Book

ZWEIHÄNDER Grim & Perilous RPG - Core Book
by Grim & Perilous Studios

ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the “pathetic aesthetic”, but we simply call it grim & perilous gaming. ZWEIHÄNDER Grim & Perilous RPG is a retro-clone spiritual successor to Warhammer Fantasy Roleplay,...   [click here for more]
39.PGC #1: The Blood Saga

PGC #1: The Blood Saga
by PG Games

Who will save Starlight City? Residents are going missing in one of the swankier city districts, West Starlight. Someone or something is up to no good and Starlight City's leaders have turned to capeNET, to find heroes, also known as Capes, and put an end to the abductions plaguing the city. THE BLOOD SAGA is one part city guidebook,...   [click here for more]
40.Ambrosia - Manual

Ambrosia - Manual
by Red Eyed Rabbit

Ambrosia is a unique fantasy role-playing game, inspired by the history and the folklore of the Low Countries. with streamlined yet versatile and open game mechanics, just as accessible for veterans and new players, as well as a living, interactive setting, Ambrosia tries to assert itself as a fresh breeze of originality in the realm of role-playing games. This book contains the core rules...   [click here for more]
41.HeroQuest Glorantha

HeroQuest Glorantha
by Chaosium

A Marvelous Roleplaying System The book includes everything you need to have to start a campaign in Glorantha: basic overview of the setting; character creation; magic rules for spirit magic, rune magic, sorcery, and Lunar magic; seven complete cult write ups; heroquesting rules and explanations; monster descriptions; themes of Glorantha; and even an introductory adventure that will take your...   [click here for more]
42.TRUDVANG CHRONICLES: Tales From Trudvang

by RiotMinds

Greetings, brave adventurers. I trust that you are tired and weary, for your journey must have been a most arduous one. Come closer now, warm yourselves by the hearth and treat yourselves to some mead. I want to hear all about it. The world of Trudvang is a vast one. For thousands and thousands of miles its great landscape stretches on from the elven archipelago of Soj in the south to the blistering...   [click here for more]
43.TRUDVANG CHRONICLES: Character Sheets

by RiotMinds

TRUDVANG CHRONICLES Character Sheets Shapeshifters, dimwalkers and blótkings, draw your sword, weave your magic, and call upon the mighty gods of thunder and death! Step into the truly unique fantasy world of Trudvang, based on the Norse and Celtic myths and sagas. Beowulf, the epic poetry Kalevala and the fantastic art of the Scandinavian artist John Bauer are our inspirations...   [click here for more]
44.Marches Adventure 1: High and Dry

Marches Adventure 1: High and Dry
by Mongoose

In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first. Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and...   [click here for more]
45.Great Rift Adventure 1: Islands in the Rift

Great Rift Adventure 1: Islands in the Rift
by Mongoose

In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely...   [click here for more]
46.Miskatonic Repository Samurai Weapons of Feudal Japan

Miskatonic Repository Samurai Weapons of Feudal Japan
by Chaosium

If you are playing a game of Call of Cthulhu set in the Sengoku Period of feudal Japan, what is more iconic than the weapons available to the samurai? You may already have purchased ‘Samurai’ from the Miskatonic Repository or you may have your own game running which could benefit from something beyond the usual sword or spear. I am pleased to present you with a collection of weapons...   [click here for more]
47.2300AD: Hard Suits, Combat Walkers and Battlesuits

2300AD: Hard Suits, Combat Walkers and Battlesuits
by Mongoose

This new supplement for 2300AD expands the roles of combat walkers, hard suits and battlesuits, introducing new designs ready to take to the stars. Battlesuits are clam-shell-style unpowered armour (sometimes with assistive exoskeletons), while hard suits are humanoid suits of powered combat armour with enhanced capabilities. Combat walkers are the large but lightweight, non-humanoid walking vehicles....   [click here for more]
48.Gigas Monstrum Book 1

Gigas Monstrum Book 1
by Solace Games

Within this tome is a wide assortment of monsters for use in any d100 game. Converting many monsters from the d20 system, the Gigas Monstrum uses many of those epic creatures and turns them into grueling combatants, specifically for use in the Eternity Realms setting. Take your brave adventurers and take on the horrors within. Adventure awaits! ...   [click here for more]
49.Gigas Monstrum: Book II

