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Top 100 Products
01.Modern AGE Basic Rulebook

Modern AGE Basic Rulebook
by Green Ronin

Enter the Modern AGE! Leap into exciting adventure in any era from the Industrial Revolution to the modern day and beyond. The Modern AGE roleplaying game allows you to shape the setting to suit your style—whether it’s gritty action or high adventure, urban fantasy or a dystopian future. With a new, classless character-building system, twenty levels of advancement, and optional...   [click here for more]
02.RuneQuest - Roleplaying in Glorantha

RuneQuest - Roleplaying in Glorantha
by Chaosium

Get Started in RuneQuest with beautiful full-color PDF! RuneQuest: Roleplaying in Glorantha is an all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games. First appearing almost 40 years ago, RuneQuest is as dynamic and vital as ever. This all-new, deluxe edition introduces RuneQuest and its setting of Glorantha to new players...   [click here for more]
03.Ron Fortier's Cape Noire RPG

Ron Fortier's Cape Noire RPG
by Scaldcrow Games

Based on the ongoing series of books and comic books written by Ron Fortier. Ron Fortier's Cape Noire RPG, set in the fictional world of Ron Fortier's Cape Noire -- a crime-ridden city on the west coast in the 1930s -- a place filled with dark secrets and supernatural dangers. Crime, magic and out-of-control science come together to challenge...   [click here for more]
04.Sidekicks

Sidekicks
by Plot Device

Sidekicks Powered by the Motive Agency Storytelling System (MASS) Team Prometheus are the protectors of Harbour City. Named for the titan of forethought, they are powerful, renown and respected. They are prepared to face any of the challenges that might threaten the city or the world. It is worth noting that one key side effect of having super powers is you don’t need to worry about...   [click here for more]
05.7th Sea: Lands of Gold and Fire

7th Sea: Lands of Gold and Fire
by John Wick Presents

Woe to any who dare despoil the lands of gold and fire For Ifrians value freedom, and the divine is always close… For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam, has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire....   [click here for more]
06.Midgard Worldbook for 5th Edition and PFRPG

Midgard Worldbook for 5th Edition and PFRPG
by Kobold Press

Adventure In a Dark World of Deep Magic! It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage. The omens are dire. The roads to the shadow realm are open again, and the fey have returned...   [click here for more]
07.Elite Dangerous RPG core book

Elite Dangerous RPG core book
by Modiphius

You will receive a PDF of the core book and Quickstart Adventure ‘The Worst Intentions’, plus spacemap and spacemap counters PDFs upon completion of purchase. Elite: Dangerous Role Playing Game (EDRPG) Core Manual.EDRPG is an interactive adventure you share with a group of friends. It is set in a futuristic galaxy in which spaceflight is common, amazing technology is...   [click here for more]
08.Esper Genesis 5E Sci-fi -  Core Manual

Esper Genesis 5E Sci-fi - Core Manual
by Alligator Alley Entertainment

"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." —...   [click here for more]
09.Torg Eternity - Core Rules

Torg Eternity - Core Rules
by Ulisses Spiele

The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet's valiant Storm Knights. But there are infinite versions of our world. This is the tale of a different Earth, one where things did not go as well... The Torg Eternity Core Rules include all the rules...   [click here for more]
10.N.O.W. The Modern Action Roleplaying Game v1.2

N.O.W. The Modern Action Roleplaying Game v1.2
by EN Publishing

EXPERIENCE ADRENALINE-FUELED ACTION IN THIS VERSATILE TABLETOP GAME OF MODERN ADVENTURE! [Download a 12-page preview!] EXPERIENCE ADRENALINE-FUELED ACTION IN THIS VERSATILE TABLETOP GAME OF MODERN ADVENTURE! Elite spies fight ninjas on snow-covered rooftops. Martial-artists...   [click here for more]
11.Warsong Second Edition Core

Warsong Second Edition Core
by Higher Grounds

There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period...   [click here for more]
12.Fantasy AGE Basic Rulebook

Fantasy AGE Basic Rulebook
by Green Ronin

The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton’s new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense...   [click here for more]
13.Super Powered Legends: Molokk

Super Powered Legends: Molokk
by Rogue Genius Games

Space Bugs?! NOPE! Molokk (PL 13) is the last of the Imperial Breeders from the decimated Hive Worlds of Sekt. The now immortal Sekt secretly builds an empire for herself, consuming life and using it to spawn an army of Sekt warriors. Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her. Written and illustrated by Jacob...   [click here for more]
14.Little Fears Nightmare Edition

