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Path of Horror (Storypath Cards) $3.99
Average Rating:5.0 / 5
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Path of Horror (Storypath Cards)
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Path of Horror (Storypath Cards)
Publisher: Nocturnal Media
by Timothy B. [Featured Reviewer]
Date Added: 09/01/2020 14:57:59

Path of Horror is a Story Path Card collection From Nocturnal Media.

They retail for $11.99. DriveThruRPG also has them as PDFs you can print or POD for $3.99 and $11.99 respectively.

These cards in particular have a horror theme.

The Game Master keeps the "Theme" cards and then deals out 2-3 cards to each player. The play can then play their cards at appropriate times. In the end the Game Master can play the Climax cards.

The theme cards include things like "Lost Cause" or "Hint of Madness." Other cards are "Remembered Dream" or "Found Item" or "Lurker." The cards are all numbered, so lower number cards are played before higher ones. They add a bit of color to your game and a bit more roleplaying and input from the players. They also require the Game Master to think a little more on their feet than usual since not everything can be planned out.

Currently, my son is using them in his "Curse of Strahd" D&D 5 game and I am planning on using them in my "Ordinary World" for Night Shift and "War of the Witch Queens" for Basic-era D&D.

There is quite a lot that can be done with these cards and since they rely on player input they can also be reused a lot.

What attracted me to them originally was the cover of course. The art reminded me of this card deck I had as a kid.

Certainly worth giving them a try in your games.



Rating:
[5 of 5 Stars!]
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Path of Horror (Storypath Cards)
Publisher: Nocturnal Media
by David C. [Verified Purchaser]
Date Added: 10/20/2019 16:45:46

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
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