Gigas Monstrum: Book II
by Solace Games

The second volume in a large array of monsters for use in the Eternity Realms setting. The main features of this book are the Daemons and Oozes that come up from the Realm Beneath and haunt the dungeons in the Realm Below. Creep into your adventures carefully where glory awaits! ...   [click here for more]
50.W20 Pentex Employee Indoctrination Manual

W20 Pentex Employee Indoctrination Manual
by Onyx Path Publishing

POLICIES AND PROCEDURES The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries. MONKEYWRENCHED!...   [click here for more]
51.Referee's Briefing 6: Garden Worlds

Referee's Briefing 6: Garden Worlds
by Mongoose

Some Travellers never encounter any environment wilder than the climate-controlled cabins of a starship or the well-regulated conditions of a highport. Those who venture planetside, however, might encounter all manner of different environments in their wanderings. Among these, a temperate region with a breathable atmosphere and enough water to support life is one of the most common. This is largely...   [click here for more]
52.Referee's Briefing 1: Companies & Corporations

Referee's Briefing 1: Companies & Corporations
by Mongoose

Economics is one of the fundamental driving forces in any society, and Charted Space is full of groups trying to make a living – or better, a big profit. Companies and Corporations presents some of these groups along with their agenda, their methods and any dark secrets they may have. These commercial bodies are much smaller than the great Megacorporations, but some of them are major players...   [click here for more]
53.Referee's Briefing 2: Anomalies and Wonders

Referee's Briefing 2: Anomalies and Wonders
by Mongoose

Much of the time Travellers move from one starport to the next, seeing the shops and the bars and not much else. In between they stare at the same six bulkheads and watch old movies, or sit around in the galley chatting. Some of them have more to talk about than others; tales of adventure and daring that might just possibly be true. And every now and then the conversation turns to the wonders of Charted...   [click here for more]
54.Referee's Briefing 3: Going Portside

Referee's Briefing 3: Going Portside
by Mongoose

Travellers pass through many starports in their wanderings, and after a while these places can begin to blur into one another. The endless procession of generic bars and hotels, the same shops and tired old décor can be soul-destroying. But it does not have to be like that! Referee’s Briefing 3: Going Portside presents a miscellany of things to do and places to visit that are both interesting...   [click here for more]
55.Referee's Briefing 4: Mercenary Forces

Referee's Briefing 4: Mercenary Forces
by Mongoose

Violence can and does solve problems, if properly applied. Of course, the application of violence can result in new or additional problems, but the original issue is solved at least. Mercenaries offer a short-term solution to the question of where to obtain and how to deliver the necessary violence, and can also solve other problems by being officially deniable. Referee’s Briefing 4: Mercenary...   [click here for more]
56.Referee's Briefing 5: Incidents and Encounters

Referee's Briefing 5: Incidents and Encounters
by Mongoose

As Travellers voyage from one world to another, things happen to them. Often little things, trivial things; incidents that cause a minor inconvenience or unnecessary aggravation during what should be routine planetfall. However, some of these little incidents can lead to adventure, or complicate what would otherwise have been a straightforward task. Referee’s Briefing 5: Incidents and Encounters...   [click here for more]
57.1879 RPG Big Trouble in Little Soho

1879 RPG Big Trouble in Little Soho

Someone is making a very dangerous drug in the East End, snuff that grants explosive strength. Of course it's in the wrong hands. Who's making it? What are they making it from? Where's the money going? Why have you been asked to look into it? Best see to your gear, and make sure you've got the best team you can assemble. This is trouble the Peelers can't handle, and it's likely to lead to some far...   [click here for more]
58.Shadowrun Missions: Keep Your Friends Close (0801)

Shadowrun Missions: Keep Your Friends Close (0801)
by Catalyst Game Labs

Raised Stakes Chicago has been dangerous for a long time. But only the foolish think it can’t get worse. When so many ways to die are concentrated in a single place, sometimes they prey on the innocent, and sometimes they go head to head with each other. Sometimes, they do both. In SRM 08-01 Keep Your Friends Close, the Chicago Missions begin speeding toward their dramatic conclusion...   [click here for more]
59.Injustice for All! v27 - The Seven Devils