Little Fears Nightmare Edition
by FunSizedGames

The critically-acclaimed game of childhood terror is back in Little Fears Nightmare Edition! Monsters are real and they hunt children like you from the shadows. As a child, you have your wits, your belief, and the friends by your side. No adults can help you. No one else can save you. It's just you and the monsters. Scritch-scratch.   Scritch-scratch.  ...   [click here for more]
15.Villainy Codex III - Send In The Clowns

Villainy Codex III - Send In The Clowns
by Tiger Paw Press

Villainy Codex III – Send In The Clowns. CLOWN, just when you thought it was safe to drive across the Brooklyn Bridge CLOWN is back. Yep the crazy pranksters have reemerged to terrorize law enforcement and heroes plus of course pull wacky pranks. IMP, a group dangerous of psychotic individuals who like to cause terror, mayhem and death. While most villain organization seems to be...   [click here for more]
16.(G-Core) Guardian Universe X: Guardian Affairs/Oversight Committee

(G-Core) Guardian Universe X: Guardian Affairs/Oversight Committee
by Dilly Green Bean Games

Got powers? Guardian Affairs would like to talk with you! Serving as a Guardian? Don’t move unless the Guardian Oversight Committee tells you to. Welcome to American government. This module offers game masters insight into Guardian Affairs and the Guardian Oversight Committee (GOC), along with MekOps. Who is MekOps and what role do they play in the security of members of Guardian Affairs...   [click here for more]
17.And Justice for All! v29 - The Challengers

And Justice for All! v29 - The Challengers
by Twin Flame Publishing

Many great things start small. The CHALLENGERS were founded to tackle street crime and protect the underprivileged. As their successes grew, so did their number, and in time the CHALLENGERS had become a team of five dedicated heroes complete with a base of operations, vehicles, and a support team. Although they are entrenched in dark and gritty elements they work vigilantly...   [click here for more]
18.(G-Core) Guardian Universe X: Warlords of the Ones Before

(G-Core) Guardian Universe X: Warlords of the Ones Before
by Dilly Green Bean Games

The Ones Before helped create the universe, but they have long been extinct…so the universe thought. One rests below the Pacific Ocean and soon it will awaken... But how has such a creature been on Earth all these centuries without having an impact on the biology of the planet. The answer is simple: it has had an impact. From Japan to Antarctica, its influence can be felt. Meet the Warlords...   [click here for more]
19.Super Powered Legends: Killjoy's M-Forcers

Super Powered Legends: Killjoy's M-Forcers
by Rogue Genius Games

Nobody Likes the Name ... To keep his pretty head on his well-muscled neck, Killjoy has collected a team of bad-@$$ butt-kickers he likes to call the M-Forcers. Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before. Written and illustrated by Jacob Blackmon. Super Powered by M&M. ...   [click here for more]
20.The Secret of Vinsen's Tomb: A Pugmire Jumpstart

The Secret of Vinsen's Tomb: A Pugmire Jumpstart
by Onyx Path Publishing

"You! You are the ones that must be destroyed in the name of the Monarchies!" One-Eyed Molly A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire? “The...   [click here for more]
21.(G-Core) Guardian Universe X: The eXes

(G-Core) Guardian Universe X: The eXes
by Dilly Green Bean Games

Atlas Star has fallen. Omega and the US Guardians are making their way across the Guardian Earth and there is no one to stop them, or is there? From the shadows come The eXes, a team of former heroes and criminals, whose primary goal is to save as many 'super' humans as possible and put a stop to Omega. But can they get past their old grudges long enough to carry out the plan? This module for...   [click here for more]
22.Meriquai Falls - The Imperions

Meriquai Falls - The Imperions
by DWR Game Studio

WELCOME TO THE CITY OF SPIRITS! Welcome to Meriquai Falls, where Native American culture blends seemlessly with modern contemporary society to form one of the most beautiful cities in the United States. It is also home to one of the largest concentrations of metahuman activity in the Midwest. Between the schemes of Galvakar and his Imperions and the genocidal plots of the Manitou and...   [click here for more]
23.Dragonhawk II - AoH Solo (M&M3e)

Dragonhawk II - AoH Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Heroism: Solos is a semi-weekly spotlight on heroes created by Sketchpad Studios. Every release will focus on a new, super, awesome, noble, heroic character for enjoyment in your new or existing adventures! Pit your baddies against these heroes, and enjoy endless hours of adventuring! DRAGONHAWK II Meet...   [click here for more]
24.Super Powered Legends: Ares

Super Powered Legends: Ares
by Rogue Genius Games

Prince of Olympus, God of War! Ares’ power has been held in check since the fall of the Roman Empire. Since he was banished to Earth, he wanders the world in search of conflict to ignite. Ares is the counter point to Jupiter’s message of peace and strength through togetherness. Ares tells his followers to crush the weak under their superior strength. He is every bit a bully. Super...   [click here for more]
25.Super Powered Legends: Coyote

Super Powered Legends: Coyote
by Rogue Genius Games

The Daughter of a Man without a Past! Coyote (PL 8) was created by M-Division to be one in an army of “war wolves.” However, once the War Wolves transformed into full Metas, gaining the power to regenerate and produce deadly, razor-sharp bone talons, the entire operation turned against M-Division. Coyote’s unit rebelled against their masters and enacted an escape. Super Powered...   [click here for more]
26.Super Powered Legends: Chipmonk

Super Powered Legends: Chipmonk
by Rogue Genius Games

Critter Whisperer Cheryl Dipsee grew up in the crime-ridden streets of Chicago, unafraid because she was the daughter of the notorious super villain Mammal Master! Initially a part of her father's crime gang, Cheryl turned away from them, and her life of crime, to make a better life, and a better world as the heroic Chipmonk (PL 10)! In the years since her debut, Cheryl has teamed up with an unlikely...   [click here for more]
27.Super Powered Legends: Asmodeus

Super Powered Legends: Asmodeus
by Rogue Genius Games

Dark Lord of the Nine Hells Asmodeus is the ruler of the extradimensional realm known as the Nine Hells. His ultimate goal is to capture mortal souls to gain power, especially those of the good and the noble. Asmodeus has tried numerous times to collect the souls of Pendragon and Jupiter, but has failed every time. Super Powered Legends. Because sometimes what you need is a character everyone will...   [click here for more]
28.Monarchies of Mau Early Access

Monarchies of Mau Early Access
by Onyx Path Publishing

Before we were six. Now we are one. We differ on many points, but on these we agree: always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. — Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after...   [click here for more]
29.Super Powered Legends: Jobber

Super Powered Legends: Jobber
by Rogue Genius Games

Jobber? What's a Jobber? A jobber villain is no one’s arch-nemesis ... they have no place in the grand scheme of a series or story. They don’t want to take over the world; they just want enough to make sure they live a comfortable life. And they don’t care who they have to step on to get it. Big Gunz (PL 9): Big dude. Big gun. Wants money. Deadly Asp...   [click here for more]
30.Super Powered Legends: Cronos

Super Powered Legends: Cronos
by Rogue Genius Games

King of the Titans! Cronos (PL 16), thrown into Tartarus by Zeus, found an ally in Hecate, also imprisoned by Zeus. Tempting her with promises of vengeance and power, Cronos granted Hecate a portion of his power. This allowed Hecate to overcome Zeus. Cronos now accumulates power again and is soon ready to break free from his chains. Once free from Tartarus, Cronos intends to destroy Olympus, consume...   [click here for more]
31.Lasers and Liches Test Wave 1

Lasers and Liches Test Wave 1
by Lasers & Liches

Welcome to the Retroverse! An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that...   [click here for more]
32.Injustice for All! v29 - Thresher

Injustice for All! v29 - Thresher
by Twin Flame Publishing

In the face of losing funding and the end of her research into advancing medical science, Dr. Cottier made a final, desperate attempt to produce results. Bypassing safety protocols caused a devastating accident which destroyed both her laboratory and her career... but infused her body new and amazing properties. Now as the criminal THRESHER, she steals what she needs to continue her...   [click here for more]
33.Dragonhawk III - AoV Solo (M&M3e)

Dragonhawk III - AoV Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! DRAGONHAWK...   [click here for more]
34.Assorted Sheets for Icons

Assorted Sheets for Icons
by Playing Hero World

This collection of sheets for ICONS is compatible with ICONS Assembled Edition and are all ready to use at your gaming group! The collection includes: - Character Sheet - Super Team Sheet - Universe Sheet - Six mini sheets that fit in a single page They all share a similar look so they all belong together. ...   [click here for more]
35.And Justice for All! v28 - Sub-Zero Man