Injustice for All! v27 - The Seven Devils
by Twin Flame Publishing

Sinister criminals from across Asia have banded together under a dangerous robotic mastermind. They seek wealth and power, control of the underworld, and dominance over legitimate industries. The SEVEN DEVILS are just as likely to battle criminal rivals as they are the authorities. They suffer no resistance and offer no mercy. Hell comes on the shoulders of SEVEN DEVILS!...   [click here for more]
60.Traveller: The Tktk Convergence

Traveller: The Tktk Convergence
by Mongoose

The travellers are summoned to the seemingly insignificant world of Tktk in Trojan Reach sector to investigate a possible Ancients site. They engage with the academic community at the site, participate in an archaeological dig, and become acquainted with the planet's variant chirper species, the tktks. But something terrible is happening on Tktk and by the time the travellers realize what it is, it...   [click here for more]
61.Iron Spine

Iron Spine
by Mongoose

The travellers have been asked to do the unthinkable: Jump into the hostile space of the Glorious Empire and rescue a team of kidnapped scientists. The Empire is an extremist branch of the alien Aslan who practice slavery and are in dire need of technically skilled people. It will be extremely difficult for the travellers to get into the Empire to perform this daring job, but once they're in, will...   [click here for more]
62.Tradition Book: Sons of Ether (rev)

Tradition Book: Sons of Ether (rev)
by White Wolf

Archeologists of the Unknown Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prove them...   [click here for more]
63.Tradition Book: Euthanatos (Rev Ed.)

Tradition Book: Euthanatos (Rev Ed.)
by White Wolf

Killers and Thugs.... From necrotic practices in ancient India to modern wheels of chance, the Euthanatos move among all places where fate hangs in the balance. Self-appointed judges and executioners, they seek to keep harmony in the cosmic cycle. But who judges them, and where do their responsibilities truly lie? Only the most careful equilibrium can stave off a descent into the...   [click here for more]
64.Tradition Book: Hollow Ones (Rev.)

Tradition Book: Hollow Ones (Rev.)
by White Wolf

Narcissism and Absinthe? Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies. And yet, even Traditionalists can be wrong... and the Hollow Ones have a very wide network indeed. Underestimated...   [click here for more]
65.RPG Creators Relief Fund PWYW Donation

RPG Creators Relief Fund PWYW Donation
by RPG Creators Relief Fund

The Roleplaying Game Creators Relief Fund (RCRF) is a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. Donate now or learn more on how to Become A Sponsor ...   [click here for more]
66.Powerball - AoV Solo (M&M3e)

Powerball - AoV Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! POWERBALL ...   [click here for more]
67.Tradition Book: Akashic Brotherhood (rev)

Tradition Book: Akashic Brotherhood (rev)
by White Wolf

Enlightenment is a Jewel Reflecting Everything Warriors and sages, the mages of the Akashic Brotherhood bring thousands of years of martial prowess and philosophy to the Traditions. The Warring Fists discipline their minds and hone their bodies to perfection. As the Akashic Record tells, however, one must fight for true virtue without being consumed by violence. How can young mages battle...   [click here for more]
68.Tradition Book: Celestial Chorus (rev)

Tradition Book: Celestial Chorus (rev)
by White Wolf

Wherever the Soul Shines Persecuted for their faith, called heretics for their belief in One face of the divine, blamed for the Inquisition and divided by their disparate visions of Heaven, the Celestial Chorus perseveres nonetheless. One Song, the very pulse of Creation itself, reverberates through their hearts. With this faith they hope to bring humanity into communion with the divine, but this...   [click here for more]
69.Tradition Book: Cult of Ecstasy (rev)

Tradition Book: Cult of Ecstasy (rev)
by White Wolf

Hedonists and Sensualists Alternately shunned and courted, derided and admired, the Cult embodies the pioneering spirit of the Traditions, but also the dark underbelly of intemperance. In their quest to break through old preconceptions, cultists reach for tomorrow by dancing on the razors edge of excess. But will this vision open new futures or trap them in sybaritic futility? The Cults sex, drugs...   [click here for more]
70.Tradition Book: Dreamspeakers (rev)

Tradition Book: Dreamspeakers (rev)
by White Wolf

The Drumbeat of the World As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra - and with their ties to the primordial pulse, they understand why they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test in...   [click here for more]
71.Tradition Book: Order of Hermes (rev)

Tradition Book: Order of Hermes (rev)
by White Wolf

Since the fall of Rome, the wizards of the Order of Hermes have imposed their potent will on the Tapestry of reality, discovering, shaping and ordering the secret forces of the cosmos. Much of the modern world’s image of magic itself comes from the Order’s lore, filtered through sensationalistic minds. But the truth is even more sensational, for Hermetics don’t merely cast spells...   [click here for more]
72.Tradition Book: Verbena (rev)

Tradition Book: Verbena (rev)
by White Wolf

The Wild Magic of the Witches The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they're not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways....   [click here for more]
73.Tradition Book: Virtual Adepts (rev)

Tradition Book: Virtual Adepts (rev)
by White Wolf

The Space-Mind Continuum The youngest magical Tradition is the most vibrant and the most irreverent. Virtual Adepts dont waste time delving into ancient grimoires or contemplating their navels. Theyre too busy surfing the razors edge of the next zeitgeist. They dont follow trends, they make them. By the time the mainstream catches up to their latest idea, theyve moved on to new frontiers of space...   [click here for more]
74.Eternity Realms

Eternity Realms
by Solace Games

Eternity Realms is a game based on a realm that connects to every world imaginable. It sits at a magical epicenter where all kinds of people and monsters converge. There are great realms of wonder and realms of dread. Majestic forests, snowy mountains and dreaded undead deserts and demon haunted lands all make up the Eternity Realm. Although based off another popular d100 system, Eternity Realms...   [click here for more]
75.Spheres of Power: Expanded Options Hero Lab Files

Spheres of Power: Expanded Options Hero Lab Files
by Drop Dead Studios

Note: These Hero Lab files require the Spheres of Power Hero Lab files to function correctly. Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system. With these Hero Lab files, you'll find: Favored Class...   [click here for more]
76.(G-Core) Guardian Universe X: The Eternal Church of Life (Modern FASERIP)

(G-Core) Guardian Universe X: The Eternal Church of Life (Modern FASERIP)
by Dilly Green Bean Games

The Anti-Prime triumphant! The Eternal Church of Life has conquered the broken Imperium and driven out the Galactic Legion. Now they have set their sights on the universe! But this is a new version of the church and the Holy Father is offering life eternal and he’s making good on it. This module provides details on the church including crusades and technology, not to mention stats for the...   [click here for more]
77.Super Powered Legends: Anvil

Super Powered Legends: Anvil
by Rogue Genius Games

Andrew Deville was crippled when he threw himself on a grenade to save his US Army unit. Unwilling to give up on himself, Andrew underwent an experimental procedure that he would likely not survive, but he did survive, and gained superhuman abilities from it. Once recovered, Andrew helped to found White Hats, Incorporated. This collection of skilled and super-humans offer their services to investigate...   [click here for more]
78.Super Powered Legends: Aphrodite

Super Powered Legends: Aphrodite
by Rogue Genius Games

The Goddess of Love and Beauty Since the banishment of the gods from Olympus by the titan Hecate, Aphrodite has secretly reunited with her true love, Ares. Together, they travel the world in search of excitement. This often leads to violence, as Ares incites war and conflict wherever he goes. When Aphrodite grows tired of Ares and his predilection for war, she seeks out a handsome mortal lover to...   [click here for more]
79.Super Powered Legends: Accursed

Super Powered Legends: Accursed
by Rogue Genius Games

Breaking the Curse! After grave robbers pilfered the tomb of Seti I, the living guardian, Atmet, was cursed to remain on Earth as the tomb's undead guardian, for the rest of eternity. His son, Serq, seeking to free his father from this curse, took the wrappings used to mummify Atmet, and sought out the robbers. Bringing back the treasures would set his transgressions right again ... one day. And...   [click here for more]
80.Super Powered Legends: Eclipse