And Justice for All! v28 - Sub-Zero Man
by Twin Flame Publishing

A failed test subject in one of the government's various "super soldier" experiments, Noah McNulty eventually retired from the military and set about creating a peaceful life for himself. Just as everything was looking to be going his way, he found himself among the victims of a domestic terrorist attack. Engulfed by flame, the alterations made to his body in the experiment were triggered granting...   [click here for more]
36.Bag-Man - AoV Solo (M&M3e)

Bag-Man - AoV Solo (M&M3e)
by Xion Studios

WELCOME TO Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! BAG-MAN!! March...   [click here for more]
37.Age of Mortals (3.5)

Age of Mortals (3.5)
by Wizards of the Coast

A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
38.Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)
by Wizards of the Coast

Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
39.Champions of Darkness (3e)

Champions of Darkness (3e)
by Wizards of the Coast

Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
40.Denizens of Darkness (3e)

Denizens of Darkness (3e)
by Wizards of the Coast

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm. Fearsome Foes for Hardy Heroes In the grand tradition...   [click here for more]
41.Ravenloft (3.0)

Ravenloft (3.0)
by Wizards of the Coast

A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
42.Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)
by Wizards of the Coast

The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked...   [click here for more]
43.White Wolf Magazine #49

White Wolf Magazine #49
by White Wolf

Included in this Issue: Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry. Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears. The Care and Feeding of a City Campaign - Since...   [click here for more]
44.Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)
by Wizards of the Coast

The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
45.City System (1e)

City System (1e)
by Wizards of the Coast

It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures....   [click here for more]
46.The Ruins of Undermountain (2e)

The Ruins of Undermountain (2e)
by Wizards of the Coast

BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:...   [click here for more]
47.The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)
by Wizards of the Coast

MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
48.Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)
by Wizards of the Coast

"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
49.Elminster's Ecologies (2e)

Elminster's Ecologies (2e)
by Wizards of the Coast

"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
50.Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)
by Wizards of the Coast

Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
51.Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)
by Wizards of the Coast

Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
52.MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)
by Wizards of the Coast

Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
53.PG2 Player's Guide to the Forgotten Realms Campaign (2e)

PG2 Player's Guide to the Forgotten Realms Campaign (2e)
by Wizards of the Coast

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess....   [click here for more]
54.H1 Bloodstone Pass (1e)

H1 Bloodstone Pass (1e)
by Wizards of the Coast

This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,...   [click here for more]
55.H4 The Throne of Bloodstone (1e)

H4 The Throne of Bloodstone (1e)
by Wizards of the Coast

The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon...   [click here for more]
56.FR6 Dreams of the Red Wizards (1e)

FR6 Dreams of the Red Wizards (1e)
by Wizards of the Coast

The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity. In...   [click here for more]
57.FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)
by Wizards of the Coast

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
58.REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)
by Wizards of the Coast

The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
59.FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)
by Wizards of the Coast

The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
60.FR8 Cities of Mystery (2e)

FR8 Cities of Mystery (2e)
by Wizards of the Coast

Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring...   [click here for more]
61.LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
62.LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)
by Wizards of the Coast

Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
63.LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)
by Wizards of the Coast

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
64.FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)
by Wizards of the Coast

Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
65.FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)
by Wizards of the Coast

Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
66.FRS1 The Dalelands (2e)

FRS1 The Dalelands (2e)
by Wizards of the Coast

Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand...   [click here for more]
67.TM4: The City of Waterdeep Trail Map (2e)

TM4: The City of Waterdeep Trail Map (2e)
by Wizards of the Coast

A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon...   [click here for more]
68.Cormyr (2e)

Cormyr (2e)
by Wizards of the Coast

One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
69.Heroes' Lorebook (2e)

Heroes' Lorebook (2e)
by Wizards of the Coast

They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated...   [click here for more]
70.Prayers from the Faithful (2e)

Prayers from the Faithful (2e)
by Wizards of the Coast

Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
71.Hellgate Keep (2e)

Hellgate Keep (2e)
by Wizards of the Coast

Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
72.Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns
by Wizards of the Coast

What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
73.Ruined Kingdoms (2e)

Ruined Kingdoms (2e)
by Wizards of the Coast

Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:...   [click here for more]
74.Cities of Bone (2e)

Cities of Bone (2e)
by Wizards of the Coast

Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
75.Reunion (2e)

Reunion (2e)
by Wizards of the Coast

Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and...   [click here for more]
76.DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)
by Wizards of the Coast

In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
77.MC8 Monstrous Compendium Outer Planes Appendix (2e)