Super Powered Legends: Eclipse
by Rogue Genius Games

Obedient for Now Eclipse (PL 10) works for Typhon in his quest to seek out the artifacts of the Ancient Thirteen and the location of the Astral Forge. However, Eclipse is also biding her time. Should she succeed in finding the Forge before her “master,” she will use its power herself and make even the Inphinites grovel at her feet! Super Powered Legends. Because sometimes what you need...   [click here for more]
81.Super Powered Legends: Daywalker

Super Powered Legends: Daywalker
by Rogue Genius Games

Scientist by Day. Monster by Night! Geneticist Sarra Matsoukas, bitten by a vampire while studying the condition, injected herself with an experimental formula to stave off her full transformation. While Sarra continues to search for a cure by day, at night she becomes a bat-like monstrosity, Daywalker (PL 10), feeding on the blood of animals to slake her thurst. Super Powered Legends. Because sometimes...   [click here for more]
82.Super Powered Legends: Apparition

Super Powered Legends: Apparition
by Rogue Genius Games

Fear Leads to Suffering ... This fear-mongering villain uses hallucinogens to induce terror and horrific visions in the populace and law enforcement while he carries out his true crimes. The Apparition (PL 10) helps himself to bank vaults and businesses while the citizens of Chicago tear each other apart. Super Powered Legends. Because sometimes what you need is a character everyone will recognize,...   [click here for more]
83.Grinning Skull's Historical reference series: Large Victorian Houses of the 1890's+ Floorplans Layout Collection 1

Grinning Skull's Historical reference series: Large Victorian Houses of the 1890's+ Floorplans Layout Collection 1
by Grinning Skull Studios

Grinning Skull present: Large Victorian Houses of the 1890's+ Floorplans Layout Collection 1 This range of publications delves into the architectural past to reveal the wide variety of modern and old dwellings and homes. The plans presented are intended to aid Games Masters in such modern game settings from 1890 to the present (or indeed near future!) and allow easy access to actual...   [click here for more]
84.Hero Helpers

Hero Helpers
by Spax Studios

Creating a BASH character is a fun, exciting part of the super hero, role-playing experience. Not only do you get to pick your hero’s super powers and stats, but you get to uniquely tailor your character with interesting advantages, disadvantages and maybe even add a humbling weakness as well. Sometimes, however, the experience can be a little daunting when trying to define an open ended disadvantage...   [click here for more]
85.Black Ice- AoH Solo (M&M3e)

Black Ice- AoH Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Heroism: Solos is a semi-weekly spotlight on heroes created by Sketchpad Studios. Every release will focus on a new, super, awesome, noble, heroic character for enjoyment in your new or existing adventures! Pit your baddies against these heroes, and enjoy endless hours of adventuring! BLACK ICE! Born...   [click here for more]
86.Age of Mortals (3.5)

Age of Mortals (3.5)
by Wizards of the Coast

A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
87.Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)
by Wizards of the Coast

Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
88.Champions of Darkness (3e)

Champions of Darkness (3e)
by Wizards of the Coast

Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
89.Denizens of Darkness (3e)

Denizens of Darkness (3e)
by Wizards of the Coast

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
90.Ravenloft (3.0)

Ravenloft (3.0)
by Wizards of the Coast

A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
91.Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)
by Wizards of the Coast

The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
92.White Wolf Magazine #49

White Wolf Magazine #49
by White Wolf

Included in this Issue: Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry. Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears. The Care and Feeding of a City Campaign - Since...   [click here for more]
93.Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)
by Wizards of the Coast

The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
94.City System (1e)

City System (1e)
by Wizards of the Coast

It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
95.The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)
by Wizards of the Coast

BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:...   [click here for more]
96.The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)
by Wizards of the Coast

MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
97.Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)
by Wizards of the Coast

"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
98.Elminster's Ecologies (2e)

Elminster's Ecologies (2e)
by Wizards of the Coast

"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
99.Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)
by Wizards of the Coast

Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
100.Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)
by Wizards of the Coast

Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
0 items
 Hottest Titles
Powered by DrivethruRPG