MC8 Monstrous Compendium Outer Planes Appendix (2e)
by Wizards of the Coast

Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes. These denizens of the planes can be powerful allies or terrible enemies. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. Product History MC8: "Monstrous Compendium...   [click here for more]
78.Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)
by Wizards of the Coast

The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
79.King of the Giantdowns (2e)

King of the Giantdowns (2e)
by Wizards of the Coast

Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as...   [click here for more]
80.MC14 Monstrous Compendium Fiend Folio Appendix (2e)

MC14 Monstrous Compendium Fiend Folio Appendix (2e)
by Wizards of the Coast

Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game. Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out...   [click here for more]
81.Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)
by Wizards of the Coast

This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
82.Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)
by Wizards of the Coast

Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
83.Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)
by Wizards of the Coast

Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
84.Havens of the Great Bay (2e)

Havens of the Great Bay (2e)
by Wizards of the Coast

Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary...   [click here for more]
85.Time of the Dragon (2e)

Time of the Dragon (2e)
by Wizards of the Coast

When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather...   [click here for more]
86.Tales of the Lance (2e)

Tales of the Lance (2e)
by Wizards of the Coast

Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn. Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn...   [click here for more]
87.Dwarven Kingdoms of Krynn (2e)

Dwarven Kingdoms of Krynn (2e)
by Wizards of the Coast

At last, the secrets of the dwarves revealed! The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom...   [click here for more]
88.MC4 Monstrous Compendium Dragonlance Appendix (2e)

MC4 Monstrous Compendium Dragonlance Appendix (2e)
by Wizards of the Coast

This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Product History MC4: "Monstrous Compendium Dragonlance Appendix"...   [click here for more]
89.PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)
by Wizards of the Coast

If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover...   [click here for more]
90.AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)
by Wizards of the Coast

You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
91.AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)

AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)
by Wizards of the Coast

Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced...   [click here for more]
92.AC8 3-D Dragon Tiles featuring The Revenge of Rusak (Basic)

AC8 3-D Dragon Tiles featuring The Revenge of Rusak (Basic)
by Wizards of the Coast

Princess Arelina rushes from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure your weapons . . . Wonderfully descriptive, isn't it? Well, now you can see it for yourself with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your D&D adventures to life. This package includes 3-D figures featuring tents, trees, carts, a waterfall,...   [click here for more]
93.AC9: D&D Creature Catalogue (Basic)

AC9: D&D Creature Catalogue (Basic)
by Wizards of the Coast

Are you ready to face the horror of the Hivebrood, the gruesome Geonid, or the dread Dusanu? These and many other baleful beasts lurk within the pages of this manual, waiting to challenge even the mightiest adventurers! The Creature Catalogue is the first major expansion to the range of D&D game monsters. Within its covers have been collected all the curious creatures first presented in the...   [click here for more]
94.AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)
by Wizards of the Coast

Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything...   [click here for more]
95.AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)
by Wizards of the Coast

Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
96.PC2 Creature Crucible: Top Ballista (Basic)

PC2 Creature Crucible: Top Ballista (Basic)
by Wizards of the Coast

Blue Fox, scramble. Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their neverending quest is for the magical fuel.that will keep them flying! Top Ballista describes the City of Serraine and its facetious inhabitants....   [click here for more]
97.HWR2 Kingdom of Nithia (Basic)

HWR2 Kingdom of Nithia (Basic)
by Wizards of the Coast

MAGIC AND MYSTERY The Nithians have long been the stuff of legend on the outer world; they are a little less mysterious in the Hollow World. Ruled by powerful pharaohs, said by some to be Immortals in mortal form, they are the most changeless of all the cultures in this realm. What are the fabled powers of the Nithian pyramids? Is there still a relationship between the Haptans and the Tanagoro tribes?...   [click here for more]
98.HWR3 The Milenian Empire (Basic)

HWR3 The Milenian Empire (Basic)
by Wizards of the Coast

Imperial Intrigue! Once a great people in the Known World, the Milenians now administer a mighty Empire in the Hollow World. Loosely inspired by classical Greece, this is a nation of philosophers, oracles, architects, and mighty pikemen in a strange land where Citizens elect their own leaders, and ultimately the Emperor himself. A society as political as Milienia cannot avoid intrigue,...   [click here for more]
99.PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)

PC1 Creature Crucible: Tall Tales of the Wee Folk (Basic)
by Wizards of the Coast

The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time. Product History PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is...   [click here for more]
100.HWA3 Hollow World: Nightstorm (Basic)

HWA3 Hollow World: Nightstorm (Basic)
by Wizards of the Coast

Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution...   [click here for more]
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